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Like a more grown-up Source Filmmaker... (Off-Topic)

by Korny @, Dalton, Ga. US. Earth, Sol System, Friday, May 06, 2016, 16:52 (3126 days ago) @ Blackt1g3r
edited by Korny, Friday, May 06, 2016, 17:08

Go read! I think it could be very interesting to see what kinds of things come out of this in the next few years. Building a game? Use the same game assets to create a TV show, animated short, or animated film to promote the game. Unreal looks amazing these days and I think it competes with studios that have their own custom animation software (not that I work in that field so who knows).

http://www.polygon.com/2016/5/6/11605748/epic-games-sequencer-engine-film-tv

Using broader assets, I mean. SFM's already been used by fans to create some pretty awesome stuff, and I've always felt that given how great some in-game stuff looks, it's a wonder that it hasn't been used to make a movie, since the rendering seems cheaper/faster than current animation studios (for example, the Hellbade game that uses the Unreal engine to render capture performances in realtime).

Heck, some games (such as The Order: 1886, running on the RAD Engine 4.0) already blur the line between movie and games pretty well.


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