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We measure game worth in terms of total complexity now? (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Thursday, August 11, 2016, 20:11 (3035 days ago) @ Korny
edited by Cody Miller, Thursday, August 11, 2016, 20:15

A developer (implied to be a Naughty Dog dev) shut the "better AI" thing down in an AAGD article. Imagine if the "balance of power" enemy AI in The Last of Us was way less forgiving, and way more aggressive. That wouldn't be fun, it would be terrible (heck, the game can be painfully unforgiving on its own already).

Harder is not better. There are numerous ways to make Ai better, not the least of which being giving them more interesting behaviors or the ability to move around the level in cool ways. What if when knocked around with an explosion the AI dynamically tries to balance itself with arms and legs? Stuff like that.


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