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<title>DBO Forums - Are They Gonna Fix The Synths, Too?</title>
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<title>Are They Gonna Fix The Synths, Too? (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Buy with Strange coins for Xur. Shame he didn't have them this week, but that's really the way to go.</p>
</blockquote><p>Ooh, <em>lord</em> no. I'm not gonna pass up on the slim chance of a Last Word or some other armor I could use for a box that'll go to waste in <a href="index.php?id=44180" class="internal">(again)</a> 5 yanks. </p>
<p>I can <em>boost</em> Glimmer. I can<span class="underline"><em>not</em></span> boost Strange Coins. That's literally a paycheck-to-paycheck situation there.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=49574</link>
<guid>https://destiny.bungie.org/forum/index.php?id=49574</guid>
<pubDate>Thu, 18 Dec 2014 23:33:36 +0000</pubDate>
<category>Destiny</category><dc:creator>Morpheus</dc:creator>
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<title>My guess on why it is hard to fix (reply)</title>
<content:encoded><![CDATA[<p>Wait, you aren't supposed to lose ammo on death? I'm all for fixing bugs that make the game go for easy to hard, but when this is fixed maybe they can put it in an &quot;easy&quot; mode. Losing my heavy ammo is my primary reason for not dying. I'm afraid of what y life will be if they fix this...</p>
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<link>https://destiny.bungie.org/forum/index.php?id=49572</link>
<guid>https://destiny.bungie.org/forum/index.php?id=49572</guid>
<pubDate>Thu, 18 Dec 2014 23:27:11 +0000</pubDate>
<category>Destiny</category><dc:creator>Earendil</dc:creator>
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<title>My guess on why it is hard to fix (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>My guess is that your character, along with their gear, stats, and ammo, is reloaded/rebuilt each time you respawn.</p>
</blockquote></blockquote><blockquote><p><br />
But why? I see no need. The data is already in memory. If you've changed nothing, why rebuild? I guess my point is that I want to know why those variables are touched in any other circumstances than the ones I listed.</p>
<p>Again, I know very little about programming, so this is simply a question by which to further educate myself. It's not an accusation.</p>
</blockquote><p>Often it's simpler to run everything from the beginning again rather than making assumptions about state or setting flags and message-passing and all that sort of thing.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=49566</link>
<guid>https://destiny.bungie.org/forum/index.php?id=49566</guid>
<pubDate>Thu, 18 Dec 2014 22:58:34 +0000</pubDate>
<category>Destiny</category><dc:creator>RC</dc:creator>
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<title>My guess on why it is hard to fix (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>My guess is that your character, along with their gear, stats, and ammo, is reloaded/rebuilt each time you respawn.</p>
</blockquote></blockquote><blockquote><p><br />
But why? I see no need. The data is already in memory. If you've changed nothing, why rebuild? I guess my point is that I want to know why those variables are touched in any other circumstances than the ones I listed.</p>
<p>Again, I know very little about programming, so this is simply a question by which to further educate myself. It's not an accusation.</p>
</blockquote><p>I wouldn't be surprised if that were the easiest way to respawn your character. Depending on the design, your character's physical model could be a part of the object and rebuilding it may just be the way they originally handled respawning you. It's impossible to know how they designed their system. That's the beauty/horror of code - it's all a construction of the programmer's mind so it's entirely dependent on how they think about things.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=49564</link>
<guid>https://destiny.bungie.org/forum/index.php?id=49564</guid>
<pubDate>Thu, 18 Dec 2014 22:49:58 +0000</pubDate>
<category>Destiny</category><dc:creator>Blackt1g3r</dc:creator>
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<title>My guess on why it is hard to fix (reply)</title>
<content:encoded><![CDATA[<blockquote><p>My guess is that your character, along with their gear, stats, and ammo, is reloaded/rebuilt each time you respawn.</p>
</blockquote><p>But why? I see no need. The data is already in memory. If you've changed nothing, why rebuild? I guess my point is that I want to know why those variables are touched in any other circumstances than the ones I listed.</p>
<p>Again, I know very little about programming, so this is simply a question by which to further educate myself. It's not an accusation.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=49563</link>
<guid>https://destiny.bungie.org/forum/index.php?id=49563</guid>
<pubDate>Thu, 18 Dec 2014 22:28:03 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>Are They Gonna Fix The Synths, Too? (reply)</title>
<content:encoded><![CDATA[<p>Oh, that's the trigger? I wondered what was going on - so many people have said they've had this bug, and yet it's never happened to me. My consumables inventory has never been full, so this makes sense now.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=49561</link>
<guid>https://destiny.bungie.org/forum/index.php?id=49561</guid>
<pubDate>Thu, 18 Dec 2014 22:05:04 +0000</pubDate>
<category>Destiny</category><dc:creator>stabbim</dc:creator>
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<title>My guess on why it is hard to fix (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I'm still not sure though why dying would have an effect. The only time things would need to be recalculated is when you fire a weapon, switch out weapons, ammo regen on icebreaker or invective takes effect, pick up ammo (or use a synth), or take off armor which gives you bonuses.</p>
</blockquote><p>My guess is that your character, along with their gear, stats, and ammo, is reloaded/rebuilt each time you respawn. It probably does something like this:</p>
<p>1. Load base stats</p>
<p>2. Load abilities/class perks</p>
<p>3. Load equipped weapons (ammo amount probably gets set at this stage, based on whatever percentage of max you had before dying)</p>
<p>4. Load equipped armor</p>
<p>Probably the ammo perk doesn't get loaded until stage 4, and your max does get increased, but it doesn't necessarily scale your CURRENT amount up to that max (because if it did, people would get free extra ammo whenever they put that armor on). Because the actual ammo amount was already set in stage 3 and is now LESS than this new max, you have effectively &quot;lost&quot; ammo.</p>
<p>Maybe the same process occurs during cutscenes.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=49559</link>
<guid>https://destiny.bungie.org/forum/index.php?id=49559</guid>
<pubDate>Thu, 18 Dec 2014 21:58:59 +0000</pubDate>
<category>Destiny</category><dc:creator>stabbim</dc:creator>
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<title>Are They Gonna Fix The Synths, Too? (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>Is your consumables inventory full?  If you don't have an open slot there, the synths will not work.</p>
<p>- CC</p>
</blockquote></blockquote><blockquote><p><br />
It's not, but that's bullcrap regardless. Not to mention, that stuff is SUPER expensive.</p>
</blockquote><p>Buy with Strange coins for Xur. Shame he didn't have them this week, but that's really the way to go.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=49555</link>
<guid>https://destiny.bungie.org/forum/index.php?id=49555</guid>
<pubDate>Thu, 18 Dec 2014 21:35:36 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>Are They Gonna Fix The Synths, Too? (reply)</title>
<content:encoded><![CDATA[<p>It's not currently, but it certainly could have been.  I had forgotten about that bug, thanks for the reminder.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=49552</link>
<guid>https://destiny.bungie.org/forum/index.php?id=49552</guid>
<pubDate>Thu, 18 Dec 2014 21:20:53 +0000</pubDate>
<category>Destiny</category><dc:creator>dogcow</dc:creator>
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<title>Are They Gonna Fix The Synths, Too? (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Is your consumables inventory full?  If you don't have an open slot there, the synths will not work.</p>
<p>- CC</p>
</blockquote><p>It's not, but that's bullcrap regardless. Not to mention, that stuff is SUPER expensive.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=49551</link>
<guid>https://destiny.bungie.org/forum/index.php?id=49551</guid>
<pubDate>Thu, 18 Dec 2014 21:16:44 +0000</pubDate>
<category>Destiny</category><dc:creator>Morpheus</dc:creator>
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<title>Are They Gonna Fix The Synths, Too? (reply)</title>
<content:encoded><![CDATA[<p>Is your consumables inventory full?  If you don't have an open slot there, the synths will not work.</p>
<p>- CC</p>
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<link>https://destiny.bungie.org/forum/index.php?id=49550</link>
<guid>https://destiny.bungie.org/forum/index.php?id=49550</guid>
<pubDate>Thu, 18 Dec 2014 21:03:35 +0000</pubDate>
<category>Destiny</category><dc:creator>CaneCutter</dc:creator>
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<title>Are They Gonna Fix The Synths, Too? (reply)</title>
<content:encoded><![CDATA[<p>This happens to me ALL THE FREAKIN TIME!  And no, I'm not dead or anything like that.  Running around, use it, wait, what?  no ammo from that?  check that I actually used it, oh, yeah, it's on cooldown.  AUGH!</p>
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<link>https://destiny.bungie.org/forum/index.php?id=49549</link>
<guid>https://destiny.bungie.org/forum/index.php?id=49549</guid>
<pubDate>Thu, 18 Dec 2014 20:52:02 +0000</pubDate>
<category>Destiny</category><dc:creator>dogcow</dc:creator>
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<title>Are They Gonna Fix The Synths, Too? (reply)</title>
<content:encoded><![CDATA[<p>On more than one occasion, I selected and used a Heavy Synth, and not only did I not get any ammo, it still counted for a 5 minute cooldown. Needless to say, I was pissed that the Public Event went south because of it.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=49548</link>
<guid>https://destiny.bungie.org/forum/index.php?id=49548</guid>
<pubDate>Thu, 18 Dec 2014 20:48:50 +0000</pubDate>
<category>Destiny</category><dc:creator>Morpheus</dc:creator>
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<title>My guess on why it is hard to fix (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I still not entirely sure of what the problem is. Aren't we supposed to lose ammo when we die anyway?</p>
</blockquote><p>No. You aren't at all. Plus, this bug causes you to lose ammo when you go to orbit and when a cutscene happens as well.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=49538</link>
<guid>https://destiny.bungie.org/forum/index.php?id=49538</guid>
<pubDate>Thu, 18 Dec 2014 19:31:48 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>My guess on why it is hard to fix (reply)</title>
<content:encoded><![CDATA[<p>I still not entirely sure of what the problem is. Aren't we supposed to lose ammo when we die anyway?</p>
<p>Well, one thing I thought that might be breaking it might be that the flag that tells the game you have the perk is conflicting with the flag that tells you do/don't have full capacity, so the calculator gets mixed signals and blunders.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=49534</link>
<guid>https://destiny.bungie.org/forum/index.php?id=49534</guid>
<pubDate>Thu, 18 Dec 2014 19:10:37 +0000</pubDate>
<category>Destiny</category><dc:creator>ZackDark</dc:creator>
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<title>My guess on why it is hard to fix (reply)</title>
<content:encoded><![CDATA[<p>My guess as to why this is hard to fix would be how Bungie actually handles ammo count. Because you can switch out weapons in the slot with varying degrees of ammo capacity, you can;t just have the ammo count as an integer. You can also tell this because you get more ammo on pickup when you have the heavy ammo perks.</p>
<p>It seems to me that it is stored as a percentage of maximum or something like that. That way when you switch weapons in the primary slot, it can keep the same amount of ammo in relation to the max. When you respawn, it recalculates the percentage and gets confused when the armor perks are applied.</p>
<p>I'm still not sure though why dying would have an effect. The only time things would need to be recalculated is when you fire a weapon, switch out weapons, ammo regen on icebreaker or invective takes effect, pick up ammo (or use a synth), or take off armor which gives you bonuses.</p>
<p>I'm not mad, just genuinely curious as to why calculations are done at other times and after death.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=49524</link>
<guid>https://destiny.bungie.org/forum/index.php?id=49524</guid>
<pubDate>Thu, 18 Dec 2014 18:05:45 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>update from Urk on heavy ammo bug (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>Buy heavy ammo synths? Something like that...:p</p>
</blockquote></blockquote><blockquote><p><br />
yeah, b/c the work around is to spend 950 glimmer on something that gets negated if you die, and forces you to wait 5 minutes before you can use it again.</p>
</blockquote><p>Other Potential Solutions:<br />
1. Don't die. <br />
2. Invest a couple of weeks to buy equivalent armor that does not mess with your heavy ammo. <br />
3. Delete your character and start a new one who never accepts a heavy weapon making heavy ammo moot. <br />
4. Snap you Destiny disk in half. (This may be harder if you bought digital...)</p>
<p>More seriously, I'd like the bug to be fixed too now that I know about it. :)</p>
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<link>https://destiny.bungie.org/forum/index.php?id=49456</link>
<guid>https://destiny.bungie.org/forum/index.php?id=49456</guid>
<pubDate>Thu, 18 Dec 2014 00:04:12 +0000</pubDate>
<category>Destiny</category><dc:creator>Ragashingo</dc:creator>
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<title>Actually.. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>All joking aside, it would be interesting if there WAS debuff armor, and wearing it granted significant XP boosts or something for your troubles.</p>
<p>Nightfall Armor?</p>
</blockquote><p>In Warframe, there are four debuffs called &quot;<a href="http://warframe.wikia.com/wiki/Dragon_Key">Dragon Keys</a>&quot;, that you can equip to unlock vaults hidden somewhere during a number of missions. These vaults contain exclusive mods that you can sell for real fake money, so if you get good at playing a mission with only 25% health, you could potentially earn lots of Platinum (Premium currency) in a short time... or you could find and keep an ultra rare mod.</p>
<p>Maybe Destiny could use debuff-armor missions for great rewards... Crota's End does a great job of this with the Darkness Run, as your whole team is debuffed in numerous ways, and simply making it to point B from A yields rewards.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=49453</link>
<guid>https://destiny.bungie.org/forum/index.php?id=49453</guid>
<pubDate>Wed, 17 Dec 2014 23:10:31 +0000</pubDate>
<category>Destiny</category><dc:creator>Korny</dc:creator>
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<title>update from Urk on heavy ammo bug (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Buy heavy ammo synths? Something like that...:p</p>
</blockquote><p>yeah, b/c the work around is to spend 950 glimmer on something that gets negated if you die, and forces you to wait 5 minutes before you can use it again.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=49448</link>
<guid>https://destiny.bungie.org/forum/index.php?id=49448</guid>
<pubDate>Wed, 17 Dec 2014 22:43:11 +0000</pubDate>
<category>Destiny</category><dc:creator>Schedonnardus</dc:creator>
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<title>update from Urk on heavy ammo bug (reply)</title>
<content:encoded><![CDATA[<p>Yeah... From the pre launch days I remember talk about not starting with heavy ammo. What I'm remembering might have been directed at the Crucible but it didn't seem so strange for it to apply elsewhere. There's a message here somewhere... Ignorance is bliss? Hardcore = unhappiness? Buy heavy ammo synths? Something like that...:p</p>
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<link>https://destiny.bungie.org/forum/index.php?id=49441</link>
<guid>https://destiny.bungie.org/forum/index.php?id=49441</guid>
<pubDate>Wed, 17 Dec 2014 22:05:17 +0000</pubDate>
<category>Destiny</category><dc:creator>Ragashingo</dc:creator>
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