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<title>DBO Forums - I&#039;ve seen it before, and it&#039;s ugly.</title>
<link>https://destiny.bungie.org/forum/</link>
<description>Bungie.Org talks Destiny</description>
<language>en</language>
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<title>I&#039;ve seen it before, and it&#039;s ugly. (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><p>I played Reach firefight with teammates in Australia, Belgium, and the UK once.  It was 1 frame per minute slow.</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
Given how Reach's Co-op netcode worked, You're probably thinking of ODST or Halo 3, but I get the gist of your post.</p>
</blockquote></blockquote><blockquote><p><br />
Reach's co-op net code (and Halo 4's code, for that matter) were largely the same &quot;synchronous&quot; net code model as Halo 3 &amp; ODST, suffering the same problems :(</p>
</blockquote><p>Eh?</p>
<p>Here's what I remember:</p>
<p>Halo 3 + ODST: Host waits for everyone's connection to respond before advancing a frame. Result: Game is choppy, plays in &quot;slow motion&quot;.</p>
<p>Reach: Client sends their controller input to the host's machine, which moves the characters, then sends the resultant game-world back to the clients, in real-time.<br />
Result: Clients have to &quot;anticipate&quot; their moves, because it might be as much as a second before you see the result of your input on the screen. Game is relatively smooth otherwise.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=67084</link>
<guid>https://destiny.bungie.org/forum/index.php?id=67084</guid>
<pubDate>Fri, 01 May 2015 11:39:47 +0000</pubDate>
<category>Destiny</category><dc:creator>CyberKN</dc:creator>
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<title>I&#039;d be so happy if we both died (reply)</title>
<content:encoded><![CDATA[<p>But what happened last night was I used a golden gun shot, he took no damage, I died, and then he fired his shotgun.  At no point in time did he take any damage.</p>
<p>And this happened 3 times over the course of 9 games.  Not *that* frequent but when you're trying for 10 kills without dying, it's still way too frequent.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=67074</link>
<guid>https://destiny.bungie.org/forum/index.php?id=67074</guid>
<pubDate>Fri, 01 May 2015 08:51:57 +0000</pubDate>
<category>Destiny</category><dc:creator>Kahzgul</dc:creator>
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<title>Returning to Iron Banner after a Month Off... And I&#039;m salty. (reply)</title>
<content:encoded><![CDATA[<p>They're seemingly contradictory, but they generally work on opposite ends...</p>
<p>I don't mind a guy lagging out from behind cover if TTK is so long that I have a chance to shoot him once his avatar catches up to his bullets.</p>
<p>On the flip side, I don't mind lag causing me to lose a OHK shot if I have an infinite amount of OHK ammo.</p>
<p>But with both limited OHK ammo AND very short TTK, the lag in Destiny is the most frustrating FPS MP experience I've had since at least the original Xbox.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=67073</link>
<guid>https://destiny.bungie.org/forum/index.php?id=67073</guid>
<pubDate>Fri, 01 May 2015 08:49:26 +0000</pubDate>
<category>Destiny</category><dc:creator>Kahzgul</dc:creator>
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<title>But I&#039;m on PS4 (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=67072</link>
<guid>https://destiny.bungie.org/forum/index.php?id=67072</guid>
<pubDate>Fri, 01 May 2015 08:46:47 +0000</pubDate>
<category>Destiny</category><dc:creator>Kahzgul</dc:creator>
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<title>I&#039;ve seen it before, and it&#039;s ugly. (reply)</title>
<content:encoded><![CDATA[<p>Reach Firefight was just as bad as Halo 3 internet co-op. Worked ok if everyone's connection was perfect. Went to a slideshow or just plain paused if the connections weren't good.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=67062</link>
<guid>https://destiny.bungie.org/forum/index.php?id=67062</guid>
<pubDate>Fri, 01 May 2015 06:50:07 +0000</pubDate>
<category>Destiny</category><dc:creator>Ragashingo</dc:creator>
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<title>I stopped caring about Iron Banner since before it existed (reply)</title>
<content:encoded><![CDATA[<p>*Hipster life*</p>
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<link>https://destiny.bungie.org/forum/index.php?id=67060</link>
<guid>https://destiny.bungie.org/forum/index.php?id=67060</guid>
<pubDate>Fri, 01 May 2015 06:39:12 +0000</pubDate>
<category>Destiny</category><dc:creator>stabbim</dc:creator>
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<title>16 ms ping, 0 packet loss (reply)</title>
<content:encoded><![CDATA[<p>I was more responding to the general idea that bandwidth was a major factor, to be clear. Don't want people to get the wrong idea about these things! But yeah, I'd agree you're probably in good shape. 16ms to anything is quite low.</p>
<p>Some others have suggested Destiny's matchmaking puts more weight on skill matches than low latency, which might be true. It also might account for some of the differences vs. other games, IF their matchmaking priorities are different.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=67057</link>
<guid>https://destiny.bungie.org/forum/index.php?id=67057</guid>
<pubDate>Fri, 01 May 2015 06:36:39 +0000</pubDate>
<category>Destiny</category><dc:creator>stabbim</dc:creator>
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<title>Case in point (reply)</title>
<content:encoded><![CDATA[<p>Xbox live is down tonight. Maybe it wasn't Destiny, but Xbox's servers. I don't know.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=67054</link>
<guid>https://destiny.bungie.org/forum/index.php?id=67054</guid>
<pubDate>Fri, 01 May 2015 06:18:41 +0000</pubDate>
<category>Destiny</category><dc:creator>BeardFade</dc:creator>
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<title>I&#039;ve seen it before, and it&#039;s ugly. (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>I played Reach firefight with teammates in Australia, Belgium, and the UK once.  It was 1 frame per minute slow.</p>
</blockquote></blockquote><blockquote><p><br />
Given how Reach's Co-op netcode worked, You're probably thinking of ODST or Halo 3, but I get the gist of your post.</p>
</blockquote><p>Reach's co-op net code (and Halo 4's code, for that matter) were largely the same &quot;synchronous&quot; net code model as Halo 3 &amp; ODST, suffering the same problems :(</p>
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<link>https://destiny.bungie.org/forum/index.php?id=67050</link>
<guid>https://destiny.bungie.org/forum/index.php?id=67050</guid>
<pubDate>Fri, 01 May 2015 05:43:33 +0000</pubDate>
<category>Destiny</category><dc:creator>CruelLEGACEY</dc:creator>
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<title>I&#039;ve seen it before, and it&#039;s ugly. (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>I played Reach firefight with teammates in Australia, Belgium, and the UK once.  It was 1 frame per minute slow.</p>
</blockquote></blockquote><blockquote><p><br />
Given how Reach's Co-op netcode worked, You're probably thinking of ODST or Halo 3, but I get the gist of your post.</p>
</blockquote><p>Nope.  It was Reach on Courtyard.  Totally unplayable.   It was like someone casually flipping pages in a picture book.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=67048</link>
<guid>https://destiny.bungie.org/forum/index.php?id=67048</guid>
<pubDate>Fri, 01 May 2015 05:06:40 +0000</pubDate>
<category>Destiny</category><dc:creator>bluerunner</dc:creator>
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<title>I&#039;ve seen it before, and it&#039;s ugly. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I played Reach firefight with teammates in Australia, Belgium, and the UK once.  It was 1 frame per minute slow.</p>
</blockquote><p>Given how Reach's Co-op netcode worked, You're probably thinking of ODST or Halo 3, but I get the gist of your post.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=67045</link>
<guid>https://destiny.bungie.org/forum/index.php?id=67045</guid>
<pubDate>Fri, 01 May 2015 04:55:33 +0000</pubDate>
<category>Destiny</category><dc:creator>CyberKN</dc:creator>
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<title>I&#039;ve seen it before, and it&#039;s ugly. (reply)</title>
<content:encoded><![CDATA[<p>I played Reach firefight with teammates in Australia, Belgium, and the UK once.  It was 1 frame per minute slow.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=67044</link>
<guid>https://destiny.bungie.org/forum/index.php?id=67044</guid>
<pubDate>Fri, 01 May 2015 04:50:42 +0000</pubDate>
<category>Destiny</category><dc:creator>bluerunner</dc:creator>
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<title>One Word (reply)</title>
<content:encoded><![CDATA[<p><img src="http://i.imgur.com/VhYmiiC.jpg" alt="[image]" /></p>
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<link>https://destiny.bungie.org/forum/index.php?id=67040</link>
<guid>https://destiny.bungie.org/forum/index.php?id=67040</guid>
<pubDate>Fri, 01 May 2015 04:41:38 +0000</pubDate>
<category>Destiny</category><dc:creator>bluerunner</dc:creator>
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<title>Returning to Iron Banner after a Month Off... And I&#039;m salty. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Yeah, but your internet is far far away and built out of soup cans or something, right?</p>
</blockquote><p>Damn, that'd be a hell of an improvement.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=67039</link>
<guid>https://destiny.bungie.org/forum/index.php?id=67039</guid>
<pubDate>Fri, 01 May 2015 04:37:22 +0000</pubDate>
<category>Destiny</category><dc:creator>ZackDark</dc:creator>
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<title>+1 (reply)</title>
<content:encoded><![CDATA[- No text -]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=67037</link>
<guid>https://destiny.bungie.org/forum/index.php?id=67037</guid>
<pubDate>Fri, 01 May 2015 04:28:50 +0000</pubDate>
<category>Destiny</category><dc:creator>ZackDark</dc:creator>
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<title>Returning to Iron Banner after a Month Off... And I&#039;m salty. (reply)</title>
<content:encoded><![CDATA[<p>Well, <em>now</em> I do.</p>
<p>I may or may not have danced on his corpse.</p>
<p>'&gt;.&gt;<br />
&lt;.&lt;'</p>
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<link>https://destiny.bungie.org/forum/index.php?id=67036</link>
<guid>https://destiny.bungie.org/forum/index.php?id=67036</guid>
<pubDate>Fri, 01 May 2015 04:28:06 +0000</pubDate>
<category>Destiny</category><dc:creator>ZackDark</dc:creator>
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<title>Returning to Iron Banner after a Month Off... And I&#039;m salty. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Not that meleeing that shotgun-toting Titan to death inside his own bubble wasn't hilarious, <strong>but I felt bad for him.</strong></p>
</blockquote><p>Did you really feel bad for him? :)</p>
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<link>https://destiny.bungie.org/forum/index.php?id=67034</link>
<guid>https://destiny.bungie.org/forum/index.php?id=67034</guid>
<pubDate>Fri, 01 May 2015 04:18:09 +0000</pubDate>
<category>Destiny</category><dc:creator>red robber</dc:creator>
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<title>+1 (reply)</title>
<content:encoded><![CDATA[<p>I would swap weapons and armor around, so running multiple characters for armor would be more feasible.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=67033</link>
<guid>https://destiny.bungie.org/forum/index.php?id=67033</guid>
<pubDate>Fri, 01 May 2015 04:10:56 +0000</pubDate>
<category>Destiny</category><dc:creator>CyberKN</dc:creator>
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<title>only 3 ranks. what IB should be (reply)</title>
<content:encoded><![CDATA[<p>Agreed and shaders + emblems should come as rewards from packages gained from levelling.</p>
<p>Rank 1 = can buy class gear<br />
Rank 2 = can buy guns<br />
Rank 3 = can buy armour </p>
<p>Hitting rank 1 = package with glimmer + emblem <br />
Hitting rank 2 = emblem + shader <br />
Hitting rank 3 = shader + glimmer </p>
<p><br />
IB ranking would of been so much better like this.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=67032</link>
<guid>https://destiny.bungie.org/forum/index.php?id=67032</guid>
<pubDate>Fri, 01 May 2015 04:04:47 +0000</pubDate>
<category>Destiny</category><dc:creator>Raflection</dc:creator>
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<title>Returning to Iron Banner after a Month Off... And I&#039;m salty. (reply)</title>
<content:encoded><![CDATA[<p>Yeah, but your internet is far far away and built out of soup cans or something, right?</p>
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<link>https://destiny.bungie.org/forum/index.php?id=67027</link>
<guid>https://destiny.bungie.org/forum/index.php?id=67027</guid>
<pubDate>Fri, 01 May 2015 03:44:32 +0000</pubDate>
<category>Destiny</category><dc:creator>Ragashingo</dc:creator>
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