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<title>DBO Forums - Halo 2 was different</title>
<link>https://destiny.bungie.org/forum/</link>
<description>Bungie.Org talks Destiny</description>
<language>en</language>
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<title>Halo 2 was different (reply)</title>
<content:encoded><![CDATA[<blockquote><p>...Not that I'd be holding my breath for Forge. Having lots of interactive dynamic objects isn't exactly a pillar of Destiny, and MP featureset is sparse to begin with.</p>
</blockquote><p>I just don't even really think Forge makes sense in Destiny, as the game is currently.  I guess you could argue that it would bring some sorely needed variety, but I just don't think it fits with what Bungie has designed Destiny to be.  It very much seems like they want players out there consuming content, rather than creating it.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=95724</link>
<guid>https://destiny.bungie.org/forum/index.php?id=95724</guid>
<pubDate>Thu, 22 Oct 2015 04:50:05 +0000</pubDate>
<category>Destiny</category><dc:creator>cheapLEY</dc:creator>
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<title>Halo 2 was different (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Yeah. Sounds like forge in Destiny is a complete impossibility at this point.</p>
</blockquote><p>The issues described in the article deal with modifying baked content. Forge involves moving dynamic objects around, and should be a different matter.</p>
<p>Although eight hours is extreme, it's historically been fairly normal for it to take a while to import source level geometry. Chris Butcher gave a talk called &quot;The Technology of Halo 2&quot; which said it took 10-30 minutes for an artist to load that data.</p>
<p>...Not that I'd be holding my breath for Forge. Having lots of interactive dynamic objects isn't exactly a pillar of Destiny, and MP featureset is sparse to begin with.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=95685</link>
<guid>https://destiny.bungie.org/forum/index.php?id=95685</guid>
<pubDate>Thu, 22 Oct 2015 00:34:35 +0000</pubDate>
<category>Destiny</category><dc:creator>uberfoop</dc:creator>
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<title>Halo 2 was different (reply)</title>
<content:encoded><![CDATA[<blockquote><p>The state of the tools sounds horrific, though.</p>
</blockquote><p>Yeah. Sounds like forge in Destiny is a complete impossibility at this point.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=95611</link>
<guid>https://destiny.bungie.org/forum/index.php?id=95611</guid>
<pubDate>Wed, 21 Oct 2015 20:08:37 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>Given Kotaku&#039;s gamergate performance, no trust. (reply)</title>
<content:encoded><![CDATA[<p>This is why I like Destructoid. They've said many times that &quot;[they] aren't journalists, [they're] enthusiast press&quot;. They always disclose as much as possible, and they're very open about the joke that &quot;games journalism&quot; has become - rewrites of press releases and inflated review scores - while also giving their writers (and community) a lot of opportunities for opinion pieces.</p>
<p>Some of their recent hires are awfully bad at writing words good, mind you. I miss Conrad/Jim Sterling.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=95605</link>
<guid>https://destiny.bungie.org/forum/index.php?id=95605</guid>
<pubDate>Wed, 21 Oct 2015 19:25:07 +0000</pubDate>
<category>Destiny</category><dc:creator>someotherguy</dc:creator>
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<title>Halo 2 was different (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>I agree, though I find it hard to imagine that the story that Staten had written up could possibly have been worse than what vanilla Destiny got. It's mind boggling to think how bad it must have been if that were the case, and I sincerely doubt that it was going to be worse.</p>
</blockquote></blockquote><blockquote><p><br />
It sounded like it was more of a problem of the story not being written in such a way to accommodate non linear missions. Which baffles me because you'd think the first thing would be to clarify that in your pitch.</p>
</blockquote><p>Yup. If the rejection came from JJ, where was that rejection when Staten was working on the story?</p>
<p>It's possible that we're just not getting quite as much detail as we need on what was rejected and why, and which bits have been kept and recycled, and what thrown out (if anything). </p>
<p>The state of the tools sounds horrific, though.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=95604</link>
<guid>https://destiny.bungie.org/forum/index.php?id=95604</guid>
<pubDate>Wed, 21 Oct 2015 19:15:41 +0000</pubDate>
<category>Destiny</category><dc:creator>narcogen</dc:creator>
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<title>Halo 2 was different (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>It sounded like it was more of a problem of the story not being written in such a way to accommodate non linear missions. Which baffles me because you'd think the first thing would be to clarify that in your pitch.</p>
</blockquote></blockquote><blockquote><p><br />
but is is linear.</p>
<ul>
<li>get a ship<br />
</li><li>meet the speaker<br />
</li><li>go to the moon<br />
</li><li>meet the stranger<br />
</li><li>go to the reef<br />
</li><li>slay a gate lord<br />
</li><li>go to the black garden<br />
</li><li>??<br />
</li><li>Profit</li></ul><p><br />
The only thing that is non-linear is that you can do the non-story missions/strikes when they become available, or later, or never. everything in destiny is &quot;go here, do this.&quot; Heck, if you get lost, they eventually stick a waypoint up for you.  But all of that is a mission layout issue, that really has nothing to do with the cinematic team, unless they were dictating to the design team.</p>
<p>I doubt we'll ever know for sure what happened. Destiny turned out to be a solid game, and they are making steady progress on the story-side.</p>
</blockquote><p>Yup. Sounds to me more like Marathon Infinity than Halo 2.</p>
<p>They may have rejected the supercut's story in part because they wanted a nonlinear approach, but then they didn't actually implement that approach. The story, such as it is, still largely unlocks in a linear manner, one destination at a time, with only a few places where you can choose to do missions in a slightly different order that does not affect anything whatsoever.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=95603</link>
<guid>https://destiny.bungie.org/forum/index.php?id=95603</guid>
<pubDate>Wed, 21 Oct 2015 19:13:53 +0000</pubDate>
<category>Destiny</category><dc:creator>narcogen</dc:creator>
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<title>Halo 2 was different (reply)</title>
<content:encoded><![CDATA[<blockquote><p>It sounded like it was more of a problem of the story not being written in such a way to accommodate non linear missions. Which baffles me because you'd think the first thing would be to clarify that in your pitch.</p>
</blockquote><p>but is is linear.</p>
<ul>
<li>get a ship<br />
</li><li>meet the speaker<br />
</li><li>go to the moon<br />
</li><li>meet the stranger<br />
</li><li>go to the reef<br />
</li><li>slay a gate lord<br />
</li><li>go to the black garden<br />
</li><li>??<br />
</li><li>Profit</li></ul><p><br />
The only thing that is non-linear is that you can do the non-story missions/strikes when they become available, or later, or never. everything in destiny is &quot;go here, do this.&quot; Heck, if you get lost, they eventually stick a waypoint up for you.  But all of that is a mission layout issue, that really has nothing to do with the cinematic team, unless they were dictating to the design team.</p>
<p>I doubt we'll ever know for sure what happened. Destiny turned out to be a solid game, and they are making steady progress on the story-side.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=95600</link>
<guid>https://destiny.bungie.org/forum/index.php?id=95600</guid>
<pubDate>Wed, 21 Oct 2015 18:44:13 +0000</pubDate>
<category>Destiny</category><dc:creator>Schedonnardus</dc:creator>
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<title>Given Kotaku&#039;s gamergate performance, no trust. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Ok I give up. You're probably right, his sources were probably the bellhop and a homeless guy who sets up shop in the alley behind the studio. There's no merit to the report at all.</p>
</blockquote><p>Yeah, because it in no way could have been folks that cut ties with the studio under bad terms and wants to throw shit around . . .</p>
<p>I'm not saying that it's NOT true; it very well could be.  It certainly fits with what most assumed had happened. I'm saying that I'm not just going to take it as gospel, given their record in the past, and the type of bullshit they normally post.  To call them &quot;journalists&quot; is almost an insult to the profession (which can be said at damn near every gaming &quot;news&quot; site).</p>
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<link>https://destiny.bungie.org/forum/index.php?id=95598</link>
<guid>https://destiny.bungie.org/forum/index.php?id=95598</guid>
<pubDate>Wed, 21 Oct 2015 18:30:35 +0000</pubDate>
<category>Destiny</category><dc:creator>cheapLEY</dc:creator>
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<title>Given Kotaku&#039;s gamergate performance, no trust. (reply)</title>
<content:encoded><![CDATA[<p>Ok I give up. You're probably right, his sources were probably Jason Jones and the PvE lead. There's no reason to be skeptical of the report at all.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=95596</link>
<guid>https://destiny.bungie.org/forum/index.php?id=95596</guid>
<pubDate>Wed, 21 Oct 2015 17:16:19 +0000</pubDate>
<category>Destiny</category><dc:creator>Funkmon</dc:creator>
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<title>Given Kotaku&#039;s gamergate performance, no trust. (reply)</title>
<content:encoded><![CDATA[<p>Ok I give up. You're probably right, his sources were probably the bellhop and a homeless guy who sets up shop in the alley behind the studio. There's no merit to the report at all.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=95595</link>
<guid>https://destiny.bungie.org/forum/index.php?id=95595</guid>
<pubDate>Wed, 21 Oct 2015 17:11:08 +0000</pubDate>
<category>Destiny</category><dc:creator>Fuertisimo</dc:creator>
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<title>Given Kotaku&#039;s gamergate performance, no trust. (reply)</title>
<content:encoded><![CDATA[<p>I mean, they went all in on the &quot;gamers are dead/getting paid for good reviews is great journalism&quot; angle, so I treat all their articles as supermarket tabloids.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=95592</link>
<guid>https://destiny.bungie.org/forum/index.php?id=95592</guid>
<pubDate>Wed, 21 Oct 2015 16:32:55 +0000</pubDate>
<category>Destiny</category><dc:creator>Durandal</dc:creator>
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<title>I&#039;d trust it. (reply)</title>
<content:encoded><![CDATA[<p>Schrier is legit, probably the best (only?) investigative video games journalist.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=95561</link>
<guid>https://destiny.bungie.org/forum/index.php?id=95561</guid>
<pubDate>Wed, 21 Oct 2015 06:46:55 +0000</pubDate>
<category>Destiny</category><dc:creator>electricpirate</dc:creator>
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<title>Halo 2 was different (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I agree, though I find it hard to imagine that the story that Staten had written up could possibly have been worse than what vanilla Destiny got. It's mind boggling to think how bad it must have been if that were the case, and I sincerely doubt that it was going to be worse.</p>
</blockquote><p>It sounded like it was more of a problem of the story not being written in such a way to accommodate non linear missions. Which baffles me because you'd think the first thing would be to clarify that in your pitch.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=95542</link>
<guid>https://destiny.bungie.org/forum/index.php?id=95542</guid>
<pubDate>Wed, 21 Oct 2015 04:47:55 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>Halo 2 was different (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I agree, though I find it hard to imagine that the story that Staten had written up could possibly have been worse than what vanilla Destiny got. It's mind boggling to think how bad it must have been if that were the case, and I sincerely doubt that it was going to be worse.</p>
</blockquote><p>I don't think that's relevant to their decision, though.  It wasn't a story they liked.  Maybe what we got now isn't one they liked either, but perhaps they made the right call.  Story decisions made early in something like Destiny's ten year plan are hard to go back on . . .</p>
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<link>https://destiny.bungie.org/forum/index.php?id=95540</link>
<guid>https://destiny.bungie.org/forum/index.php?id=95540</guid>
<pubDate>Wed, 21 Oct 2015 04:39:17 +0000</pubDate>
<category>Destiny</category><dc:creator>cheapLEY</dc:creator>
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<title>:\ (reply)</title>
<content:encoded><![CDATA[<p>I don't particularly trust Kotaku either, but I trust the sources simply because this story contains information that would be damaging to both Bungie and Activision and if there weren't merit to the claims then I imagine that they would be demanding a retraction, etc.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=95535</link>
<guid>https://destiny.bungie.org/forum/index.php?id=95535</guid>
<pubDate>Wed, 21 Oct 2015 03:38:42 +0000</pubDate>
<category>Destiny</category><dc:creator>Fuertisimo</dc:creator>
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<title>Halo 2 was different (reply)</title>
<content:encoded><![CDATA[<p>I agree, though I find it hard to imagine that the story that Staten had written up could possibly have been worse than what vanilla Destiny got. It's mind boggling to think how bad it must have been if that were the case, and I sincerely doubt that it was going to be worse.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=95534</link>
<guid>https://destiny.bungie.org/forum/index.php?id=95534</guid>
<pubDate>Wed, 21 Oct 2015 03:37:16 +0000</pubDate>
<category>Destiny</category><dc:creator>Fuertisimo</dc:creator>
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<title>:\ (reply)</title>
<content:encoded><![CDATA[<p>I find this plausible, but I won't buy it until the sources are named. I trust journalists to do their duty and get backup sources and ensure they were talking to the right guy, but I do NOT trust Kotaku.</p>
<p>I'm perfectly happy to wait for an interview in 10 years to be sure what happened.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=95521</link>
<guid>https://destiny.bungie.org/forum/index.php?id=95521</guid>
<pubDate>Wed, 21 Oct 2015 01:48:40 +0000</pubDate>
<category>Destiny</category><dc:creator>Funkmon</dc:creator>
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<title>Halo 2 was different (reply)</title>
<content:encoded><![CDATA[<p>We'll never be able to know which version of Destiny would have been better.  However, disregard the actual story specifics altogether, and I think it's clear that the original presentation would have been better.  A linear story progression and presentation, with the side missions and extra quests and strikes, etc opening up afterward.  That's exactly what we got with The Taken King, and it's been universally praised for it.</p>
<p>Imagine if vanilla Destiny had been like that.  Play through the actual main story missions until the end of the story, then all the strikes and sidequests would have opened up.  Hell, you could have had a few side missions and strikes open up along the way, but reserve a lot of them for after story completion.  That change alone would have made Destiny feel much bigger than it actually was.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=95508</link>
<guid>https://destiny.bungie.org/forum/index.php?id=95508</guid>
<pubDate>Wed, 21 Oct 2015 00:42:37 +0000</pubDate>
<category>Destiny</category><dc:creator>cheapLEY</dc:creator>
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<title>Yes, it is not skyrim (reply)</title>
<content:encoded><![CDATA[<p>From a non-linear story line, Destiny can't hold a candle to Skyrim.  It is clear that the major rewrite created its own set of problems that got compounded by the lack of efficient tools.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=95496</link>
<guid>https://destiny.bungie.org/forum/index.php?id=95496</guid>
<pubDate>Tue, 20 Oct 2015 23:57:18 +0000</pubDate>
<category>Destiny</category><dc:creator>Durandal</dc:creator>
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<title>+1 (reply)</title>
<content:encoded><![CDATA[- No text -]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=95495</link>
<guid>https://destiny.bungie.org/forum/index.php?id=95495</guid>
<pubDate>Tue, 20 Oct 2015 23:51:06 +0000</pubDate>
<category>Destiny</category><dc:creator>dogcow</dc:creator>
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