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You're drunk again ;p (Gaming)

by CruelLEGACEY @, Toronto, Monday, June 13, 2016, 13:13 (3092 days ago) @ Korny


Here's a clip from my average game of Titanfall:

Little bit of a slow start, but by the time you hit the 25-30 second mark it's me against almost the entire enemy team for the rest of the video :)


That clip kind of proved my point. The first mech fight was 30+ seconds of "strafe, shoot, miss melee, rinse and repeat", then the rest of it was the no-less repetitive "circle building, take potshot, miss infantry, rinse and repeat". So tell me, do Titan encounters have plenty of variety, or do they all follow this same pattern? In my experience, the only variation comes from whether someone primed their Titan to blow after it's destroyed or not.

When I played, the VIP gametype was fun and creative, but it was a limited time game mode. Everything else is just as boring and repetitive as your "average game".

I totally get if it's not your thing, I just don't get your reasoning. Your description of "strafe, shoot, miss melee, rinse and repeat" could be applied to just about any shooter... the difference in Titanfall is that the length of the Titan encounters means the various abilities and counters really have time to come into play and be used strategically. Pay attention to how and when I used the smoke: either to soften up an enemy titan that had just landed, or to block off a pursuit path to give myself some breathing room. Same with the missiles - I use them as a sort of crowd control device just as often as I use them to do actual damage. Using the abilities right is what allowed me to engage 2 or 3 enemy Titans at a time, while also dealing with a couple Pilots, without getting instantly swarmed and overrun. That kind of stuff doesn't happen in most shooters, thanks to the super quick kill times.


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