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<title>DBO Forums - TFC CTF 2Fort</title>
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<description>Bungie.Org talks Destiny</description>
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<title>TFC CTF 2Fort (reply)</title>
<content:encoded><![CDATA[<p>Team Fortress Classic 2Fort is a ... classic.  Maybe I should play some more TF2...</p>
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<link>https://destiny.bungie.org/forum/index.php?id=49506</link>
<guid>https://destiny.bungie.org/forum/index.php?id=49506</guid>
<pubDate>Thu, 18 Dec 2014 17:11:18 +0000</pubDate>
<category>Destiny</category><dc:creator>dogcow</dc:creator>
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<title>CTF 2Fort (reply)</title>
<content:encoded><![CDATA[<p>Options? I don't need no stinking options.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=49461</link>
<guid>https://destiny.bungie.org/forum/index.php?id=49461</guid>
<pubDate>Thu, 18 Dec 2014 00:59:16 +0000</pubDate>
<category>Destiny</category><dc:creator>SonofMacPhisto</dc:creator>
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<title>They did... (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>Entirely anecdotal, I couldn't possibly count how many times I've seen this. Maybe I could count on one hand where I tried to capture to end the game and had my own team betray me to keep it going.</p>
</blockquote></blockquote><blockquote><p><br />
If it was as bad as you claim, they would have dumped CTF and just kept it slayer. </p>
<p>That never happened, therefore, the abuse of which you speak was never widespread. </p>
</blockquote><p>As soon as they broke from Halo, there was no more CTF.</p>
<p>Remember also, that in Reach they were experimenting with a lot of different objective modes. Headhunter, Invasion, Stockpile, race, hot potato.</p>
<p>Why? If I remember rightly, it was because a 4v4 CTF playlist couldn't hold a good population on it's own.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=49427</link>
<guid>https://destiny.bungie.org/forum/index.php?id=49427</guid>
<pubDate>Wed, 17 Dec 2014 20:51:08 +0000</pubDate>
<category>Destiny</category><dc:creator>RC</dc:creator>
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<title>The game is 3 months old (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>I get development realities, but whenever you make choices there is sacrifice. Plenty of games coming out today get it right and are essentially complete on release.</p>
</blockquote></blockquote><blockquote><p>Not too sure about that one Cody, at least for this year in gaming.</p>
</blockquote><p>There are three things that I blame this on:</p>
<p>-Holiday deadlines<br />
-Last Gen parity<br />
-...</p>
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<link>https://destiny.bungie.org/forum/index.php?id=49412</link>
<guid>https://destiny.bungie.org/forum/index.php?id=49412</guid>
<pubDate>Wed, 17 Dec 2014 18:54:47 +0000</pubDate>
<category>Destiny</category><dc:creator>Korny</dc:creator>
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<title>The game is 3 months old (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I get development realities, but whenever you make choices there is sacrifice. Plenty of games coming out today get it right and are essentially complete on release.</p>
</blockquote><p><br />
Not too sure about that one Cody, at least for this year in gaming</p>
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<link>https://destiny.bungie.org/forum/index.php?id=49411</link>
<guid>https://destiny.bungie.org/forum/index.php?id=49411</guid>
<pubDate>Wed, 17 Dec 2014 18:38:47 +0000</pubDate>
<category>Destiny</category><dc:creator>Spec ops Grunt</dc:creator>
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<title>The game is 3 months old (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I am pretty sure that you won't get new modes until Destiny 2, or the 'comet' DLC if it still exists. </p>
</blockquote><p>Maybe not! I know they're certainly half way there, since they have variants of their current playlists coming soon. </p>
<blockquote><p>You won't get it for free. Halo had a nice package that had a lot and you only paid for it once. </p>
</blockquote><p>I don't think DLC is going away. That's not a Bungie decision, or even an Activision decision. It's an industry decision. And so far, the customers of this industry haven't voiced any actual dissent (read: $$$) to it. If everyone keeps buying it, that's how it's going to be.</p>
<blockquote><p>If developing cross generation cost them the ability to make more multiplayer modes, then that's a serious downside and I hope Destiny 2 is PS4 / Xbox only.</p>
</blockquote><p>I would honestly be shocked if it wasn't.</p>
<blockquote><p>The moral is that yes, you can add this stuff later, but it not only LOOKS better to get it right the first time, but it IS better. Waiting to play this game till spring, even fall, of 2015 would have been totally worth it if we had more modes, an investment system that isn't in turmoil, and a better story and missions.</p>
</blockquote><p>Most of the issues that people have with Destiny seem to be those of preconception vs reality. If you're judging the game off of what's there, I think you have foundations. Maybe polish would have come with another year of development, but I don't think the foundation of the game would be very different.</p>
<p>Diversity of content is great. It's certainly better than an investment system. If Destiny never made it past the first title, I don't think it would be considered much of a success. But the first title might simply be the case Bungie is making to Activision to go ahead with a whole series. If Bungie needed to put one foot forward at some point, then the foundation of the game is probably what they focused on, with the investment system slapped on to make up for the lack of content. </p>
<p>I'm fine with that because, in the PvP scene, I think Bungie delivered a really tight product. I play the hell out of crucible, and I find it rewarding for what it is. More content would be nice, sure, but if the foundation wasn't so tight, content wouldn't matter. I, for my part, am willing to wait for more content. I can certainly understand frustration if you find the content lacking; I guess, as I don't, it's more of a moot point to me.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=49410</link>
<guid>https://destiny.bungie.org/forum/index.php?id=49410</guid>
<pubDate>Wed, 17 Dec 2014 18:02:36 +0000</pubDate>
<category>Destiny</category><dc:creator>iconicbanana</dc:creator>
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<title>The game is 3 months old (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>Halo CE had CTF, Oddball, etc zero months from release.</p>
</blockquote></blockquote><blockquote><p><br />
It also didn't have live patches and hotfixes. And CE didn't have raids, or matchmaking. It didn't have any number of bugs that come from cross platform development or massive server loads. It wasn't an online only game. It had to offer everything it was going to be, from day one, and then hand the keys over to the user.</p>
<p>Bungie didn't have to do that with Destiny. I think they probably wanted more for the crucible, but due to creeping deadlines, couldn't have them all at launch. I'm okay with that. I like it when developers bite off more than they can chew. I'm pretty sure there will be more, and I'm okay with waiting for it.</p>
</blockquote><p>I am pretty sure that you won't get new modes until Destiny 2, or the 'comet' DLC if it still exists. You won't get it for free. Halo had a nice package that had a lot and you only paid for it once. If developing cross generation cost them the ability to make more multiplayer modes, then that's a serious downside and I hope Destiny 2 is PS4 / Xbox only.</p>
<p>The moral is that yes, you can add this stuff later, but it not only LOOKS better to get it right the first time, but it IS better. Waiting to play this game till spring, even fall, of 2015 would have been totally worth it if we had more modes, an investment system that isn't in turmoil, and a better story and missions.</p>
<p>I get development realities, but whenever you make choices there is sacrifice. Plenty of games coming out today get it right and are essentially complete on release.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=49409</link>
<guid>https://destiny.bungie.org/forum/index.php?id=49409</guid>
<pubDate>Wed, 17 Dec 2014 17:58:49 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>The game is 3 months old (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Halo CE had CTF, Oddball, etc zero months from release.</p>
</blockquote><p>It also didn't have live patches and hotfixes. And CE didn't have raids, or matchmaking. It didn't have any number of bugs that come from cross platform development or massive server loads. It wasn't an online only game. It had to offer everything it was going to be, from day one, and then hand the keys over to the user.</p>
<p>Bungie didn't have to do that with Destiny. I think they probably wanted more for the crucible, but due to creeping deadlines, couldn't have them all at launch. I'm okay with that. I like it when developers bite off more than they can chew. I'm pretty sure there will be more, and I'm okay with waiting for it.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=49407</link>
<guid>https://destiny.bungie.org/forum/index.php?id=49407</guid>
<pubDate>Wed, 17 Dec 2014 17:50:50 +0000</pubDate>
<category>Destiny</category><dc:creator>iconicbanana</dc:creator>
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<title>Maths and I don&#039;t get along ;) (reply)</title>
<content:encoded><![CDATA[<blockquote><p>It would definitely add a neat twist... Or they could make it so that the flag carrier couldn't use Supers or double-jump...</p>
</blockquote><p>Do you know how cool it would be to run with the flag in one hand, and a golden gun in the other?! :-p</p>
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<link>https://destiny.bungie.org/forum/index.php?id=49402</link>
<guid>https://destiny.bungie.org/forum/index.php?id=49402</guid>
<pubDate>Wed, 17 Dec 2014 17:38:54 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>Maths and I don&#039;t get along ;) (reply)</title>
<content:encoded><![CDATA[<blockquote><p><br />
<span style="font-size:smaller;"><span style="font-size:smaller;">Hey...what if...the flag, like, <em>was</em> a sword?</span></span></p>
</blockquote><p><br />
I'd like if you could swing it like a sword, but I'd personally prefer that it was a flag. Maybe the flag you spawn with in the loading screen before a match. It'd be sweet having a one-hit kill swing like the swords. But I'd prefer if there wasn't any AoE ground slams or stuff.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=49401</link>
<guid>https://destiny.bungie.org/forum/index.php?id=49401</guid>
<pubDate>Wed, 17 Dec 2014 17:38:18 +0000</pubDate>
<category>Destiny</category><dc:creator>Chewbaccawakka</dc:creator>
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<title>The game is 3 months old (reply)</title>
<content:encoded><![CDATA[<blockquote><p>There will be more variety in PvP. Believe me. Halo had <em>years</em> to develop that variety. Vanilla Halo CE was pretty simple, too. Give it some time and you'll get more variety.</p>
</blockquote><p>Halo CE had CTF, Oddball, etc zero months from release.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=49400</link>
<guid>https://destiny.bungie.org/forum/index.php?id=49400</guid>
<pubDate>Wed, 17 Dec 2014 17:36:16 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>Maths and I don&#039;t get along ;) (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I think it would be cool if holding the flag zoomed you out to third-person, a la the swords of Crota we've wielded.</p>
</blockquote><p><span style="font-size:smaller;"><span style="font-size:smaller;">Hey...what if...the flag, like, <em>was</em> a sword?</span></span></p>
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<link>https://destiny.bungie.org/forum/index.php?id=49399</link>
<guid>https://destiny.bungie.org/forum/index.php?id=49399</guid>
<pubDate>Wed, 17 Dec 2014 17:35:03 +0000</pubDate>
<category>Destiny</category><dc:creator>iconicbanana</dc:creator>
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<title>Maths and I don&#039;t get along ;) (reply)</title>
<content:encoded><![CDATA[<p>I think it would be cool if holding the flag zoomed you out to third-person, a la the swords of Crota we've wielded.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=49397</link>
<guid>https://destiny.bungie.org/forum/index.php?id=49397</guid>
<pubDate>Wed, 17 Dec 2014 17:31:00 +0000</pubDate>
<category>Destiny</category><dc:creator>Chewbaccawakka</dc:creator>
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<title>Maths and I don&#039;t get along ;) (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Seriously though, I don't think it's a big deal. </p>
<p>I think the reason we don't see CTF in Destiny is the very short time to kill for players. </p>
</blockquote><p>Call of Duty's CTF mode is one of the most exciting gametypes that it offers, and they have touch-return and Flag-at-home scoring, which have always been annoying in a Halo game, and you'd imagine it (annoyance) would be exacerbated in a CoD... But somehow it's not...</p>
<blockquote><p>(Though, the bouncy and floaty nature of MP in Destiny plays a bit like Unreal Tournament to me, and I always really enjoyed CTF in that game. It could work, if they wanted it to.)</p>
</blockquote><p>It would definitely add a neat twist... Or they could make it so that the flag carrier couldn't use Supers or double-jump...</p>
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<link>https://destiny.bungie.org/forum/index.php?id=49394</link>
<guid>https://destiny.bungie.org/forum/index.php?id=49394</guid>
<pubDate>Wed, 17 Dec 2014 16:58:42 +0000</pubDate>
<category>Destiny</category><dc:creator>Korny</dc:creator>
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<title>I think they haven&#039;t figured out CTF yet (reply)</title>
<content:encoded><![CDATA[<blockquote><p>What difference would classes (as they are now) make on CTF if it existed? </p>
<p>They don't make any difference on control. You'd think that in Control everyone would be running around as Defender Titans, popping bubbles on every node but I see plenty of class variety. </p>
</blockquote><p>Control is still about kills, even though control points to have an impact on the score. As a result, I think you see more variety because killing opponents before they take the control point is more important that protecting the control point. In CTF it's a bit more important to protect the flag carrier which I think might skew the class choices a bit more. It might balance out though. Who knows though, it might balance out anyway.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=49393</link>
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<pubDate>Wed, 17 Dec 2014 16:56:54 +0000</pubDate>
<category>Destiny</category><dc:creator>Blackt1g3r</dc:creator>
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<title>I think they haven&#039;t figured out CTF yet (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>It seems like something that might be difficult to balance in Destiny, just due to the nature of different classes. I'd put money down that they're working on a CTF mode, and aren't happy with it yet.</p>
</blockquote></blockquote><blockquote><p><br />
Balance yes. </p>
<p>Those of us who look to Halo as a guide for CTF in an FPS come to expect certain things that Destiny does not currently have: A longer time to kill, the inclusion of vehicles, teleporters or other movement modes, and symmetrical maps.   </p>
<p>What difference would classes (as they are now) make on CTF if it existed? </p>
<p>They don't make any difference on control. You'd think that in Control everyone would be running around as Defender Titans, popping bubbles on every node but I see plenty of class variety. </p>
<p>I'm curious why you think that CTF might not work because of Warlock v Hunter v Titan etc.</p>
</blockquote><p>Bladedancer comes to mind. Because of the lack of things like vehicles, teleporters, and movement modes, bladedancers would be especially OP at crossing the map quickly. Especially on maps where vehicles aren't available, I feel like physically being able to move farther, faster, would unbalance the game. Same would go for a striker titan with super man punch. I would think that the mobility of some classes would be a larger factor in CTF than in something like control.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=49392</link>
<guid>https://destiny.bungie.org/forum/index.php?id=49392</guid>
<pubDate>Wed, 17 Dec 2014 16:55:48 +0000</pubDate>
<category>Destiny</category><dc:creator>iconicbanana</dc:creator>
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<title>I think they haven&#039;t figured out CTF yet (reply)</title>
<content:encoded><![CDATA[<blockquote><p>It seems like something that might be difficult to balance in Destiny, just due to the nature of different classes. I'd put money down that they're working on a CTF mode, and aren't happy with it yet.</p>
</blockquote><p>Balance yes. </p>
<p>Those of us who look to Halo as a guide for CTF in an FPS come to expect certain things that Destiny does not currently have: A longer time to kill, the inclusion of vehicles, teleporters or other movement modes, and symmetrical maps.   </p>
<p>What difference would classes (as they are now) make on CTF if it existed? </p>
<p>They don't make any difference on control. You'd think that in Control everyone would be running around as Defender Titans, popping bubbles on every node but I see plenty of class variety. </p>
<p>I'm curious why you think that CTF might not work because of Warlock v Hunter v Titan etc.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=49389</link>
<guid>https://destiny.bungie.org/forum/index.php?id=49389</guid>
<pubDate>Wed, 17 Dec 2014 16:41:39 +0000</pubDate>
<category>Destiny</category><dc:creator>Revenant1988</dc:creator>
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<title>I think they haven&#039;t figured out CTF yet (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Seriously though, I don't think it's a big deal. </p>
<p>I think the reason we don't see CTF in Destiny is the very short time to kill for players. </p>
<p>(Though, the bouncy and floaty nature of MP in Destiny plays a bit like Unreal Tournament to me, and I always really enjoyed CTF in that game. It could work, if they wanted it to.)</p>
</blockquote><p>It seems like something that might be difficult to balance in Destiny, just due to the nature of different classes. I'd put money down that they're working on a CTF mode, and aren't happy with it yet.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=49386</link>
<guid>https://destiny.bungie.org/forum/index.php?id=49386</guid>
<pubDate>Wed, 17 Dec 2014 16:30:18 +0000</pubDate>
<category>Destiny</category><dc:creator>iconicbanana</dc:creator>
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<title>I take it you&#039;re not into data analysis or statistics. (reply)</title>
<content:encoded><![CDATA[<p>If we <em>all</em> share our anecdoted and draw a conclusion from that, it's <em>almost</em> fair?</p>
<p>For what it's worth, that's happened to me an appreciable amount of times. It's always been a worse Grifball problem than CTF, I've found.</p>
<p>Annoyingly often in a game of CTF in Reach and 4, as soon as one team got two points, they went entirely on the defensive to just run out the clock. In Grifball, this was malicious forgoing-the-game-entirely-to-grind-spawn-kills. For me, a nuisance in CTF, and a real issue with Grifball.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=49384</link>
<guid>https://destiny.bungie.org/forum/index.php?id=49384</guid>
<pubDate>Wed, 17 Dec 2014 16:28:51 +0000</pubDate>
<category>Destiny</category><dc:creator>RaichuKFM</dc:creator>
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<title>Maths and I don&#039;t get along ;) (reply)</title>
<content:encoded><![CDATA[<p>Seriously though, I don't think it's a big deal. </p>
<p>I think the reason we don't see CTF in Destiny is the very short time to kill for players. </p>
<p>(Though, the bouncy and floaty nature of MP in Destiny plays a bit like Unreal Tournament to me, and I always really enjoyed CTF in that game. It could work, if they wanted it to.)</p>
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<link>https://destiny.bungie.org/forum/index.php?id=49383</link>
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<pubDate>Wed, 17 Dec 2014 16:27:51 +0000</pubDate>
<category>Destiny</category><dc:creator>Revenant1988</dc:creator>
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