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VR has failed (Gaming)

by Cody Miller @, Music of the Spheres - Never Forgot, Thursday, January 07, 2016, 03:10 (3243 days ago) @ cheapLEY

Yeah, the analog stick was there, but how many games were there initially that struggled to make great use of it in fully 3D environments?

Zero. Mario 64 nailed it immediately.

How many console FPS games sucked (with people saying they would never work; sound familiar?) until Halo nailed the controls?

All of them sucked… until we got DUAL ANALOG STICKS. And then they were immediately awesome.

All it takes is that one game to nail it and find the fix for the problem.

Halo and Mario 64 were both launch games.

Games that are designed from the ground up as mobile games work better and are more intuitive. Maybe VR ends up like that, and we'll never play Destiny in VR. I'm not convinced that means VR is destined to fail though.

Mobile is a bad example, because gaming on mobile is just awful. Even the games that are designed from the start to be mobile games, lack complexity or are better played with a mouse or something.


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