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<title>DBO Forums - Do a barrel roll!</title>
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<description>Bungie.Org talks Destiny</description>
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<title>Do a barrel roll! (reply)</title>
<content:encoded><![CDATA[<blockquote><p>You're right, that would not make sense. I mean, I'm sure they're trying to talk everything up as much as possible, but it seems unlikely they'd describe a static load screen in those terms.</p>
<p>Still, what IS it? Argh!</p>
</blockquote><p>It is going to be a Star Fox clone.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=6683</link>
<guid>https://destiny.bungie.org/forum/index.php?id=6683</guid>
<pubDate>Mon, 08 Apr 2013 21:59:05 +0000</pubDate>
<dc:creator>Xenos</dc:creator>
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<title>Travel (reply)</title>
<content:encoded><![CDATA[<p>You're right, that would not make sense. I mean, I'm sure they're trying to talk everything up as much as possible, but it seems unlikely they'd describe a static load screen in those terms.</p>
<p>Still, what IS it? Argh!</p>
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<link>https://destiny.bungie.org/forum/index.php?id=6678</link>
<guid>https://destiny.bungie.org/forum/index.php?id=6678</guid>
<pubDate>Mon, 08 Apr 2013 20:19:55 +0000</pubDate>
<dc:creator>stabbim</dc:creator>
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<title>Custom Pike Playlists (reply)</title>
<content:encoded><![CDATA[<p><a href="http://www.youtube.com/watch?v=-xTGrfs5TXM">Make it happen Bungle</a>.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=6544</link>
<guid>https://destiny.bungie.org/forum/index.php?id=6544</guid>
<pubDate>Fri, 05 Apr 2013 00:36:43 +0000</pubDate>
<dc:creator>biggy</dc:creator>
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<title>Travel (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Fast travel has its purposes, I'd hate for long travel times to be a barrier between friends wanting a quick play session.</p>
</blockquote><p>This, This, This.<br />
There has to be a middle ground. I <em><strong>hate</strong></em> clicking on a map and watching a loading screen and poof, but I don't have the time I had a few years ago, when I could walk across Oblivion on foot, stopping at every dungeon on the way.</p>
<blockquote><p><br />
I like it when the fast travel option has a penalty - you can get there quick when needed, but it might cost you extra credits (or something like that).</p>
</blockquote><p>I think what I really want is a really fast <em>slow</em>-travel. I'd like to see the scale, have a lot of control over my ship, and yet do it in under a minute or so, so I can get to where I want to go feeling like <em>I</em> got me there. I would kill to see something like gates, with tolls, that I'd actually fly into (Cowboy Bebop anyone?), watch the solar system screaming past, and then navigate the small distance to the planet from there still having it take a very short time. Then, maybe there'd be the option to skip the gate, and the toll, and hit an asteroid or two.</p>
<p>I can dream, can't I?</p>
<p>Also, do we think we can even meet up at a location, or will we always start together at a hub?</p>
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<link>https://destiny.bungie.org/forum/index.php?id=6520</link>
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<pubDate>Thu, 04 Apr 2013 15:22:10 +0000</pubDate>
<dc:creator>Mercury</dc:creator>
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<title>YES! ...but only if the Pike&#039;s horn plays La Cucaracha (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=6497</link>
<guid>https://destiny.bungie.org/forum/index.php?id=6497</guid>
<pubDate>Wed, 03 Apr 2013 23:18:51 +0000</pubDate>
<dc:creator>zumphry</dc:creator>
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<title>Travel (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Limiting access to a location sets context.  It adds that &quot;let's go on a quest&quot; or great journey state of mind.  I'm open to the &quot;fast travel between hub&quot; method you describe.</p>
<p>I want space travel to be meaningful.</p>
</blockquote><p>I definitely get the vibe that's what it's going to be like. (And I'll be so flippin happy if that's what it indeed is.)</p>
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<link>https://destiny.bungie.org/forum/index.php?id=6496</link>
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<pubDate>Wed, 03 Apr 2013 23:11:11 +0000</pubDate>
<dc:creator>NsU Soldier</dc:creator>
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<title>Travel (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I just want to get in my cool ship and <a href="http://www.youtube.com/watch?v=6v5VahaEL7s">fly right into the action</a> with my crew.</p>
<p>Maybe you fast tavel (warp) to certain sectors or points of interest (planet, moon, space station) and those sectors have expansive areas to explore via spaceship or pike. I don't think fast travel or ways of quickly meeting up with friends should be eliminated, but why have a badass spaceship or hover bike if you can't use it...</p>
</blockquote><p>Would they ever make travel time a real thing?  Would there be playable content way out there?  How many people would actually go if that's what it took?  Can I elect to fly my ship to another galaxy even though I'd never get there?  The solar system is an awesome way to have borders without borders (think Silent Cartographer island).</p>
<p>Let's just say that with the basic ship it'll take 16 hours of real time to get to Pluto. But then, what if I dedicated all my assets to upgrading my ship so that I could fly you there in 15 minutes...would people pay me to bring them out there?</p>
<p>Eh, I guess that really doesn't work - what the hell would you be doing while I flew you there...offline?  Staring at a bulkhead?  But the basic idea is a bit intriguing as a way to &quot;soft-barrier&quot; more difficult areas, and to keep the &quot;what the hell else is out there&quot; sort of wonder.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=6494</link>
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<pubDate>Wed, 03 Apr 2013 22:03:11 +0000</pubDate>
<dc:creator>yakaman</dc:creator>
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<title>Travel (reply)</title>
<content:encoded><![CDATA[<p>I used to love the whole &quot;gear up in town before heading out&quot; in old-school D&amp;D sessions, but fast-travel and Town Portal scrolls kill that a bit.  I've made a rule never to fast travel in Bethesda games (Oblivion, Skyrim, Fallout 3, etc) in order to preserve the world scale.</p>
<p>Limiting access to a location sets context.  It adds that &quot;let's go on a quest&quot; or great journey state of mind.  I'm open to the &quot;fast travel between hub&quot; method you describe.</p>
<p>I want space travel to be meaningful.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=6493</link>
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<pubDate>Wed, 03 Apr 2013 21:52:37 +0000</pubDate>
<dc:creator>yakaman</dc:creator>
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<title>Technically you can do with the others, too... (reply)</title>
<content:encoded><![CDATA[<p>But only once. And it's not nearly as satisfying.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=6490</link>
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<pubDate>Wed, 03 Apr 2013 19:56:45 +0000</pubDate>
<dc:creator>TTL Demag0gue</dc:creator>
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<title>Travel (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p><br />
If such a thing as Scrolls-esque fast travel were to be implemented somewhere in Destiny, maybe a middle ground could be met? Something like, you CAN fast travel around for speed's sake, but you'd be missing out on *important* events that *can only* come up if you're out &quot;in the field.&quot; </p>
<p>To be honest though, I have a feeling Destiny won't work like that. :)</p>
</blockquote></blockquote><blockquote><p>What makes you say that?   That's pretty much exactly what I'm expecting, until we hear otherwise. </p>
<p>~M</p>
</blockquote><p>Well, Elder Scrolls games are set up as one big world map that you fast travel around. I get the impression that Destiny is going to be more like Phantasy Star Universe's handling of hubs and mission areas, then the big open world thing. </p>
<p>In PSU you would go to multiple hub cities on different planets. Then you could travel to different areas of the hub to access different mission areas. Also, a great deal of mission areas were only accessible from *other* mission areas. There was fast travel between hub worlds, but not between mission areas, if that makes sense.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=6489</link>
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<pubDate>Wed, 03 Apr 2013 19:56:13 +0000</pubDate>
<dc:creator>NsU Soldier</dc:creator>
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<title>Pike Rocket Race. (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=6479</link>
<guid>https://destiny.bungie.org/forum/index.php?id=6479</guid>
<pubDate>Wed, 03 Apr 2013 14:49:01 +0000</pubDate>
<dc:creator>Malagate</dc:creator>
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<title>Travel (reply)</title>
<content:encoded><![CDATA[<blockquote><p><br />
If such a thing as Scrolls-esque fast travel were to be implemented somewhere in Destiny, maybe a middle ground could be met? Something like, you CAN fast travel around for speed's sake, but you'd be missing out on *important* events that *can only* come up if you're out &quot;in the field.&quot; </p>
<p>To be honest though, I have a feeling Destiny won't work like that. :)</p>
</blockquote><p><br />
What makes you say that?   That's pretty much exactly what I'm expecting, until we hear otherwise. </p>
<p>~M</p>
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<link>https://destiny.bungie.org/forum/index.php?id=6474</link>
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<pubDate>Wed, 03 Apr 2013 14:05:48 +0000</pubDate>
<dc:creator>Malagate</dc:creator>
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<title>read it... (reply)</title>
<content:encoded><![CDATA[<p>There was a lot of clarification on some topics that I had been wondering about, so that's good. I really do hope that travel is something that is important, it would be really cool if you could run into a couple of Fallen ships and have a dog fight. Or maybe have some competitive multiplayer in space. Also, Sci Fi Jousting needs to be a multiplayer gametype.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=6472</link>
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<pubDate>Wed, 03 Apr 2013 13:57:56 +0000</pubDate>
<dc:creator>Mix</dc:creator>
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<title>Carrier? (reply)</title>
<content:encoded><![CDATA[<p><img src="https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSY9k8MsvIzDXbCJRc7pk6xgcJXdDRZsGA_QDK-KhPrpbrWQFvY" alt="[image]" /></p>
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<link>https://destiny.bungie.org/forum/index.php?id=6470</link>
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<pubDate>Wed, 03 Apr 2013 13:53:30 +0000</pubDate>
<dc:creator>ZackDark</dc:creator>
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<title>You can only perform that one on Exos. (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=6468</link>
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<pubDate>Wed, 03 Apr 2013 12:14:16 +0000</pubDate>
<dc:creator>Malagate</dc:creator>
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<title>[Hug Claude], [Flip off Cody] (reply)</title>
<content:encoded><![CDATA[<p>If I can't pull off a team mate's head and hold it out of their reach I have no interest in this.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=6466</link>
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<pubDate>Wed, 03 Apr 2013 07:55:29 +0000</pubDate>
<dc:creator>Jillybean</dc:creator>
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<title>Emotes (reply)</title>
<content:encoded><![CDATA[<blockquote><p>&quot;[Destiny] will include lower level interactions... with a type of communication called 'emotes.'&quot;</p>
<p>Interesting...</p>
</blockquote><p>I imagine they'd be like the ones used in Demon's Souls or Dark Souls.</p>
<p>EDIT: And if that is the case, they'd better be putting in a &quot;Well! What is it?&quot; Cabal be shaking in their space walrus booties when they see me busting that sucker out.</p>
<p><a href="http://youtu.be/Hznb8eSGn_I?t=57s">http://youtu.be/Hznb8eSGn_I?t=57s</a></p>
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<link>https://destiny.bungie.org/forum/index.php?id=6463</link>
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<pubDate>Wed, 03 Apr 2013 07:14:24 +0000</pubDate>
<dc:creator>NsU Soldier</dc:creator>
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<title>Travel (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I only ever watched people play it. :) I'm referring to Oblivion and Skyrim. Morrowind did fast travel well with boats and silt striders.</p>
</blockquote><p>I was about to bring that example up.</p>
<p>Sure, Fast Travel made the other games progress more quickly, but I found myself missing the feel of going to places on foot, or having to go to the sparse waystations for fast travel. </p>
<p>If such a thing as Scrolls-esque fast travel were to be implemented somewhere in Destiny, maybe a middle ground could be met? Something like, you CAN fast travel around for speed's sake, but you'd be missing out on *important* events that *can only* come up if you're out &quot;in the field.&quot; </p>
<p>To be honest though, I have a feeling Destiny won't work like that. :)</p>
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<link>https://destiny.bungie.org/forum/index.php?id=6462</link>
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<pubDate>Wed, 03 Apr 2013 07:12:40 +0000</pubDate>
<dc:creator>NsU Soldier</dc:creator>
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<title>Cool idea, but... (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Kinda like wager matches in CoD. I like it.</p>
<p>Maybe make it like a gladiator tournament. You stake what you want. Winner takes all.</p>
</blockquote><p>While I find the idea interesting, you could easily exploit it if some of the people are working together in &quot;FFA&quot;.</p>
<p>Maybe if you could only fight other people in other clans? An &quot;honor duel&quot; type FFA fight where there are actual stakes on the line sounds pretty awesome.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=6461</link>
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<pubDate>Wed, 03 Apr 2013 07:05:39 +0000</pubDate>
<dc:creator>NsU Soldier</dc:creator>
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<title>&quot;We&#039;re gonna have to go right to... Ludicrous Speed!&quot; (reply)</title>
<content:encoded><![CDATA[<p><iframe style="border:none;" width="560" height="315" src="https://www.youtube.com/embed/mk7VWcuVOf0?autoplay=0&start="></iframe></p>
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<link>https://destiny.bungie.org/forum/index.php?id=6456</link>
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<pubDate>Wed, 03 Apr 2013 03:56:39 +0000</pubDate>
<dc:creator>zumphry</dc:creator>
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