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<title>DBO Forums - Open world PVP</title>
<link>https://destiny.bungie.org/forum/</link>
<description>Bungie.Org talks Destiny</description>
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<title>Open world PVP (reply)</title>
<content:encoded><![CDATA[<p>I think this is in general a bad idea. But I REALLY want to see a 30 on 30 fight :-) I would be utter chaos but it would be glorious.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=64938</link>
<guid>https://destiny.bungie.org/forum/index.php?id=64938</guid>
<pubDate>Fri, 17 Apr 2015 01:20:07 +0000</pubDate>
<category>Destiny</category><dc:creator>MacAddictXIV</dc:creator>
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<title>Absolutely - (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I'm sorry to say, but open World PvP is one of those fanboy wishlist ideas that has never - to my knowledge - been implemented in a fun way. It's always hate, griefing and vileness. Brings out the worst in people.</p>
</blockquote><p><iframe style="border:none;" width="560" height="315" src="https://www.youtube.com/embed/X4RuB3gT8t0"></iframe></p>
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<link>https://destiny.bungie.org/forum/index.php?id=64930</link>
<guid>https://destiny.bungie.org/forum/index.php?id=64930</guid>
<pubDate>Fri, 17 Apr 2015 00:38:54 +0000</pubDate>
<category>Destiny</category><dc:creator>iconicbanana</dc:creator>
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<title>Absolutely - (reply)</title>
<content:encoded><![CDATA[<p>I'm sorry to say, but open World PvP is one of those fanboy wishlist ideas that has never - to my knowledge - been implemented in a fun way. It's always hate, griefing and vileness. Brings out the worst in people.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=64929</link>
<guid>https://destiny.bungie.org/forum/index.php?id=64929</guid>
<pubDate>Fri, 17 Apr 2015 00:36:36 +0000</pubDate>
<category>Destiny</category><dc:creator>RC</dc:creator>
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<title>I really like this idea. (reply)</title>
<content:encoded><![CDATA[- No text -]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=64925</link>
<guid>https://destiny.bungie.org/forum/index.php?id=64925</guid>
<pubDate>Fri, 17 Apr 2015 00:23:58 +0000</pubDate>
<category>Destiny</category><dc:creator>dogcow</dc:creator>
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<title>Solutions that make it worse (reply)</title>
<content:encoded><![CDATA[<p>Ah! I assumed that any Open World PvP would be separate from general PvE patrol. Like you would select Patrol on the planet you wanted but would then select Faction Wars or some such thing from a difficulty pulldown kinda like you do for missions and strikes. :)</p>
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<link>https://destiny.bungie.org/forum/index.php?id=64923</link>
<guid>https://destiny.bungie.org/forum/index.php?id=64923</guid>
<pubDate>Fri, 17 Apr 2015 00:18:00 +0000</pubDate>
<category>Destiny</category><dc:creator>Ragashingo</dc:creator>
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<title>Solutions that make it worse (reply)</title>
<content:encoded><![CDATA[<p>On the contrary, I agree with you that facing down supers and heavy ammo with your For the people is the opposite of fun.  </p>
<p>The fixes you proposed, limit supers and ammo in the open world, is the area we disagree.  it would make the usual PVE even more boring and dull.  That is why I don't think open world PVP in general is a good idea.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=64920</link>
<guid>https://destiny.bungie.org/forum/index.php?id=64920</guid>
<pubDate>Fri, 17 Apr 2015 00:09:11 +0000</pubDate>
<category>Destiny</category><dc:creator>Durandal</dc:creator>
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<title>Only for some twisted definition of awesome... (reply)</title>
<content:encoded><![CDATA[<p>The cloak in Reach was basically invisible at long range and there was, of course, no sniper scope to save you. And the thing that made it 100 times worse was how good of a Blood Gulch remake Valhalla was! All that cover made the map playable. Going back to the wide open sniping range for Reach was almost an insult.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=64900</link>
<guid>https://destiny.bungie.org/forum/index.php?id=64900</guid>
<pubDate>Thu, 16 Apr 2015 23:32:26 +0000</pubDate>
<category>Destiny</category><dc:creator>Ragashingo</dc:creator>
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<title>Team Snipers on Blood Glutch was awesome. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I think the biggest practical challenge to this would be that the open world maps aren't really designed with human opponents in mind. In the Crucible a ton of polish was applied to each map placing cover and carefully controlling lines of sight to make a mostly fair experience. On Patrol, assuming the maps didn't change, you often won't have much or any real cover. If it were Halo I'd immediately write this off as a horrible idea. I pretty much hated Reach's version of Blood Gulch because of how wide open you were to be shot from nearly anywhere. Destiny plays a bit differently though. With custom loadouts and Sparrows it just might maybe all work out. :)</p>
</blockquote><p><br />
Hunter + Invisibility + Patience &amp; Time on PvP patrol would be ridiculous!</p>
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<link>https://destiny.bungie.org/forum/index.php?id=64893</link>
<guid>https://destiny.bungie.org/forum/index.php?id=64893</guid>
<pubDate>Thu, 16 Apr 2015 23:19:19 +0000</pubDate>
<category>Destiny</category><dc:creator>unoudid</dc:creator>
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<title>Relevant (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p><a href="http://www.cracked.com/blog/the-7-most-elaborate-dick-moves-in-online-gaming-history_p7/">http://www.cracked.com/blog/the-7-most-elaborate-dick-moves-in-online-gaming-history_p7/</a></p>
<p>I love those cracked articles.</p>
</blockquote></blockquote><blockquote><p><br />
Good lord, that entire article was fantastic. I didn't know any of those stories before, but that was a really entertaining few minutes. </p>
<p>Thanks!</p>
</blockquote><p>It's somewhat indicative of the evil inherent in human nature that they've done 5 editions on this particular subject; the best ones were the first couple though, imo.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=64891</link>
<guid>https://destiny.bungie.org/forum/index.php?id=64891</guid>
<pubDate>Thu, 16 Apr 2015 23:13:20 +0000</pubDate>
<category>Destiny</category><dc:creator>iconicbanana</dc:creator>
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<title>Relevant (reply)</title>
<content:encoded><![CDATA[<blockquote><p><a href="http://www.cracked.com/blog/the-7-most-elaborate-dick-moves-in-online-gaming-history_p7/">http://www.cracked.com/blog/the-7-most-elaborate-dick-moves-in-online-gaming-history_p7/</a></p>
<p>I love those cracked articles.</p>
</blockquote><p>Good lord, that entire article was fantastic. I didn't know any of those stories before, but that was a really entertaining few minutes. </p>
<p>Thanks!</p>
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<link>https://destiny.bungie.org/forum/index.php?id=64890</link>
<guid>https://destiny.bungie.org/forum/index.php?id=64890</guid>
<pubDate>Thu, 16 Apr 2015 23:11:04 +0000</pubDate>
<category>Destiny</category><dc:creator>Claude Errera</dc:creator>
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<title>Solutions that make it worse (reply)</title>
<content:encoded><![CDATA[<p>I think the Crucible works because everyone starts at the same time and more or less has equal access to Supers and Heavy ammo and map positioning. My two biggest annoyances with the Crucible are when a map like Blind Watch gives a team a clear positioning advantage and when I get killed over and over by Supers and heavy weapons because Destiny decided to join me into a game that has already been running for several minutes. And you seem to be advocating <em>both</em> of these! </p>
<p>Coming around a corner in Old Russia or Venus or wherever and having to stare down people in entrenched positions ready to obliterate me with heavy weapons and supers across the larger open world seems like it would be the worst of all possibilities. Big open areas, no cover, enemies camping all the best spots? Thanks but no thanks. I'd pass on that in a second. Part of being able to play with my toys is <em>having a chance</em> to play with them, and that won't happen if I get immediately sniped, rocketed, and Supered anywhere I go. And on the flip side, I don't particularly want to camp and nuke random people either.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=64887</link>
<guid>https://destiny.bungie.org/forum/index.php?id=64887</guid>
<pubDate>Thu, 16 Apr 2015 22:26:30 +0000</pubDate>
<category>Destiny</category><dc:creator>Ragashingo</dc:creator>
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<title>PVP Public Events (reply)</title>
<content:encoded><![CDATA[<blockquote><p>What about if it were just when a public event hit? See which faction is best at defending their specific conflux,  maybe a Warsat drops &amp; it's a race to see who can get the most time on it, or see who can get the most kills on an extraction event.  I can conceive of some events where there would be no player on player damage, the events would all have to be tweaked and the difficulty increased tho'.</p>
</blockquote><p>It's definitely not what TheeChaos was going for with PvP, but I'd love to see something like this where completing public events, bounties, and patrol missions earn points that increase a faction's influence in the tower.  At the end of the day, the faction with the most influence grants a small bonus (gear, glimmer, XP bonus, whatever) to the guardians who are representing them.</p>
<p>There would have to be some measures in place to keep a player from switching over to whichever faction is in the lead, though.  They could keep the numbers secret until they're tallied at the end of the day, but I think it would be more fun to have it displayed in the tower somewhere so that you could see your faction falling behind and be motivated to go out and help them out.  Maybe it could be based on which faction you currently have the highest reputation with.  I'm sure that could be gamed as well, but if they could find a way to do it, it would be cool to have the factions actually playing a role in the game.</p>
<p>-Disciple</p>
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<link>https://destiny.bungie.org/forum/index.php?id=64881</link>
<guid>https://destiny.bungie.org/forum/index.php?id=64881</guid>
<pubDate>Thu, 16 Apr 2015 21:49:10 +0000</pubDate>
<category>Destiny</category><dc:creator>DiscipleN2k</dc:creator>
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<title>Solutions that make it worse (reply)</title>
<content:encoded><![CDATA[<p>The point is to play with your toys with others, not put all your toys away and hurl insults from the corners of the room.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=64880</link>
<guid>https://destiny.bungie.org/forum/index.php?id=64880</guid>
<pubDate>Thu, 16 Apr 2015 21:47:02 +0000</pubDate>
<category>Destiny</category><dc:creator>Durandal</dc:creator>
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<title>Two game modes (reply)</title>
<content:encoded><![CDATA[<p>Stalker Mode:</p>
<p>It's a PvP playlist that spawns each player in a different sector of a world.  These players have only one life, and their goal is to find and kill the other players.  AI enemies spawn and behave as normal.  Players can access their ghost and, after a brief time (5 seconds) get an indicator as to which direction the enemy players are in.</p>
<p>AND</p>
<p>Assassin mode:</p>
<p>You get assigned a guardian at random.  You are more likely to be matched with this guardian.  You may shoot the guardian who you have, and that guardian may shoot you (though he doesn't know it's you).  In the tower, you can both melee.  If you kill the guardian who is after you, you then acquire their target.  If they kill you, the person who was tracking them is now tracking you.  This mode would have a season and last for 1 month at a time or until a winner was found.  It would persist through all other activities.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=64879</link>
<guid>https://destiny.bungie.org/forum/index.php?id=64879</guid>
<pubDate>Thu, 16 Apr 2015 21:38:47 +0000</pubDate>
<category>Destiny</category><dc:creator>Kahzgul</dc:creator>
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<title>Open world PVP (reply)</title>
<content:encoded><![CDATA[<p>What if the ammo restrictions were Crucible-like? No popping ammo synths and so on. Supers would still be a problem I suppose. What are you supposed to realistically do when you see a Hunter fire up Golden Gun from a nice raised position? Maybe Supers could be limited somehow? Like perhaps they would not charge except for when you get Guardian kills? Or maybe you just need to make sure your fireteam has a Defender, Gunslinger, and Sunsinger so you have a chance to survive?</p>
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<link>https://destiny.bungie.org/forum/index.php?id=64876</link>
<guid>https://destiny.bungie.org/forum/index.php?id=64876</guid>
<pubDate>Thu, 16 Apr 2015 21:27:01 +0000</pubDate>
<category>Destiny</category><dc:creator>Ragashingo</dc:creator>
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<title>Open world PVP (reply)</title>
<content:encoded><![CDATA[<p>I think the biggest practical challenge to this would be that the open world maps aren't really designed with human opponents in mind. In the Crucible a ton of polish was applied to each map placing cover and carefully controlling lines of sight to make a mostly fair experience. On Patrol, assuming the maps didn't change, you often won't have much or any real cover. If it were Halo I'd immediately write this off as a horrible idea. I pretty much hated Reach's version of Blood Gulch because of how wide open you were to be shot from nearly anywhere. Destiny plays a bit differently though. With custom loadouts and Sparrows it just might maybe all work out. :)</p>
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<link>https://destiny.bungie.org/forum/index.php?id=64873</link>
<guid>https://destiny.bungie.org/forum/index.php?id=64873</guid>
<pubDate>Thu, 16 Apr 2015 21:20:51 +0000</pubDate>
<category>Destiny</category><dc:creator>Ragashingo</dc:creator>
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<title>Here is what I had in mind (reply)</title>
<content:encoded><![CDATA[<p>It's a good idea in concept, I just worry it might turn out like the last time I entered the Salvage playlist with two skilled DBOers at my side. (Hint: We lost... and lost... and lost... and lost... then gave up.)</p>
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<link>https://destiny.bungie.org/forum/index.php?id=64872</link>
<guid>https://destiny.bungie.org/forum/index.php?id=64872</guid>
<pubDate>Thu, 16 Apr 2015 21:14:03 +0000</pubDate>
<category>Destiny</category><dc:creator>Ragashingo</dc:creator>
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<title>Open world PVP (reply)</title>
<content:encoded><![CDATA[<blockquote><p>This was an issue in Red Dead Revolver.  People would tee up with a sniper outside common spawn areas and snipe players as they rode in and out of town.  Sniper rifles didn't have any indicator to show you were being targeted, so it was easy to hide in the brush and fire away without retribution.</p>
</blockquote><p>All this makes me think of is DayZ. Sweet zombie RNGesus, the grief.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=64871</link>
<guid>https://destiny.bungie.org/forum/index.php?id=64871</guid>
<pubDate>Thu, 16 Apr 2015 21:09:39 +0000</pubDate>
<category>Destiny</category><dc:creator>iconicbanana</dc:creator>
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<title>Open world PVP (reply)</title>
<content:encoded><![CDATA[<p>This was an issue in Red Dead Revolver.  People would tee up with a sniper outside common spawn areas and snipe players as they rode in and out of town.  Sniper rifles didn't have any indicator to show you were being targeted, so it was easy to hide in the brush and fire away without retribution.</p>
<p>In WoW, you had to take a more personal approach but I used to run into cloaked rogues hiding in the more common areas all the time, and you were pretty much toast when they could pop all their cool downs to kill you.  There was no Fist of Panic equivalent to save you.  </p>
<p>In the open world, players would have ample opportunities to charge supers and get heavy ammo.  It would not be some sort of even contest.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=64869</link>
<guid>https://destiny.bungie.org/forum/index.php?id=64869</guid>
<pubDate>Thu, 16 Apr 2015 21:03:12 +0000</pubDate>
<category>Destiny</category><dc:creator>Durandal</dc:creator>
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<title>Relevant (reply)</title>
<content:encoded><![CDATA[<p><a href="http://www.cracked.com/blog/the-7-most-elaborate-dick-moves-in-online-gaming-history_p7/">http://www.cracked.com/blog/the-7-most-elaborate-dick-moves-in-online-gaming-history_p7/</a></p>
<p>I love those cracked articles.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=64868</link>
<guid>https://destiny.bungie.org/forum/index.php?id=64868</guid>
<pubDate>Thu, 16 Apr 2015 21:03:06 +0000</pubDate>
<category>Destiny</category><dc:creator>iconicbanana</dc:creator>
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