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"Pushing" (Gaming)

by uberfoop @, Seattle-ish, Tuesday, May 31, 2016, 16:43 (3101 days ago) @ Cody Miller

When Tim Rogers reviewed the Last of Us, he said the game had an:

"ability to put us a hundred percent into the moments editors would leave out of a film."


That one sentence had such a profound effect on my view of video games.

That right there is their contribution.

To a degree. Designing a game to draw out low points in nice periods of interactive mellowness isn't a new concept.

Naughty Dog's contribution, I think, is integrating character expression. Optional and action-driven dialogues, characters writing in their journals... with Uncharted 4 the techniques have started getting pretty interesting, like enabling characters to return to conversations that they were distracted from.


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