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<title>DBO Forums - If Halo taught me one thing</title>
<link>https://destiny.bungie.org/forum/</link>
<description>Bungie.Org talks Destiny</description>
<language>en</language>
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<title>If Halo taught me one thing (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>I guess we gotta be careful when we do ride as Phisto is apparently now our nemesis. (Seriously, that would be cool if we had a real-life nemesis in the game.)</p>
</blockquote></blockquote><blockquote><p><br />
Let's get some Choppers!</p>
</blockquote><p>Wat. Noooooooo.  I'm your space magic mind bullet ally friend!</p>
<p>I'll rush in, save the day, then rush away again.  You know, like Novaguard in ME3. :P</p>
<p>(I WILL DESTROY YOU is just my battle cry.  Gotta respect the classics.)</p>
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<link>https://destiny.bungie.org/forum/index.php?id=9587</link>
<guid>https://destiny.bungie.org/forum/index.php?id=9587</guid>
<pubDate>Tue, 11 Jun 2013 22:20:20 +0000</pubDate>
<dc:creator>SonofMacPhisto</dc:creator>
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<title>Sound design and open worlds (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I'm trying to temper my expectations, but I definitely agree, I'd love to go exploring outside that wall we saw and follow the river up somewhere. I really hope the maps are huge with lots of nooks and crannies full of nothing but immersion. :)</p>
<p>With these Pikes and other vehicles seeming to be readily available, it almost seems like the areas would <em>have</em> to be huge and open to accommodate them (and make them meaningful).</p>
</blockquote><p>They are apparently letting some of the press play the demo, so I imagine that's why it looks so linear. I'm hoping in the closer to final incarnation it's just wide open.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=9568</link>
<guid>https://destiny.bungie.org/forum/index.php?id=9568</guid>
<pubDate>Tue, 11 Jun 2013 21:26:47 +0000</pubDate>
<dc:creator>Xenos</dc:creator>
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<title>This screenshot makes me hopeful: (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I'm trying to temper my expectations, but I definitely agree, I'd love to go exploring outside that wall we saw and follow the river up somewhere. I really hope the maps are huge with lots of nooks and crannies full of nothing but immersion. :)</p>
<p>With these Pikes and other vehicles seeming to be readily available, it almost seems like the areas would <em>have</em> to be huge and open to accommodate them (and make them meaningful).</p>
</blockquote><p><br />
<img src="http://destiny.bungie.org/galleries/e3-2013_screenshots/images/23.jpg" alt="[image]" /></p>
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<link>https://destiny.bungie.org/forum/index.php?id=9565</link>
<guid>https://destiny.bungie.org/forum/index.php?id=9565</guid>
<pubDate>Tue, 11 Jun 2013 21:24:49 +0000</pubDate>
<dc:creator>Leviathan</dc:creator>
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<title>Sound design and open worlds (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I'm still not sure if Destiny is precisely that type of game. The gameplay in the trailer looked like a lot of fun but I think I need to see a bit more. Also, I guess I have bad memories of going from the wide open environment of the Macworld trailer to the relative linearity of Halo post-Microsoft-buyout (how awesome it turned out to be, notwithstanding).</p>
</blockquote><p>I felt the same way, but I have a feeling that Halo was better for it. It looks to me like Destiny is giving Bungie a chance to re-visit some old ideas that just weren't possible before.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=9553</link>
<guid>https://destiny.bungie.org/forum/index.php?id=9553</guid>
<pubDate>Tue, 11 Jun 2013 20:59:41 +0000</pubDate>
<dc:creator>Blackt1g3r</dc:creator>
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<title>I might not ever actually play the game (reply)</title>
<content:encoded><![CDATA[<p>I'll be too busy staring at the beautiful scenery. :)</p>
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<link>https://destiny.bungie.org/forum/index.php?id=9551</link>
<guid>https://destiny.bungie.org/forum/index.php?id=9551</guid>
<pubDate>Tue, 11 Jun 2013 20:53:28 +0000</pubDate>
<dc:creator>Blackt1g3r</dc:creator>
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<title>Hype levels: Hella&#039; (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I always imagined they could have an arena type mode where you just fight each other with standardized weapons and abilities. Could be easily justified fictionally as VR used for training or duels of honor.</p>
</blockquote><p>Yeah, I'm sure they can justify it just fine.  But for me, it won't break my immersion in campaign/canon if they don't.  I am just fine with it being completely separate and existing outside of canon.</p>
<p>- CC</p>
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<link>https://destiny.bungie.org/forum/index.php?id=9477</link>
<guid>https://destiny.bungie.org/forum/index.php?id=9477</guid>
<pubDate>Tue, 11 Jun 2013 17:43:39 +0000</pubDate>
<dc:creator>CaneCutter</dc:creator>
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<title>Hype levels: Hella&#039; (reply)</title>
<content:encoded><![CDATA[<blockquote><p>My only concern at this point is the competitive multiplayer.  I'm not sure how I'm gonna like it if the weapon leveling/skill tree stuff is implemented into MP.  </p>
<p>- CC</p>
</blockquote><p>I always imagined they could have an arena type mode where you just fight each other with standardized weapons and abilities. Could be easily justified fictionally as VR used for training or duels of honor.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=9474</link>
<guid>https://destiny.bungie.org/forum/index.php?id=9474</guid>
<pubDate>Tue, 11 Jun 2013 17:36:51 +0000</pubDate>
<dc:creator>NsU Soldier</dc:creator>
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<title>If Halo taught me one thing (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>:D </p>
<p>I will be getting Destiny for everything I own. Starting 360, and moving on up!</p>
</blockquote></blockquote><blockquote><p><br />
...Dang, you rich son.</p>
</blockquote><p><br />
it's that I will compensate a game beyond it's retail value if I love it enough.</p>
<p>Do you know how many copies of Halo 2 and 3 I have... a lot. </p>
<p>Plus if they have global saves, it's all over. I will have my destiny.</p>
<blockquote><p>I guess we gotta be careful when we do ride as Phisto is apparently now our nemesis. (Seriously, that would be cool if we had a real-life nemesis in the game.)</p>
</blockquote><p>Let's get some Choppers!</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=9464</link>
<guid>https://destiny.bungie.org/forum/index.php?id=9464</guid>
<pubDate>Tue, 11 Jun 2013 17:03:01 +0000</pubDate>
<dc:creator>MrPadraig08</dc:creator>
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<title>Hype levels: Hella&#039; (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Man, the fluidity of the drop-in/drop-out mixed with the changing encounters and DAT LIGHTING SYSTEM!</p>
<p>Definitely really cool stuff!</p>
<p>A few questions!</p>
<p>- Was it running on the PS4?<br />
- Will all guns have skill trees?<br />
- When will there be information on any competitive multiplayer that may (or may not be) present?</p>
<p>I'm DAMN impressed. Good show, Bungie.</p>
</blockquote><p>As you said, the lighting system looks amazing.  Also, the scale and draw distance look mighty impressive.  Looks like an absolutely beautiful game.  I think it's gonna be a blast to play with friends too.</p>
<p>My only concern at this point is the competitive multiplayer.  I'm not sure how I'm gonna like it if the weapon leveling/skill tree stuff is implemented into MP.  </p>
<p>- CC</p>
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<link>https://destiny.bungie.org/forum/index.php?id=9463</link>
<guid>https://destiny.bungie.org/forum/index.php?id=9463</guid>
<pubDate>Tue, 11 Jun 2013 16:58:13 +0000</pubDate>
<dc:creator>CaneCutter</dc:creator>
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<title>We&#039;ll ride, we&#039;ll ride, we&#039;ll never subside! (reply)</title>
<content:encoded><![CDATA[<blockquote><p>:D </p>
<p>I will be getting Destiny for everything I own. Starting 360, and moving on up!</p>
</blockquote><p>Yeah... I will most likely be doing this too. I really hope that XBox One can play with 360 and PS4 can play with PS3 so I can at least save some money, but even then I'll buy it for PC to if it ends up coming out.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=9462</link>
<guid>https://destiny.bungie.org/forum/index.php?id=9462</guid>
<pubDate>Tue, 11 Jun 2013 16:55:43 +0000</pubDate>
<dc:creator>Xenos</dc:creator>
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<title>Sound design and open worlds (reply)</title>
<content:encoded><![CDATA[<p>I'm trying to temper my expectations, but I definitely agree, I'd love to go exploring outside that wall we saw and follow the river up somewhere. I really hope the maps are huge with lots of nooks and crannies full of nothing but immersion. :)</p>
<p>With these Pikes and other vehicles seeming to be readily available, it almost seems like the areas would <em>have</em> to be huge and open to accommodate them (and make them meaningful).</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=9453</link>
<guid>https://destiny.bungie.org/forum/index.php?id=9453</guid>
<pubDate>Tue, 11 Jun 2013 16:33:51 +0000</pubDate>
<dc:creator>Leviathan</dc:creator>
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<title>We&#039;ll ride, we&#039;ll ride, we&#039;ll never subside! (reply)</title>
<content:encoded><![CDATA[<blockquote><p>:D </p>
<p>I will be getting Destiny for everything I own. Starting 360, and moving on up!</p>
</blockquote><p>...Dang, you rich son.</p>
<p>I guess we gotta be careful when we do ride as Phisto is apparently now our nemesis. (Seriously, that would be cool if we had a real-life nemesis in the game.)</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=9451</link>
<guid>https://destiny.bungie.org/forum/index.php?id=9451</guid>
<pubDate>Tue, 11 Jun 2013 16:29:55 +0000</pubDate>
<dc:creator>Leviathan</dc:creator>
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<title>Destiny Gameplay Reveal Discussion (reply)</title>
<content:encoded><![CDATA[<p>I got what I expected, a bit of social loot stuff, and lots of good looking shooting. I know Bungie can nail the shooting, and it looked good.  Now I'm hoping we get some more interesting social/world details from the E3 interviews/Press demos.  I also want more info on mags (I mean Ghosts), as the trailer seems to show one strafing bad guys.  </p>
<p>The implications of a per weapon upgrade chain is interesting tough, and I really LIKED seeing slide/double jumping in there.</p>
<p>On the downside, I'm a bit bummed to see hitmarkers, ADS, and lifebars.  I'd prefer a system of clear visual feedback rather than UI based info.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=9372</link>
<guid>https://destiny.bungie.org/forum/index.php?id=9372</guid>
<pubDate>Tue, 11 Jun 2013 14:33:44 +0000</pubDate>
<dc:creator>electricpirate</dc:creator>
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<title>We&#039;ll ride, we&#039;ll ride, we&#039;ll never subside! (reply)</title>
<content:encoded><![CDATA[<p>:D </p>
<p>I will be getting Destiny for everything I own. Starting 360, and moving on up!</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=9368</link>
<guid>https://destiny.bungie.org/forum/index.php?id=9368</guid>
<pubDate>Tue, 11 Jun 2013 14:29:03 +0000</pubDate>
<dc:creator>MrPadraig08</dc:creator>
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<title>Destiny Gameplay Reveal Discussion (reply)</title>
<content:encoded><![CDATA[<blockquote><p>At what point does your apathy and (what feels like) enforced loathing exceed your willingness to stick around for the community?</p>
</blockquote><p>Probably when the game comes out.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=9367</link>
<guid>https://destiny.bungie.org/forum/index.php?id=9367</guid>
<pubDate>Tue, 11 Jun 2013 14:22:44 +0000</pubDate>
<dc:creator>Cody Miller</dc:creator>
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<title>Warlocks 4eva (reply)</title>
<content:encoded><![CDATA[<p>I WILL DESTROY YOU.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=9354</link>
<guid>https://destiny.bungie.org/forum/index.php?id=9354</guid>
<pubDate>Tue, 11 Jun 2013 12:43:24 +0000</pubDate>
<dc:creator>SonofMacPhisto</dc:creator>
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<item>
<title>Destiny Gameplay Reveal Discussion (reply)</title>
<content:encoded><![CDATA[<p>At what point does your apathy and (what feels like) enforced loathing exceed your willingness to stick around for the community?</p>
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<link>https://destiny.bungie.org/forum/index.php?id=9344</link>
<guid>https://destiny.bungie.org/forum/index.php?id=9344</guid>
<pubDate>Tue, 11 Jun 2013 10:21:19 +0000</pubDate>
<dc:creator>Oz Mills</dc:creator>
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<title>Sound design and open worlds (reply)</title>
<content:encoded><![CDATA[<blockquote><p>-Oh, I've you missed you Bungie art direction.</p>
</blockquote><blockquote><p>-Bungie always has such awesome things that go up into the sky in the background.</p>
</blockquote><blockquote><p>-The graphics were really impressive when those lights started to turn on in the first combat zone.</p>
</blockquote><p>Oh, yeah. I loved the art direction and atmosphere, and not only visually. The first thing I noticed right at the beginning was the sound of the crows and wind in the distance. The ship's engines as it powers overhead. The sound of running water as the duo walked through the entrance, then the quiet whirring of machinery from within the wall and the echoing of gunfire through that large chamber. I'm a huge fan of PC RPGs like Baldur's Gate, Morrowind and the like that throw you into these expansive worlds filled with strange sights and sounds, then just let you explore at your leisure.</p>
<p>I really hope the world is as open as it looks, and it's not always just a *Choose level -&gt; Fast-travel drop in front of dungeon entrance* sort of thing. I'd like to go meandering down that wall or out into the wilderness over those hills with some friends, just for the sake of exploring, listening to the bees and birds, occasionally coming up on an unexpected encampment of some deadly looking foes, formulating an awesome plan of attack with your buds that falls apart as soon as one guy just rushes in and everyone's just guns blazing until silence falls again and you all head off toward another cool looking spot on the horizon, you know what I mean? </p>
<p>I'm still not sure if Destiny is precisely that type of game. The gameplay in the trailer looked like a lot of fun but I think I need to see a bit more. Also, I guess I have bad memories of going from the wide open environment of the Macworld trailer to the relative linearity of Halo post-Microsoft-buyout (how awesome it turned out to be, notwithstanding). Though I don't know exactly how to frame my expectations yet, I can't wait to go exploring.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=9343</link>
<guid>https://destiny.bungie.org/forum/index.php?id=9343</guid>
<pubDate>Tue, 11 Jun 2013 09:29:44 +0000</pubDate>
<dc:creator>Stephen Laughlin</dc:creator>
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<title>Hard to tell for sure... (reply)</title>
<content:encoded><![CDATA[<p>We provide important moral support.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=9336</link>
<guid>https://destiny.bungie.org/forum/index.php?id=9336</guid>
<pubDate>Tue, 11 Jun 2013 08:01:39 +0000</pubDate>
<dc:creator>Jillybean</dc:creator>
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<title>I may be a WEE bit obsessed. (reply)</title>
<content:encoded><![CDATA[- No text -]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=9323</link>
<guid>https://destiny.bungie.org/forum/index.php?id=9323</guid>
<pubDate>Tue, 11 Jun 2013 06:41:25 +0000</pubDate>
<dc:creator>Xenos</dc:creator>
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