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<title>DBO Forums - This article is basically right about everything it touches</title>
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<title>This article is basically right about everything it touches (reply)</title>
<content:encoded><![CDATA[<p>I'm ashamed to admit that I am actually working on an RPGMaker game. I have some experience in the past working on mods and levels for games like Marathon, Myth, Unreal, Warcraft 3, but I've never tackled a project as ambitious as what I'm doing now. Fortunately these days tools like RPGMaker and others exist that allow people who are limited in some ways (art, programming, etc.) to attempt things they never could have without having a &quot;team&quot; so to speak.</p>
<p>So in my own way I am trying to put my money where my mouth is, but who knows what will come of it. These projects are large and time consuming and real life demands take their toll you know? But I'm enjoying the process (particularly writing the story) so even if it doesn't go anywhere I'll have had fun with it.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=52502</link>
<guid>https://destiny.bungie.org/forum/index.php?id=52502</guid>
<pubDate>Fri, 16 Jan 2015 20:27:49 +0000</pubDate>
<category>Destiny</category><dc:creator>Fuertisimo</dc:creator>
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<title>The Cargo Cult of Game Mechanics (reply)</title>
<content:encoded><![CDATA[<p>That sounds like a smart way to go about things. I'd love to talk further about the actual development process, it's something I'm very curious about. I want to peek behind the curtain so to speak haha.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=52498</link>
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<pubDate>Fri, 16 Jan 2015 20:18:56 +0000</pubDate>
<category>Destiny</category><dc:creator>Fuertisimo</dc:creator>
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<title>The Cargo Cult of Game Mechanics (reply)</title>
<content:encoded><![CDATA[<p>Yeah you're kind of hitting the nail on the head I think when it comes to hyper realistic graphics. Fool's errand kind of encapsulates the whole endeavor.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=52496</link>
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<pubDate>Fri, 16 Jan 2015 20:17:04 +0000</pubDate>
<category>Destiny</category><dc:creator>Fuertisimo</dc:creator>
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<title>This article is basically right about everything it touches (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Somehow, I don't imagine them getting along well enough to make a game. :P</p>
</blockquote><p>Oh but if they could figure it out!  Reach for the stars, yo</p>
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<link>https://destiny.bungie.org/forum/index.php?id=52485</link>
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<pubDate>Fri, 16 Jan 2015 20:05:59 +0000</pubDate>
<category>Destiny</category><dc:creator>SonofMacPhisto</dc:creator>
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<title>10/10 - would watch. (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=52484</link>
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<pubDate>Fri, 16 Jan 2015 20:04:12 +0000</pubDate>
<category>Destiny</category><dc:creator>RC</dc:creator>
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<title>This article is basically right about everything it touches (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Well, we could at least get a reality show out of it.</p>
</blockquote><p>Narrated by Korny.</p>
<p><img src="http://www.goodbooksandgoodwine.com/wp-content/uploads/2012/11/dis-gon-be-good-gif.gif" alt="[image]" /></p>
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<link>https://destiny.bungie.org/forum/index.php?id=52480</link>
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<pubDate>Fri, 16 Jan 2015 19:59:16 +0000</pubDate>
<category>Destiny</category><dc:creator>iconicbanana</dc:creator>
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<title>This article is basically right about everything it touches (reply)</title>
<content:encoded><![CDATA[<p>Well, we could at least get a reality show out of it.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=52479</link>
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<pubDate>Fri, 16 Jan 2015 19:56:38 +0000</pubDate>
<category>Destiny</category><dc:creator>bluerunner</dc:creator>
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<title>This article is basically right about everything it touches (reply)</title>
<content:encoded><![CDATA[<p>Somehow, I don't imagine them getting along well enough to make a game. :P</p>
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<link>https://destiny.bungie.org/forum/index.php?id=52473</link>
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<pubDate>Fri, 16 Jan 2015 19:45:23 +0000</pubDate>
<category>Destiny</category><dc:creator>Blackt1g3r</dc:creator>
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<title>This article is basically right about everything it touches (reply)</title>
<content:encoded><![CDATA[<blockquote><p>If only Levi's version of Halo 4 had been made instead of the real one.</p>
</blockquote><p>RIGHT?  I forget I played that steaming pile of a game.</p>
<p>I think Cody and Levi should run a team and make a game.  Madness, you say?  Fortune favors the bold, friends.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=52472</link>
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<pubDate>Fri, 16 Jan 2015 19:44:20 +0000</pubDate>
<category>Destiny</category><dc:creator>SonofMacPhisto</dc:creator>
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<title>This article is basically right about everything it touches (reply)</title>
<content:encoded><![CDATA[<p>If only Levi's version of Halo 4 had been made instead of the real one.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=52455</link>
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<pubDate>Fri, 16 Jan 2015 19:18:37 +0000</pubDate>
<category>Destiny</category><dc:creator>Blackt1g3r</dc:creator>
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<title>This article is basically right about everything it touches (reply)</title>
<content:encoded><![CDATA[<p>I'm afraid I don't have anything else to add right now.  Mulling it over.  Here's a tidbit tho: we wax poetic about this and that (with the eventual rabbit trail into objectivity vs. subjectivty and OMFG I don't care anymore) so why don't any of us put our money where our mouths are and make a game?</p>
<p>Or even a concept work.  Like what Levi did with Halo 4.</p>
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<pubDate>Fri, 16 Jan 2015 18:23:51 +0000</pubDate>
<category>Destiny</category><dc:creator>SonofMacPhisto</dc:creator>
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<title>The Cargo Cult of Game Mechanics (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Perhaps people have spent so long in the virtual world they've forgotten how the real one looks.***</p>
</blockquote><p>True of many many other things as well, both physical and emotional :-p</p>
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<link>https://destiny.bungie.org/forum/index.php?id=52418</link>
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<pubDate>Fri, 16 Jan 2015 18:06:49 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>The Cargo Cult of Game Mechanics (reply)</title>
<content:encoded><![CDATA[<p>Bigger Team doesn't equal a better game, or even a bigger game.  It only equals a more polished game.</p>
<p>All of the best games that I ever worked on started as very small teams until the core engine, gameplay, story, and main missions were in place, and the side missions (depending on the game type) were at least decided upon.  At that point the teams would expand from like 5 or 6 people to 150.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=52416</link>
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<pubDate>Fri, 16 Jan 2015 17:49:16 +0000</pubDate>
<category>Destiny</category><dc:creator>Kahzgul</dc:creator>
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<title>The Cargo Cult of Game Mechanics (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I'm not sure immersion is solely driven by graphical quality or better physics. More realistic? Sure. But there are a ton of games that are immensely immersive that don't rely on photo realistic graphics or making sure that shit bounces around in a realistic way.</p>
</blockquote><p>Compare the visual richness of Frozen to Steamboat Whillie. </p>
<p>Similarly, graphical power in games (as well as what that implies about power for other systems) does not mean 'exactly like reality.'</p>
<p>There was <a href="http://carnage.bungie.org/haloforum/halo.forum.pl?read=1201941">a little thread on HBO about this</a>. The video meanders a bit and isn't as effective as it could be, but the point is that a lot of the narrative of game visuals over the last decade has been towards this 'realistic' goal and not only is that a bit of a fool's errand, it's artistically limiting and not especially interesting.**</p>
<p>A game doesn't have to look exactly like the real world, but light bouncing around in a manner consistent with real-world physics can enrich the simulation and introduce interesting mechanics that simply couldn't be done before.</p>
<p>e.g. the game this forum is dedicated to has great real-time shadows that can serve as a tell for enemies coming around a corner before you see them. In Halo 1 you'd either have to hear them or stick your head out first.</p>
<p><br />
EDIT:</p>
<p>**I saw a good comparison shot between a Ferrari in Forza 5 and the same model in real life. The one in Forza 5 was 'hyper-real' if anything: exaggerated shadows, perfect reflections and highlights that simply can't be seen in real life. Perhaps people have spent so long in the virtual world they've forgotten how the real one looks.***</p>
<p>***Anyone know the FreddieW/RocketJump channel on YouTube? They're known for short, special-effects focused videos. One of their videos features freddie with the palm of his hands on fire. Lots of comments decry the effect as 'cheap-looking' and 'fake', but it was actually real fire. :D</p>
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<link>https://destiny.bungie.org/forum/index.php?id=52413</link>
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<pubDate>Fri, 16 Jan 2015 17:37:18 +0000</pubDate>
<category>Destiny</category><dc:creator>RC</dc:creator>
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<title>The Cargo Cult of Game Mechanics (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Name an &quot;indie&quot; game that has significantly advanced the artform or been extremely influential for the better.</p>
</blockquote><p>Define &quot;Significantly advanced the artform&quot;.</p>
<p>Is the advancement measured in meters? Seconds? Meters per second? Is there even an SI unit to measure the progress of art? Has the advancement of art been quantized? If one artist claims they have advanced the artform, can this be independently proven by other laboratories? Does the advancement of art have a journal, and is it subject to peer review?</p>
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<pubDate>Fri, 16 Jan 2015 09:00:52 +0000</pubDate>
<category>Destiny</category><dc:creator>Quirel</dc:creator>
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<title>On Subjectivity (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>Should I stop playing Dungeons &amp; Dragons because I can imagine someone could run a campaign or play a character better than I?</p>
</blockquote></blockquote><blockquote><p><br />
In a sense. I would try to seek out the best DM you can find. You'd have to admit the experience is better with a good DM than with a bad one. I would definitely refuse to play with someone who is unimaginative.</p>
</blockquote><p>I and my group were having fun when I DMed. I was nowhere near the best DM imaginable. I would say I was good, because it was fun, and the purpose was mainly just having fun. We might have had less fun with a better DM, because of a relative lack of camaraderie, or them wanting to run a campaign that wasn't as much to the players' liking. But if I was good because it was fun, and they were agreed to be a better DM because of experience, imagination, and storytelling acumen, which are agreed upon good qualities of DMs, but less fun was had because I was a better fit for the group, what's up with that?</p>
<p>The perceived quality of a DM is partly dependent on the players involved, too.</p>
<p>The perceived quality of a game is, I would say, similarly partly dependent on the player(s) of it.</p>
<p>Does any quality but the perceived quality matter? Can one truly judge something with no input from the way they perceive it?</p>
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<link>https://destiny.bungie.org/forum/index.php?id=52302</link>
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<pubDate>Fri, 16 Jan 2015 02:38:49 +0000</pubDate>
<category>Destiny</category><dc:creator>RaichuKFM</dc:creator>
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<title>On Subjectivity (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Should I stop playing Dungeons &amp; Dragons because I can imagine someone could run a campaign or play a character better than I?</p>
</blockquote><p>In a sense. I would try to seek out the best DM you can find. You'd have to admit the experience is better with a good DM than with a bad one. I would definitely refuse to play with someone who is unimaginative.</p>
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<pubDate>Fri, 16 Jan 2015 02:28:30 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>On Subjectivity (reply)</title>
<content:encoded><![CDATA[<p>I would say that isn't what a game is.</p>
<p>I would say it's an interactive vehicle intended to lead to gratification of some kind. I'd imagine that gratification is generally enjoyment.</p>
<p>Games don't have to be immersive; many are. They don't have to seek a pinnacle experience; many are mediocre and fully aware of it.</p>
<p>I don't need to study art history <em>because you are wrong on the very face of it.</em></p>
<p>On a tangent, one should gauge a game's quality on what it delivers, how it delivers it, and the variation (or lack thereof) throughout the game.</p>
<p>But because one of the ways you gauge a game is by the reaction it elicits, it means that a game's quality is, in part, subjective. So you can't just objectively state &quot;This game is better than that one&quot;; you just can't. So you can't say that Super Meat Boy is pointless because there's better or more influential games in existence; it's a game that plenty of people enjoy. That in itself justifies its existence. That's what it's doing for the medium.</p>
<p>It's existing, and being good. Hell, even if a game is just a big &quot;okay&quot;, then <em>that's fine.</em> Someone out there will enjoy it. It isn't hurting the industry just because it isn't doing anything in and of itself to significantly help it. Because most games aren't incredibly innovative or commonly agreed upon to be the pinnacle of a genre or anything. But if none of them existed, the industry would suffer. Good, but not particularly remarkable games have to exist. Something has to be the bulk that makes up most of a type of artwork. The idea that they all have to be striving for the pinnacle is snobbish. Does every book have to aim to be the best in its genre? Should they even, when that is quite clearly not going to happen for most of them? Should someone who feels they can't write a better fantasy story than the Lord of the Rings just not write fantasy?</p>
<p>Should I stop playing Dungeons &amp; Dragons because I can imagine someone could run a campaign or play a character better than I?</p>
<p>Have I done enough reductio ad absurdum via rhetorical questions yet?</p>
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<pubDate>Fri, 16 Jan 2015 02:24:48 +0000</pubDate>
<category>Destiny</category><dc:creator>RaichuKFM</dc:creator>
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<title>The Cargo Cult of Game Mechanics (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>I also don't think anyone agrees with you here because nobody here thinks of games strictly as an immersive artform seeking some pinnacle experience.</p>
</blockquote></blockquote><blockquote><p><br />
LOL. That's <em>exactly </em> what games are. If you think otherwise… I think you need to study art history more.</p>
</blockquote><p>I either just realized you have a sense of humor, or you need to leave the house more often. </p>
<p>We live in hope!</p>
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<pubDate>Fri, 16 Jan 2015 02:20:46 +0000</pubDate>
<category>Destiny</category><dc:creator>iconicbanana</dc:creator>
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<title>The Cargo Cult of Game Mechanics (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I also don't think anyone agrees with you here because nobody here thinks of games strictly as an immersive artform seeking some pinnacle experience.</p>
</blockquote><p>LOL. That's <em>exactly </em> what games are. If you think otherwise… I think you need to study art history more.</p>
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<pubDate>Fri, 16 Jan 2015 02:12:02 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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