Rambling about patrol (Destiny)
I'm a fan of the director.
Lately there have been a lot of good ideas for patrol on this forum.
I think public events could improve a lot. The simplest idea is just have them happen more often. If not more often, at least at more predictable times. I played Defiance for a short time and all the public events happened on a set timetable, so big crowds of players would show up before the thing crashed down and kicked off. It was cool.
Another idea is adding more complex but zone-specific quests that combine elements of the current patrol activities and public events. Basically quest chains like: go here and survey, destroy the walker in the public event, take an item it drops to a different area, kill a miniboss, place the item. These steps all basically already exist as patrol activities, but having them linked would add to a sense of purpose.
I've always been a fan of encountering random players, and I hope to see that played up even more in Des2ny. If there were more to do in the public spaces, having random players swoop in would be even more awesome!
Complete thread:
- Patrol missions: My thoughts as Destiny 2 nears -
Kahzgul,
2016-02-18, 16:58
- Would love to be able to start a story mission from patrol.
- slycrel, 2016-02-18, 17:03
- Agreed -
TheeChaos,
2016-02-18, 17:53
- Agreed - slycrel, 2016-02-18, 19:53
- Mass Effect was good at this... -
Korny,
2016-02-19, 02:15
- Mass Effect was good at this... -
cheapLEY,
2016-02-19, 02:39
- Rambling about patrol -
marmot 1333,
2016-02-19, 03:22
- Rambling about patrol - cheapLEY, 2016-02-19, 03:44
- Biggest complaint about "immersion" in control... -
slycrel,
2016-02-19, 13:52
- So much this. - Kahzgul, 2016-02-19, 23:51
- Rambling about patrol -
marmot 1333,
2016-02-19, 03:22
- Mass Effect was good at this... -
cheapLEY,
2016-02-19, 02:39
- Agreed -
TheeChaos,
2016-02-18, 17:53
- Would love to be able to start a story mission from patrol.