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Would you kindly give me your thoughts? (Off-Topic)

by CruelLEGACEY @, Toronto, Monday, February 29, 2016, 20:24 (3196 days ago) @ Kermit

Agree with you 100% there. I think the key difference to me is that in year 1, when you finally did get that weapon you were hoping for, there were none of the caveats that exist now. You never said "I FINALLY GOT A FATEBRINGER... oh, the perks aren't great". The drop rates were certainly too low then, but you knew what you were getting when it finally dropped. This time around we have higher drop rates, but I'd argue that the chances of getting the "ideal" drops are even lower. I'm not convinced that it's an improvement. Is there really an argument against making every single normal Oryx drop a 310 and every single heroic drop a 320? Would that not be an instant improvement when it comes to the enjoyment players get out of the activities? Considering we still might not get a roll that we want, at least it would be awesome infusion fodder. Yes, there is challenge mode, but I see that as a solution to a problem that should never have existed.


Do we have some indication that challenge mode wasn't planned all along? Honestly (and I say this as someone who has spent many hours this week unsuccessfully completing a challenge--BTW, Cruel, get on early tonight and HELP!), the challenges are not substantially more difficult than doing it the usual way, and they do entice you to raid, so perhaps the "problem" was presumed to be short-lived from Bungie's perspective.

That's a very interesting question. The first thought that comes to mind is "what has challenge mode done to the raid?". Or put another way, "look at how challenge mode has effected the way we play the raid".

I can't remember the last time I jumped in with a group and played the raid from start to finish. It just doesn't seem to happen anymore. I believe the reason for that is simply that the raid drops were abysmal until challenge mode came along. People don't want to bang their heads against Oryx for 2 hours and walk away with a 311 hand cannon with crappy perks. By comparison, Challenge mode showers loot on the player in such a way that it can be tough to pass up the opportunity.

I could be way off on this, but my gut tells me that the way many of us play the raid now is probably not what Luke Smith and the raid team were hoping for when they released King's Fall. It just doesn't seem like the kind of experience they would want us to have.


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