


<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
<title>DBO Forums - Would rather see an exotic elemental material</title>
<link>https://destiny.bungie.org/forum/</link>
<description>Bungie.Org talks Destiny</description>
<language>en</language>
<item>
<title>Would rather see an exotic elemental material (reply)</title>
<content:encoded><![CDATA[<p>Would rather see an exotic elemental material that you could apply to a weapon to give it a random elemental damage mod. I'm sick of the fixed raid shit, especially when it's behind a Hard diff wall. Although I'd be okay with this behind said wall.</p>
<p>I mean, you get the full raid set and then what? Nothing (albeit I hear there are some quests). This adds some more incentive to play. Like the Etheric Light.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=91114</link>
<guid>https://destiny.bungie.org/forum/index.php?id=91114</guid>
<pubDate>Tue, 22 Sep 2015 14:55:35 +0000</pubDate>
<category>Destiny</category><dc:creator>kornman00</dc:creator>
</item>
<item>
<title>*Raid Gear SP* (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>So browsing the new raid weapons it looks like none have an element, unlike prior raids.  Is this a change in design philosophy? As the elemental primaries were pretty much all I would see people use in PVE once they obtained them.  </p>
<p>Also, I am enjoying the expanded number of perks and their synergies on all the new armors in 2.0.</p>
</blockquote></blockquote><blockquote><p><br />
According to some pre-release info, the raid gear/weaponry comes in two variants, normal and Harrowed (difficulty-based). <strong>The elemental variants are probably the Harrowed variants</strong>, but who knows. I wouldn't be totally against doing away with non-exotic elemental primaries, but it seems odd that two variants of a weapon would exist if nothing really set them apart.</p>
</blockquote><p>I bet that's it. Like the &quot;Adept&quot; versions of the Trials weapons.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=90880</link>
<guid>https://destiny.bungie.org/forum/index.php?id=90880</guid>
<pubDate>Mon, 21 Sep 2015 20:19:14 +0000</pubDate>
<category>Destiny</category><dc:creator>CruelLEGACEY</dc:creator>
</item>
<item>
<title>*Raid Gear SP* (reply)</title>
<content:encoded><![CDATA[<blockquote><p>So browsing the new raid weapons it looks like none have an element, unlike prior raids.  Is this a change in design philosophy? As the elemental primaries were pretty much all I would see people use in PVE once they obtained them.  </p>
<p>Also, I am enjoying the expanded number of perks and their synergies on all the new armors in 2.0.</p>
</blockquote><p>According to some pre-release info, the raid gear/weaponry comes in two variants, normal and Harrowed (difficulty-based). The elemental variants are probably the Harrowed variants, but who knows. I wouldn't be totally against doing away with non-exotic elemental primaries, but it seems odd that two variants of a weapon would exist if nothing really set them apart.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=90878</link>
<guid>https://destiny.bungie.org/forum/index.php?id=90878</guid>
<pubDate>Mon, 21 Sep 2015 20:14:42 +0000</pubDate>
<category>Destiny</category><dc:creator>Korny</dc:creator>
</item>
<item>
<title>Oryx has Taken your elemental primaries...</title>
<content:encoded><![CDATA[<p>So browsing the new raid weapons it looks like none have an element, unlike prior raids.  Is this a change in design philosophy? As the elemental primaries were pretty much all I would see people use in PVE once they obtained them.  </p>
<p>Also, I am enjoying the expanded number of perks and their synergies on all the new armors in 2.0.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=90875</link>
<guid>https://destiny.bungie.org/forum/index.php?id=90875</guid>
<pubDate>Mon, 21 Sep 2015 20:02:36 +0000</pubDate>
<category>Destiny</category><dc:creator>Durandal</dc:creator>
</item>
</channel>
</rss>
