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Amazing interview (Gaming)

by uberfoop @, Seattle-ish, Thursday, March 03, 2016, 17:37 (3190 days ago) @ Schedonnardus

this was taunted as "in-engine" when released with real-time reflections.

It's a fairly simple technique, and we've been told the functionality still exists in the engine but that it was unused for performance reasons, suggesting that it was used as a bonus to create strong marketing material and exist as a just-in-case option* rather than part of a failed development branch.

It's entirely possible that Halo 3's engine had a rocky development, but that real-time reflection isn't evidence of it.

*Which wouldn't be a first for the series. Halo 1 stuck planar reflections in a few spots it could get away with, but didn't use it as any kind of standard thing across the game.


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