


<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
<title>DBO Forums - Allegiance on your sleeve</title>
<link>https://destiny.bungie.org/forum/</link>
<description>Bungie.Org talks Destiny</description>
<language>en</language>
<item>
<title>Allegiance on your sleeve (reply)</title>
<content:encoded><![CDATA[<p>Isn't that what the faction class items are for? :p</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=54390</link>
<guid>https://destiny.bungie.org/forum/index.php?id=54390</guid>
<pubDate>Wed, 28 Jan 2015 23:51:08 +0000</pubDate>
<category>Destiny</category><dc:creator>RaichuKFM</dc:creator>
</item>
<item>
<title>On Armour, Light-Levels and Uniqueness (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>Also, there should be a PVP version of raid gear that is equally specialized to PVP and crucible.  With bonuses like more super after guardian kills and faster control cap time when taking damage.</p>
</blockquote></blockquote><blockquote><p><br />
100 times this.  It annoys me to no end that the best PvP gear comes from raids.</p>
<p>Also, if you're consistently awesome in PvP, why don't you ever get better rewards?  The only exotics I've gotten in PvP were when I sucked ballsack.  Like, 0.36 KD ballsack.  And I got a Suros for it.  When I get a 7.0 KD, I get nothing.  Not even a mote of light.</p>
</blockquote><p>Heh. Sort of seems like Bungie was saying &quot;hey, wow, you need help, try this Suros&quot; and &quot;7.0 KD? You're good enough on your own - we'll give goodies to those who really need 'em.&quot;</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=54361</link>
<guid>https://destiny.bungie.org/forum/index.php?id=54361</guid>
<pubDate>Wed, 28 Jan 2015 21:44:49 +0000</pubDate>
<category>Destiny</category><dc:creator>Claude Errera</dc:creator>
</item>
<item>
<title>On Armour, Light-Levels and Uniqueness (reply)</title>
<content:encoded><![CDATA[<p>I was thinking about this this morning.  I think Factions should be able to re-forge top-light-level gear to change appearance and some stats/perks.  Possibly only with Crucible gear?</p>
<p>This would give the factions a reason to exist, and give guardians a sort of tribalism as they would literally wear the faction alliances on their sleeve.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=54358</link>
<guid>https://destiny.bungie.org/forum/index.php?id=54358</guid>
<pubDate>Wed, 28 Jan 2015 21:36:17 +0000</pubDate>
<category>Destiny</category><dc:creator>Vortech</dc:creator>
</item>
<item>
<title>On Armour, Light-Levels and Uniqueness (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Also, there should be a PVP version of raid gear that is equally specialized to PVP and crucible.  With bonuses like more super after guardian kills and faster control cap time when taking damage.</p>
</blockquote><p>100 times this.  It annoys me to no end that the best PvP gear comes from raids.</p>
<p>Also, if you're consistently awesome in PvP, why don't you ever get better rewards?  The only exotics I've gotten in PvP were when I sucked ballsack.  Like, 0.36 KD ballsack.  And I got a Suros for it.  When I get a 7.0 KD, I get nothing.  Not even a mote of light.</p>
<p>I'd really, really like to see some feedback rewards for PvP.  I wouldn't link it directly to KD ratio (rewards camping and conservative play instead of aggression), but maybe points per game?  Medals earned per game?  Something like that.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=54235</link>
<guid>https://destiny.bungie.org/forum/index.php?id=54235</guid>
<pubDate>Wed, 28 Jan 2015 17:21:28 +0000</pubDate>
<category>Destiny</category><dc:creator>Kahzgul</dc:creator>
</item>
<item>
<title>On Armour, Light-Levels and Uniqueness (reply)</title>
<content:encoded><![CDATA[<p>If each raid gave gear to the same level, then it wouldn't be much of an issue.  You could have people wearing which ever raid set they like.  </p>
<p>Transmog just hides the issue that there really is only one set of max level gear at any time, and the in game gear is really visually very similar anyway.</p>
<p>Rather then raising levels they should just make raid gear very specialized to each opponent with unique talents that help in raid and in PVE overall.  </p>
<p>Of course people wouldn't be so hot to raid then, or would they???</p>
<p>Also, there should be a PVP version of raid gear that is equally specialized to PVP and crucible.  With bonuses like more super after guardian kills and faster control cap time when taking damage.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=54189</link>
<guid>https://destiny.bungie.org/forum/index.php?id=54189</guid>
<pubDate>Wed, 28 Jan 2015 14:12:39 +0000</pubDate>
<category>Destiny</category><dc:creator>Durandal</dc:creator>
</item>
<item>
<title>Or we could just have transmog (reply)</title>
<content:encoded><![CDATA[- No text -]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=54169</link>
<guid>https://destiny.bungie.org/forum/index.php?id=54169</guid>
<pubDate>Wed, 28 Jan 2015 06:11:01 +0000</pubDate>
<category>Destiny</category><dc:creator>Spec ops Grunt</dc:creator>
</item>
<item>
<title>On Armour, Light-Levels and Uniqueness</title>
<content:encoded><![CDATA[<p>We all know one of the problems caused by light-levels being directly linked to pieces of armour is that maxed/level 32 characters of the same class essentially all look the same. Everyone is &quot;forced&quot; to don the same pieces of raid gear.</p>
<p>I assume Bungie intends to keep it so that people have to do the raids to get max light and achieve 32. And I assume they will not completely remove the huge catalogue of currencies they have so far. In keeping with that, I propose the following:</p>
<p>- Any Legendary gear can be upgraded to max light level.<br />
- Raid-themed gear still only drops in associated raids as &quot;cool loot&quot;with it's funky raid-themed talents.<br />
- All Legendary Gear and Weapons can be progressed with XP and upgraded to a certain point using glimmer and/or planetary mats. Get rid of Ascendent shards and energy - they just suck.<br />
- Max your light level on the last node of ANY Legendary or above gear with a radiant shard/energy; these now only drop on Raid completion. Exotic shards should be ditched too - because they need not exist.</p>
<p>So, now any legendary pice of gear can be upgraded to get you to level 32 and less characters will be wearing the exact same get-ups (I am now a special snowflake).</p>
<p>Note - this is very rough; thought of it last night while ranting with a mate about a bunch of small niggles in Destiny and I am now quickly typing it up at work. So feel free to comment and tear it all apart.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=54154</link>
<guid>https://destiny.bungie.org/forum/index.php?id=54154</guid>
<pubDate>Wed, 28 Jan 2015 02:22:51 +0000</pubDate>
<category>Destiny</category><dc:creator>Blue_Blazer_NZ</dc:creator>
</item>
</channel>
</rss>
