Meh. It hasn't been that long. (Destiny)

by electricpirate @, Tuesday, August 16, 2016, 18:35 (3024 days ago) @ Earendil

Private matches in Halo were all about house rules and weird gametypes. While I"m sure we can do some of that in Destiny, it's kind of disappointing that they didn't include anything past the most basic match modifications.


Yeah, for now. Nothing precludes them from adding these in.

One reason Bungie has put themselves in this crazy content box, is that ALL destiny content flows from Bungie out to the players. The players ability to create content of their own was a pretty key part of Halo's longevity. Destiny has really eschewed this, even 2 years later, which is sad.


Correct me if I'm wrong, but didn't Forge ship with Halo 3? Which was a solid 6 years after the first Halo was shipped? I mean, I want it too, but let's not use the Halo time frame as evidence that we should have had it yesterday when it actually took Bungie forever to release tools for the community. A better example might be the Myth or Marathon tools.

Forge landed in 3, but both one and 2 had some really powerful options you could use to create custom gametypes. For example Halo CE let you basically make one bomb out of CTF, and Halo 2 had tons of great modes created out of it (Tower power was a favorite of mine).

I actually would be less keen on a Halo3/reach style forge, as I thought they were never fully realized as platforms, though they had a few cases where they were very important. But those gametype options were amazing for creating house games and general weird stuff. (Favorite: 400% shields, rockets, KOTH damnation. SUMO WRESTLING)

The difference now is in philosophy and where bungie wants to devote resources. While this is a step in the right direction, there isn't enough here to make me think they've actually modified their approach at all, hence my disappointment.


Complete thread:

 RSS Feed of thread