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<title>DBO Forums - So a Sunsinger can survive it?</title>
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<title>So a Sunsinger can survive it? (reply)</title>
<content:encoded><![CDATA[<p>Or does it apply as some sort of &quot;pure&quot; damage that bypasses armor and &quot;damage reduction&quot; abilities like the sunsingers?</p>
<p>Like I said, I've survived many a trip mine, but never a shoulder charge.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=72521</link>
<guid>https://destiny.bungie.org/forum/index.php?id=72521</guid>
<pubDate>Wed, 03 Jun 2015 03:07:00 +0000</pubDate>
<category>Destiny</category><dc:creator>Earendil</dc:creator>
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<title>Shoulder Charge = 200 damage (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=72520</link>
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<pubDate>Wed, 03 Jun 2015 02:56:00 +0000</pubDate>
<category>Destiny</category><dc:creator>ChrisTheeCrappy</dc:creator>
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<title>Ah, yes! (reply)</title>
<content:encoded><![CDATA[<p>For what it's worth, I think a shoulder charge does slightly more than a trip mine. One reason I run PvP with maxed armor is because I can survive a trip mine from an equally leveled player (pixels to spare). I've never survived a shoulder charge though.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=72515</link>
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<pubDate>Wed, 03 Jun 2015 02:45:18 +0000</pubDate>
<category>Destiny</category><dc:creator>Earendil</dc:creator>
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<title>2 levels difference isn&#039;t much (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><p>That only thing that matters is abilities that do the exact amount of damage needed to kill. But that has always been true, so I will stop talking now.</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
What's an example of that? The different special melees? Don't most supers kill guardians in one go, even if they are stronger?</p>
</blockquote></blockquote><blockquote><p><br />
Shoulder charge does exactly enough damage to kill someone, also I believe trip mine. So when a level 33 hits a level 34, it brings them within <strike>an inch</strike> <strong>a pixel</strong> of their life.</p>
</blockquote><p>FTFY</p>
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<link>https://destiny.bungie.org/forum/index.php?id=72514</link>
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<pubDate>Wed, 03 Jun 2015 02:30:20 +0000</pubDate>
<category>Destiny</category><dc:creator>Speedracer513</dc:creator>
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<title>Update on Iron Banner/ToO Damage curve scaling (reply)</title>
<content:encoded><![CDATA[<p>So they are both using the HoW chart.  Nice to see they are the same.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=72506</link>
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<pubDate>Wed, 03 Jun 2015 01:18:38 +0000</pubDate>
<category>Destiny</category><dc:creator>ChrisTheeCrappy</dc:creator>
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<title>2 levels difference isn&#039;t much (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>That only thing that matters is abilities that do the exact amount of damage needed to kill. But that has always been true, so I will stop talking now.</p>
</blockquote></blockquote><blockquote><p><br />
What's an example of that? The different special melees? Don't most supers kill guardians in one go, even if they are stronger?</p>
</blockquote><p>Shoulder charge does exactly enough damage to kill someone, also I believe trip mine. So when a level 33 hits a level 34, it brings them within an inch of their life.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=72505</link>
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<pubDate>Wed, 03 Jun 2015 01:15:59 +0000</pubDate>
<category>Destiny</category><dc:creator>MacAddictXIV</dc:creator>
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<title>Update on Iron Banner/ToO Damage curve scaling (reply)</title>
<content:encoded><![CDATA[<p>More from Derek Carroll:</p>
<blockquote><p>FAQs: <br />
- Trials and IB use the same damage curve. <br />
- The &quot;IB2&quot; chart is old, and the HoW chart is what's live right now. <br />
- this is PvP only</p>
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<link>https://destiny.bungie.org/forum/index.php?id=72503</link>
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<pubDate>Wed, 03 Jun 2015 01:05:21 +0000</pubDate>
<category>Destiny</category><dc:creator>CyberKN</dc:creator>
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<title>2 levels difference isn&#039;t much (reply)</title>
<content:encoded><![CDATA[<blockquote><p>That only thing that matters is abilities that do the exact amount of damage needed to kill. But that has always been true, so I will stop talking now.</p>
</blockquote><p>What's an example of that? The different special melees? Don't most supers kill guardians in one go, even if they are stronger?</p>
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<link>https://destiny.bungie.org/forum/index.php?id=72500</link>
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<pubDate>Wed, 03 Jun 2015 00:55:11 +0000</pubDate>
<category>Destiny</category><dc:creator>Earendil</dc:creator>
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<title>2 levels difference isn&#039;t much (reply)</title>
<content:encoded><![CDATA[<blockquote><p>at 2%, most of the time you won't even need an extra bullet, and the more impact a weapon has the lower the effect of the reduction.  A red hand will still be doing 87 dmg a shot, and with a goal of about 200 dmg, you are going to need 3 shots, same as if you were the same level. </p>
<p>It would take a 42% reduction to require an extra head shot, and a 30% reduction to require an additional body shot.</p>
<p>So if you are lower level, switch to high impact weapons and you minimize the IB scaling effect.</p>
</blockquote><p><br />
That only thing that matters is abilities that do the exact amount of damage needed to kill. But that has always been true, so I will stop talking now.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=72487</link>
<guid>https://destiny.bungie.org/forum/index.php?id=72487</guid>
<pubDate>Wed, 03 Jun 2015 00:21:31 +0000</pubDate>
<category>Destiny</category><dc:creator>MacAddictXIV</dc:creator>
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<title>2 levels difference isn&#039;t much (reply)</title>
<content:encoded><![CDATA[<p>at 2%, most of the time you won't even need an extra bullet, and the more impact a weapon has the lower the effect of the reduction.  A red hand will still be doing 87 dmg a shot, and with a goal of about 200 dmg, you are going to need 3 shots, same as if you were the same level. </p>
<p>It would take a 42% reduction to require an extra head shot, and a 30% reduction to require an additional body shot.</p>
<p>So if you are lower level, switch to high impact weapons and you minimize the IB scaling effect.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=72486</link>
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<pubDate>Wed, 03 Jun 2015 00:12:43 +0000</pubDate>
<category>Destiny</category><dc:creator>Durandal</dc:creator>
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<title>Update on Iron Banner/ToO Damage curve scaling (reply)</title>
<content:encoded><![CDATA[<p>that's some good stuff.  wish they did that BEFORE.  did he say if Iron Banner is using the new curve or it's own?</p>
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<link>https://destiny.bungie.org/forum/index.php?id=72482</link>
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<pubDate>Wed, 03 Jun 2015 00:09:57 +0000</pubDate>
<category>Destiny</category><dc:creator>ChrisTheeCrappy</dc:creator>
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<title>Update on Iron Banner/ToO Damage curve scaling *IMG* *Math*</title>
<content:encoded><![CDATA[<p>Derek Carroll just posted this on twitter:</p>
<blockquote><p>HoW Damage Curve Update: Damage scales linearly @ 1%/level for 4 levels, then curves to 10% at a delta of 10 levels. </p>
</blockquote><p><img src="https://pbs.twimg.com/media/CGg5qWhVIAADrRz.png" alt="[image]" /></p>
<p><br />
What this means in practice, based off of my eyeballing the charts:</p>
<p>-33s will take a little bit <strong>more</strong> extra damage from 34s - 1% instead of ~0.5%. Inverse is also true.</p>
<p>-32s will take and deal about the same amount of damage when fighting 34s as before</p>
<p>-31s will take a little bit <strong>less</strong> extra damage from 34s - 3% instead of ~5%. Inverse is also true.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=72476</link>
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<pubDate>Tue, 02 Jun 2015 23:47:05 +0000</pubDate>
<category>Destiny</category><dc:creator>CyberKN</dc:creator>
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