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<title>DBO Forums - Control: Now with More Camping</title>
<link>https://destiny.bungie.org/forum/</link>
<description>Bungie.Org talks Destiny</description>
<language>en</language>
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<title>Control: Now with More Camping (reply)</title>
<content:encoded><![CDATA[<p>Yeah, the spawns are glaringly bad in Destiny's objective modes, and still pretty bad in other modes such as elimination when the whole team spawns at once.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=91610</link>
<guid>https://destiny.bungie.org/forum/index.php?id=91610</guid>
<pubDate>Thu, 24 Sep 2015 23:25:27 +0000</pubDate>
<category>Destiny</category><dc:creator>Kahzgul</dc:creator>
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<item>
<title>Control: Now with More Camping (reply)</title>
<content:encoded><![CDATA[<p>And less opportunities for a losing team to make a comeback.</p>
<p>And more severe punishment for getting the bad spawn.</p>
<p>And way more advantage to the winning team when heavy comes around.</p>
<p>In case you can't tell, I'm not keen. I played one game (we won) and was incredibly impressed that Bungie have found a way to make Control even worse. Would have much preferred Crazy King or similar.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=91498</link>
<guid>https://destiny.bungie.org/forum/index.php?id=91498</guid>
<pubDate>Thu, 24 Sep 2015 06:42:54 +0000</pubDate>
<category>Destiny</category><dc:creator>someotherguy</dc:creator>
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<item>
<title>That jumps locations periodically. (reply)</title>
<content:encoded><![CDATA[- No text -]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=91342</link>
<guid>https://destiny.bungie.org/forum/index.php?id=91342</guid>
<pubDate>Wed, 23 Sep 2015 22:57:57 +0000</pubDate>
<category>Destiny</category><dc:creator>Kahzgul</dc:creator>
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<item>
<title>Now they just need to reduce it to a single zone (reply)</title>
<content:encoded><![CDATA[- No text -]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=91330</link>
<guid>https://destiny.bungie.org/forum/index.php?id=91330</guid>
<pubDate>Wed, 23 Sep 2015 22:32:44 +0000</pubDate>
<category>Destiny</category><dc:creator>Blackt1g3r</dc:creator>
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<item>
<title>New crucible gametype: Zone Control (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>So there is a new &quot;Weekly&quot; crucible playlist, in addition to the daily playlist. The weekly playlist works like the weekly heroic strikes: you get 10 legendary marks (if you win your match), up to 3 times per week.</p>
<p>The weekly playlist this week features a new game mode: Zone Control. It's like control, except kills don't grant you points. This makes it the first purely objective-based gametype in Destiny. Played a few rounds with Vortech and Slycrel last night, and had lots of fun!</p>
<p>For anyone who would like to see it in action:</p>
<p><iframe style="border:none;" width="560" height="315" src="https://www.youtube.com/embed/XIjzN6yqQno"></iframe></p>
</blockquote></blockquote><blockquote><p><br />
Played some of it yesterday. Thought it was pretty funny how low the score was at the end (no individual points awarded either; all about controlling the zones).</p>
</blockquote><p>Played a few games and was frustrated I didn't get Legendary Marks. (We lost.) Didn't know you had to win. Didn't know the objective. Durrrr.</p>
<p>Funny thing is, this is up my alley. KOTH was always my favorite Halo game type.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=91317</link>
<guid>https://destiny.bungie.org/forum/index.php?id=91317</guid>
<pubDate>Wed, 23 Sep 2015 22:05:17 +0000</pubDate>
<category>Destiny</category><dc:creator>Kermit</dc:creator>
</item>
<item>
<title>New crucible gametype: Zone Control (reply)</title>
<content:encoded><![CDATA[<blockquote><p>So there is a new &quot;Weekly&quot; crucible playlist, in addition to the daily playlist. The weekly playlist works like the weekly heroic strikes: you get 10 legendary marks (if you win your match), up to 3 times per week.</p>
<p>The weekly playlist this week features a new game mode: Zone Control. It's like control, except kills don't grant you points. This makes it the first purely objective-based gametype in Destiny. Played a few rounds with Vortech and Slycrel last night, and had lots of fun!</p>
<p>For anyone who would like to see it in action:</p>
<p><iframe style="border:none;" width="560" height="315" src="https://www.youtube.com/embed/XIjzN6yqQno"></iframe></p>
</blockquote><p>Played some of it yesterday. Thought it was pretty funny how low the score was at the end (no individual points awarded either; all about controlling the zones).</p>
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<link>https://destiny.bungie.org/forum/index.php?id=91311</link>
<guid>https://destiny.bungie.org/forum/index.php?id=91311</guid>
<pubDate>Wed, 23 Sep 2015 21:45:05 +0000</pubDate>
<category>Destiny</category><dc:creator>Korny</dc:creator>
</item>
<item>
<title>New crucible gametype: Zone Control</title>
<content:encoded><![CDATA[<p>So there is a new &quot;Weekly&quot; crucible playlist, in addition to the daily playlist. The weekly playlist works like the weekly heroic strikes: you get 10 legendary marks (if you win your match), up to 3 times per week.</p>
<p>The weekly playlist this week features a new game mode: Zone Control. It's like control, except kills don't grant you points. This makes it the first purely objective-based gametype in Destiny. Played a few rounds with Vortech and Slycrel last night, and had lots of fun!</p>
<p>For anyone who would like to see it in action:</p>
<p><iframe style="border:none;" width="560" height="315" src="https://www.youtube.com/embed/XIjzN6yqQno"></iframe></p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=91298</link>
<guid>https://destiny.bungie.org/forum/index.php?id=91298</guid>
<pubDate>Wed, 23 Sep 2015 21:13:54 +0000</pubDate>
<category>Destiny</category><dc:creator>CruelLEGACEY</dc:creator>
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