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No such switch. (Destiny)

by CruelLEGACEY @, Toronto, Tuesday, February 02, 2016, 02:41 (3491 days ago) @ narcogen


Iron Banner has matchmaking so solo players can still play, and it has bounties so players can make some progress based on personal skill (even if their team is losing). When matchmaking fails to create balanced matches, game after game after game, AND the bounties suddenly switch from skill-based to win-based, I'd say that creates a bit of a problem.


IB bounties went from having one three-win bounty to having two one-win bounties, both out of a pool of nine.

Now:
https://www.reddit.com/r/DestinyTheGame/comments/3t5als/the_full_iron_banner_guide_to_ranking_up_fast_now/


Last year:
http://www.ign.com/wikis/destiny/Iron_Banner_Bounties


So the "sudden switch" is one more bounty (but one less required win) out of the three chosen randomly from a pool of nine each day over a multi-day event.

You're not accounting for the fact that in year 1, players could pick up 5 fresh daily IB bounties per day. Now we only get 3. So if a day rolls along where 2 of the 3 bounties are"win" bounties, that can be a hit against solo players. Back in year 1, even if one of the bounties required wins, you still had 4 other bounties that day to work towards. In practice it makes a bigger difference than you might think.


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