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<title>DBO Forums - Snap, this is the coolest.</title>
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<title>Snap, this is the coolest. (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>Borderlands 2 had this with most guns that had a Bayonet. I always appreciated that. Might be a pain with melee effects though? It couldn't have warlock melee range for instance</p>
</blockquote></blockquote><blockquote><p><br />
But the warlock could use the knife to focus his &quot;energies&quot;</p>
</blockquote><p>This is one of the things where I'd like to see stuff that mixes classes. Maybe it wouldn't work in the game but something in the ancillary fiction would be cool too. There's a low-grade set of Warlock gauntlets that says a lot of Warlock techniques use the hands because they're instruments familiar to the mind. What would you see from a Warlock that's as comfortable with knives as a Hunter? (I don't know, but I bet it would be cool.)</p>
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<link>https://destiny.bungie.org/forum/index.php?id=67979</link>
<guid>https://destiny.bungie.org/forum/index.php?id=67979</guid>
<pubDate>Thu, 07 May 2015 01:40:30 +0000</pubDate>
<category>Destiny</category><dc:creator>General Vagueness</dc:creator>
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<title>I thought of this as more of a jumping off point. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>How did you feel about the VISR system in ODST? </p>
</blockquote><p>I have problems with it... I used it because it was absolutely necessary at times (some areas of the city were just so dark), but I kept thinking to myself &quot;boy, this is an ugly way to look at this beautiful game&quot;. I thought Halo CE hit the nail on the head with the night-vision scope on the sniper rifle; Just useful enough, but not overdone.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=67744</link>
<guid>https://destiny.bungie.org/forum/index.php?id=67744</guid>
<pubDate>Wed, 06 May 2015 21:33:57 +0000</pubDate>
<category>Destiny</category><dc:creator>CruelLEGACEY</dc:creator>
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<title>You won&#039;t believe this... (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Psst....&lt;_&lt;....&gt;_&gt;....it <em>also</em> kills them.</p>
</blockquote><p>Why has no one told me that thorn can KILL people!? I've been doing it all wrong...</p>
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<link>https://destiny.bungie.org/forum/index.php?id=67732</link>
<guid>https://destiny.bungie.org/forum/index.php?id=67732</guid>
<pubDate>Wed, 06 May 2015 21:22:18 +0000</pubDate>
<category>Destiny</category><dc:creator>MacAddictXIV</dc:creator>
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<title>You won&#039;t believe this... (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><blockquote><p>Here's something to think back to. How did you feel about the VISR system in ODST? There could certainly be ways to implement something like that with specific gear. As long as it's limited to one or two pieces of gear, and well applied, it wouldn't necessarily break immersion</p>
</blockquote></blockquote></blockquote></blockquote><blockquote><blockquote><blockquote><p><br />
I thought it was amazing. I always turned it on when it got too dark to see. Personally I thought it was called the &quot;bad ass&quot; system.</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
So, what if mask of the third man gave you night vision? What if Knucklehead Radar had a VISR system? What if MIDA let you &quot;track&quot; enemies by painting their outline when they took cover? These are the kind of gameplay mechanics that I'd like to see with exotic gear. I thought this video had the beginnings of something like that in it.</p>
</blockquote></blockquote><blockquote><p><br />
Doesn't Thorn already paint your target and give vision behind objects? I don't actually use thorn so I don't know :-)</p>
</blockquote><p>Psst....&lt;_&lt;....&gt;_&gt;....it <em>also</em> kills them.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=67729</link>
<guid>https://destiny.bungie.org/forum/index.php?id=67729</guid>
<pubDate>Wed, 06 May 2015 21:17:57 +0000</pubDate>
<category>Destiny</category><dc:creator>iconicbanana</dc:creator>
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<title>See, that&#039;s a place where exotic gear might shine. (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><p>Here's something to think back to. How did you feel about the VISR system in ODST? There could certainly be ways to implement something like that with specific gear. As long as it's limited to one or two pieces of gear, and well applied, it wouldn't necessarily break immersion</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
I thought it was amazing. I always turned it on when it got too dark to see. Personally I thought it was called the &quot;bad ass&quot; system.</p>
</blockquote></blockquote><blockquote><p><br />
So, what if mask of the third man gave you night vision? What if Knucklehead Radar had a VISR system? What if MIDA let you &quot;track&quot; enemies by painting their outline when they took cover? These are the kind of gameplay mechanics that I'd like to see with exotic gear. I thought this video had the beginnings of something like that in it.</p>
</blockquote><p>Doesn't Thorn already paint your target and give vision behind objects? I don't actually use thorn so I don't know :-)</p>
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<link>https://destiny.bungie.org/forum/index.php?id=67727</link>
<guid>https://destiny.bungie.org/forum/index.php?id=67727</guid>
<pubDate>Wed, 06 May 2015 21:15:07 +0000</pubDate>
<category>Destiny</category><dc:creator>MacAddictXIV</dc:creator>
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<title>See, that&#039;s a place where exotic gear might shine. (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>Here's something to think back to. How did you feel about the VISR system in ODST? There could certainly be ways to implement something like that with specific gear. As long as it's limited to one or two pieces of gear, and well applied, it wouldn't necessarily break immersion</p>
</blockquote></blockquote><blockquote><p><br />
I thought it was amazing. I always turned it on when it got too dark to see. Personally I thought it was called the &quot;bad ass&quot; system.</p>
</blockquote><p>So, what if mask of the third man gave you night vision? What if Knucklehead Radar had a VISR system? What if MIDA let you &quot;track&quot; enemies by painting their outline when they took cover? These are the kind of gameplay mechanics that I'd like to see with exotic gear. I thought this video had the beginnings of something like that in it.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=67724</link>
<guid>https://destiny.bungie.org/forum/index.php?id=67724</guid>
<pubDate>Wed, 06 May 2015 21:11:37 +0000</pubDate>
<category>Destiny</category><dc:creator>iconicbanana</dc:creator>
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<title>I thought of this as more of a jumping off point. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Here's something to think back to. How did you feel about the VISR system in ODST? There could certainly be ways to implement something like that with specific gear. As long as it's limited to one or two pieces of gear, and well applied, it wouldn't necessarily break immersion</p>
</blockquote><p>I thought it was amazing. I always turned it on when it got too dark to see. Personally I thought it was called the &quot;bad ass&quot; system.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=67723</link>
<guid>https://destiny.bungie.org/forum/index.php?id=67723</guid>
<pubDate>Wed, 06 May 2015 21:08:59 +0000</pubDate>
<category>Destiny</category><dc:creator>MacAddictXIV</dc:creator>
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<title>I thought of this as more of a jumping off point. (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>Specifically the Sparrow sequence, that's the kind of visual clutter games need to avoid. </p>
<p>I think the best example I know is when Nevin was discussing Watch Dogs on his podcast, where there was tons of UI clutter, to the point that you didn't even notice the actual city you were walking around in (I think there's a point about us all being glued to our phones in real life somewhere in there). </p>
<p>Guess what my eyes were drawn to during the sparrow bit? The shifting lines all over the place. Even being aware of it happening while I was watching, I couldn't easily focus on the landscape. Same with the enemy dots and lines, but not as extreme.</p>
</blockquote></blockquote><blockquote><p><br />
My thoughts exactly, Pete. No disrespect to the video creator (it is very well done), but this is the kind of thing that looks great while watching a video, but is actually quite harmful to a real gameplay experience IMO. </p>
<p>The targeting ability... I could see that having some potential. Perhaps if it was optional; something that could be activated and deactivated at will. It might be useful in low-light situations, or at times when visibility is compromised (such as standing inside the burning shrine and facing outdoors into the sunset). But in general, it is just a bunch of clutter.</p>
<p>ps</p>
<p>Here's the <a href="http://gamerblurbs.com/2014/06/19/everything-is-disconnected-the-open-world-of-watch-dogs/">article I wrote about how Watch Dog's HUD causes a lot of problems</a>, if anyone is interested.</p>
</blockquote><p>I actually thought that this MIDA video was extremely low on content; all it had was the targeting mode and the flight mode. The idea was really interesting though.</p>
<p>Here's something to think back to. How did you feel about the VISR system in ODST? There could certainly be ways to implement something like that with specific gear. As long as it's limited to one or two pieces of gear, and well applied, it wouldn't necessarily break immersion.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=67719</link>
<guid>https://destiny.bungie.org/forum/index.php?id=67719</guid>
<pubDate>Wed, 06 May 2015 21:03:03 +0000</pubDate>
<category>Destiny</category><dc:creator>iconicbanana</dc:creator>
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<title>No (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Specifically the Sparrow sequence, that's the kind of visual clutter games need to avoid. </p>
<p>I think the best example I know is when Nevin was discussing Watch Dogs on his podcast, where there was tons of UI clutter, to the point that you didn't even notice the actual city you were walking around in (I think there's a point about us all being glued to our phones in real life somewhere in there). </p>
<p>Guess what my eyes were drawn to during the sparrow bit? The shifting lines all over the place. Even being aware of it happening while I was watching, I couldn't easily focus on the landscape. Same with the enemy dots and lines, but not as extreme.</p>
</blockquote><p>My thoughts exactly, Pete. No disrespect to the video creator (it is very well done), but this is the kind of thing that looks great while watching a video, but is actually quite harmful to a real gameplay experience IMO. </p>
<p>The targeting ability... I could see that having some potential. Perhaps if it was optional; something that could be activated and deactivated at will. It might be useful in low-light situations, or at times when visibility is compromised (such as standing inside the burning shrine and facing outdoors into the sunset). But in general, it is just a bunch of clutter.</p>
<p>ps</p>
<p>Here's the <a href="http://gamerblurbs.com/2014/06/19/everything-is-disconnected-the-open-world-of-watch-dogs/">article I wrote about how Watch Dog's HUD causes a lot of problems</a>, if anyone is interested.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=67717</link>
<guid>https://destiny.bungie.org/forum/index.php?id=67717</guid>
<pubDate>Wed, 06 May 2015 20:54:34 +0000</pubDate>
<category>Destiny</category><dc:creator>CruelLEGACEY</dc:creator>
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<title>Snap, this is the coolest. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Meh. The startup sequence was far too long.</p>
</blockquote><p>Agreed, way too long. Fun text effects and then very limited in-game overlays.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=67678</link>
<guid>https://destiny.bungie.org/forum/index.php?id=67678</guid>
<pubDate>Wed, 06 May 2015 04:41:23 +0000</pubDate>
<category>Destiny</category><dc:creator>DreadPirateWes</dc:creator>
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<title>ಠ_ಠ (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=67672</link>
<guid>https://destiny.bungie.org/forum/index.php?id=67672</guid>
<pubDate>Wed, 06 May 2015 03:57:23 +0000</pubDate>
<category>Destiny</category><dc:creator>INSANEdrive</dc:creator>
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<title>Warlock Master Race (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=67671</link>
<guid>https://destiny.bungie.org/forum/index.php?id=67671</guid>
<pubDate>Wed, 06 May 2015 03:52:13 +0000</pubDate>
<category>Destiny</category><dc:creator>ZackDark</dc:creator>
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<title>Not absurd, just a tad farther than what feels right (reply)</title>
<content:encoded><![CDATA[<p><iframe style="border:none;" width="560" height="315" src="https://www.youtube.com/embed/915h6jNtLro"></iframe><br />
<span style="color:#fff;">Happens all the time, I swear ;)</span></p>
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<link>https://destiny.bungie.org/forum/index.php?id=67669</link>
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<pubDate>Wed, 06 May 2015 03:50:31 +0000</pubDate>
<category>Destiny</category><dc:creator>iconicbanana</dc:creator>
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<title>Not absurd, just a tad farther than what feels right (reply)</title>
<content:encoded><![CDATA[<p>You're probably comparing to the Titan, which are like baby T-Rexes.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=67666</link>
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<pubDate>Wed, 06 May 2015 03:47:19 +0000</pubDate>
<category>Destiny</category><dc:creator>ZackDark</dc:creator>
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<title>Immersive Experience (reply)</title>
<content:encoded><![CDATA[<blockquote><p>First, the warlock melee remains the same when Energy Drain or Scorch is fully charged, only when it's a standard melee and you're wielding a weapon with bayonet would it change.</p>
</blockquote><p>I just meant the range on the standard melee is absurd for warlock. You'd have to shorten it with bayonet or it'd feel kind of ridiculous.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=67660</link>
<guid>https://destiny.bungie.org/forum/index.php?id=67660</guid>
<pubDate>Wed, 06 May 2015 03:02:15 +0000</pubDate>
<category>Destiny</category><dc:creator>iconicbanana</dc:creator>
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<title>Immersive Experience (reply)</title>
<content:encoded><![CDATA[<p>First, the warlock melee remains the same when Energy Drain or Scorch is fully charged, only when it's a standard melee and you're wielding a weapon with bayonet would it change.</p>
<p>Second, I'm just looking for a more immersive experience. If you add a detail like that to a weapon or armor you gotta use it. They made special animations just for The Last Word, so they could do it for other guns as well.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=67659</link>
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<pubDate>Wed, 06 May 2015 03:00:22 +0000</pubDate>
<category>Destiny</category><dc:creator>BeardFade</dc:creator>
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<title>Snap, this is the coolest. (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><p>I personally loved the enemy target animation. I think that could be pretty cool.</p>
<p>I wish guns had more effects than just their ability to shoot. For example, I standard melee (not your special melee) <strong>while wielding Red Death was to stab someone with the bayonet</strong>.</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
So, Assassinations?</p>
</blockquote></blockquote><blockquote><p><br />
Borderlands 2 had this with most guns that had a Bayonet. I always appreciated that. Might be a pain with melee effects though? It couldn't have warlock melee range for instance</p>
</blockquote><p>But the warlock could use the knife to focus his &quot;energies&quot;</p>
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<link>https://destiny.bungie.org/forum/index.php?id=67646</link>
<guid>https://destiny.bungie.org/forum/index.php?id=67646</guid>
<pubDate>Wed, 06 May 2015 01:46:52 +0000</pubDate>
<category>Destiny</category><dc:creator>MacAddictXIV</dc:creator>
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<title>Snap, this is the coolest. (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>I personally loved the enemy target animation. I think that could be pretty cool.</p>
<p>I wish guns had more effects than just their ability to shoot. For example, I standard melee (not your special melee) <strong>while wielding Red Death was to stab someone with the bayonet</strong>.</p>
</blockquote></blockquote><blockquote><p><br />
So, Assassinations?</p>
</blockquote><p>Borderlands 2 had this with most guns that had a Bayonet. I always appreciated that. Might be a pain with melee effects though? It couldn't have warlock melee range for instance.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=67639</link>
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<pubDate>Wed, 06 May 2015 01:22:10 +0000</pubDate>
<category>Destiny</category><dc:creator>iconicbanana</dc:creator>
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<title>Snap, this is the coolest. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I personally loved the enemy target animation. I think that could be pretty cool.</p>
<p>I wish guns had more effects than just their ability to shoot. For example, I standard melee (not your special melee) while wielding Red Death was to stab someone with the bayonet.</p>
</blockquote><p>So, Assassinations?</p>
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<link>https://destiny.bungie.org/forum/index.php?id=67638</link>
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<pubDate>Wed, 06 May 2015 01:16:46 +0000</pubDate>
<category>Destiny</category><dc:creator>petetheduck</dc:creator>
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<title>Snap, this is the coolest. (reply)</title>
<content:encoded><![CDATA[<p>I personally loved the enemy target animation. I think that could be pretty cool.</p>
<p>I wish guns had more effects than just their ability to shoot. For example, the standard melee (not your special melee) while wielding Red Death was to stab someone with the bayonet.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=67636</link>
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<pubDate>Wed, 06 May 2015 01:15:23 +0000</pubDate>
<category>Destiny</category><dc:creator>BeardFade</dc:creator>
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