Vive: Makes Oculus look like a viewmaster (Gaming)
It knows the size of the area because you set up sensors on the wall, then with the controllers 'paint' the playable area. You mount the sensors in opposite corners of the room.
Complete thread:
- Vive: Makes Oculus look like a viewmaster -
Cody Miller,
2016-05-28, 16:39
- 640k is enough for anybody. -
Funkmon,
2016-05-28, 17:06
- 640k is enough for anybody. -
Cody Miller,
2016-05-28, 17:25
- 640k is enough for anybody. -
General Battuta,
2016-05-28, 22:41
- 640k is enough for anybody. - ZackDark, 2016-05-28, 22:50
- 640k is enough for anybody. - narcogen, 2016-06-01, 00:51
- Moravec's Paradox - squidnh3, 2016-05-28, 23:31
- 640k is enough for anybody. -
General Battuta,
2016-05-28, 22:41
- 640k is enough for anybody. -
Cody Miller,
2016-05-28, 17:25
- Vive: Makes Oculus look like a viewmaster -
Ragashingo,
2016-05-28, 17:07
- Vive: Makes Oculus look like a viewmaster - Cody Miller, 2016-05-28, 17:17
- Vive: Makes Oculus look like a viewmaster -
petetheduck,
2016-05-28, 17:32
- Vive: Makes Oculus look like a viewmaster -
Cody Miller,
2016-05-28, 17:37
- Vive: Makes Oculus look like a viewmaster -
Xenos,
2016-05-28, 17:57
- Vive: Makes Oculus look like a viewmaster - Cody Miller, 2016-05-28, 18:14
- Vive: Makes Oculus look like a viewmaster -
Xenos,
2016-05-28, 17:57
- Vive: Makes Oculus look like a viewmaster -
Cody Miller,
2016-05-28, 17:37
- The Void -
dogcow,
2016-06-02, 14:02
- The Void - Xenos, 2016-06-02, 14:03
- Vive vs Rift - Blackt1g3r, 2016-06-02, 15:22
- 640k is enough for anybody. -
Funkmon,
2016-05-28, 17:06