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<title>DBO Forums - Ah, right.</title>
<link>https://destiny.bungie.org/forum/</link>
<description>Bungie.Org talks Destiny</description>
<language>en</language>
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<title>Ah, right. (reply)</title>
<content:encoded><![CDATA[<p>Intangible ≠ Non-existent.  Not sure why I made that leap.  </p>
<p>That could be cool.  They could just fade to a glowing white wire frame sort of like the Vex spires.</p>
<p>-Disciple</p>
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<link>https://destiny.bungie.org/forum/index.php?id=45537</link>
<guid>https://destiny.bungie.org/forum/index.php?id=45537</guid>
<pubDate>Fri, 21 Nov 2014 16:51:25 +0000</pubDate>
<category>Destiny</category><dc:creator>DiscipleN2k</dc:creator>
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<title>there is a lot of time invested in fully upgraded weapons (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=45526</link>
<guid>https://destiny.bungie.org/forum/index.php?id=45526</guid>
<pubDate>Fri, 21 Nov 2014 16:27:33 +0000</pubDate>
<category>Destiny</category><dc:creator>scarab</dc:creator>
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<title>and they don&#039;t need to be solid to trigger mount prompt (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=45525</link>
<guid>https://destiny.bungie.org/forum/index.php?id=45525</guid>
<pubDate>Fri, 21 Nov 2014 16:26:07 +0000</pubDate>
<category>Destiny</category><dc:creator>scarab</dc:creator>
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<title>The only downside... (reply)</title>
<content:encoded><![CDATA[<p>...no more sparrow surfing.</p>
<p>Other than that, though, it doesn't really make sense that they stick around at all.  In most cases, it seems easier and faster to summon a new sparrow than it is to get back to your old one and get back on.  And it's not like they stick around long enough to even be useful.  If you're doing anything other than hopping off to open a chest or pick up some spirit bloom before hopping back on, your ride is going to be gone before you get a chance to get back on.  They really only seem to stick around just long enough to get in the way.</p>
<p>-Disciple</p>
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<link>https://destiny.bungie.org/forum/index.php?id=45461</link>
<guid>https://destiny.bungie.org/forum/index.php?id=45461</guid>
<pubDate>Fri, 21 Nov 2014 02:33:00 +0000</pubDate>
<category>Destiny</category><dc:creator>DiscipleN2k</dc:creator>
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<title>Keep Categories, but make it like MCC&#039;s Forge item budget (reply)</title>
<content:encoded><![CDATA[<p>We'd retain the Categories (I like having stuff at least semi-sorted), but have an overall Vault cap of 60, which acts as the pool for all the categories. We could have 60 weapons stored, or 10 Armor and 50 Weapons, etc.</p>
<p>With more Exotics coming out, I'm going to need a lot more space for my Weapons, which I can happily sacrifice from my Misc category.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=45438</link>
<guid>https://destiny.bungie.org/forum/index.php?id=45438</guid>
<pubDate>Thu, 20 Nov 2014 22:25:28 +0000</pubDate>
<category>Destiny</category><dc:creator>kornman00</dc:creator>
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<title>Makes sense (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=45428</link>
<guid>https://destiny.bungie.org/forum/index.php?id=45428</guid>
<pubDate>Thu, 20 Nov 2014 21:37:21 +0000</pubDate>
<category>Destiny</category><dc:creator>scarab</dc:creator>
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<title>Or rather... (reply)</title>
<content:encoded><![CDATA[<p>The way I was reading it is basically how you describe.</p>
<p>you have a counter for Spinmetal, Spirit Bloom, Ascendant Energy/Shards, etc.....</p>
<p>Anytime you get these materials on any of your characters it goes towards a shared counter that is accessible to all of your characters.</p>
<p>Keeping the marks separate is fine. I just share weapons that I buy with those marks through the vault anyways.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=45427</link>
<guid>https://destiny.bungie.org/forum/index.php?id=45427</guid>
<pubDate>Thu, 20 Nov 2014 21:19:40 +0000</pubDate>
<category>Destiny</category><dc:creator>unoudid</dc:creator>
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<title>Dismantle twice for legondaries or exotics (reply)</title>
<content:encoded><![CDATA[<p>This could be a great solution, however I would like to still keep some blue engrams for my alts to decrypt when they initially hit 20.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=45424</link>
<guid>https://destiny.bungie.org/forum/index.php?id=45424</guid>
<pubDate>Thu, 20 Nov 2014 21:05:59 +0000</pubDate>
<category>Destiny</category><dc:creator>dogcow</dc:creator>
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<title>Is it not slow enough already? (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I can get armor material from a titan butt towel, but not from a ship.</p>
</blockquote><p><img src="http://i.imgur.com/47ztMtq.png" alt="[image]" /></p>
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<link>https://destiny.bungie.org/forum/index.php?id=45418</link>
<guid>https://destiny.bungie.org/forum/index.php?id=45418</guid>
<pubDate>Thu, 20 Nov 2014 20:30:12 +0000</pubDate>
<category>Destiny</category><dc:creator>stabbim</dc:creator>
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<title>Tower as Default location (reply)</title>
<content:encoded><![CDATA[<p>I think this makes a lot of sense. Unless my sense of Destiny's usual flow is WAY off, I'd wager that most players go to the tower more than any other individual destination, so if we're going to have a default, that would make sense. Also, it's the first place I go on any given day, to check the bounties.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=45410</link>
<guid>https://destiny.bungie.org/forum/index.php?id=45410</guid>
<pubDate>Thu, 20 Nov 2014 20:17:00 +0000</pubDate>
<category>Destiny</category><dc:creator>stabbim</dc:creator>
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<title>Removing necessity - shared inventory (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Do you guys have specific weapons per character? I bet it happens.</p>
</blockquote><p>I probably will, once I have multiple characters. Not sure yet what weapons those will be - I'll have to get a feel for how I play those other classes.</p>
<p>Right now I have two Warlock builds I tend to run, and I do switch up weapons a bit between them. My Sunsinger tends toward close-range stuff a little more.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=45408</link>
<guid>https://destiny.bungie.org/forum/index.php?id=45408</guid>
<pubDate>Thu, 20 Nov 2014 20:15:09 +0000</pubDate>
<category>Destiny</category><dc:creator>stabbim</dc:creator>
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<title>Hold Reload for Ammo Synthesis (reply)</title>
<content:encoded><![CDATA[<p>It would be great to be able to hold reload to use Ammo Synthesis when empty.</p>
<p>This wouldn't be an issue if the screens would load in a timely manner. Waiting 15 seconds in a menu that allows you to still be shot at is a huge problem.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=45404</link>
<guid>https://destiny.bungie.org/forum/index.php?id=45404</guid>
<pubDate>Thu, 20 Nov 2014 20:07:25 +0000</pubDate>
<category>Destiny</category><dc:creator>unoudid</dc:creator>
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<title>Or rather... (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Make materials--shards, spinmetal, weapons parts, sapphire wire, etc--counters like glimmer that are shared across characters, rather than items. This would free up vault space and help eliminate the character juggling and tower travelling that so many people complain about.</p>
</blockquote><p>Make glimmer a material as well, share all of them across characters, and up the maximum count. Then only marks are per-character. Which sort-of make sense since they're earned for specific accomplishments with that character. </p>
<p>I can't really think of a reason why you'd want 200 Relic Iron on your Hunter, 200 on your Warlock and 200 on your Titan. Why not just 600 shared?</p>
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<link>https://destiny.bungie.org/forum/index.php?id=45403</link>
<guid>https://destiny.bungie.org/forum/index.php?id=45403</guid>
<pubDate>Thu, 20 Nov 2014 20:06:19 +0000</pubDate>
<category>Destiny</category><dc:creator>RC</dc:creator>
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<title>Yes Please (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=45401</link>
<guid>https://destiny.bungie.org/forum/index.php?id=45401</guid>
<pubDate>Thu, 20 Nov 2014 19:48:15 +0000</pubDate>
<category>Destiny</category><dc:creator>unoudid</dc:creator>
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<title>Switching Characters (reply)</title>
<content:encoded><![CDATA[<blockquote><p>How real and tangible are the class distinctions for you?</p>
</blockquote><p>Very real. I have three completely separate characters. Each is a different race and class. I fully get making the same character three times to pretend they're just choosing to use a different aspect of the Traveler's Light, but it's not what I did. I like having different characters each with their own weapon preferences and personalities.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=45400</link>
<guid>https://destiny.bungie.org/forum/index.php?id=45400</guid>
<pubDate>Thu, 20 Nov 2014 19:44:46 +0000</pubDate>
<category>Destiny</category><dc:creator>Ragashingo</dc:creator>
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<title>I only had one until 3 weeks ago. (reply)</title>
<content:encoded><![CDATA[<p>I like the variety but the management is becoming more of a chore. Try being in a fireteam who wants to blitz all the weeklies (weeklys?) on all characters. This was my first week where I could do all 3 (my Hunter was the runt of the litter).</p>
<p>I wan't the only one who was having difficulties. Chatting with others distracts you and you forget stuff, pick up the wrong version of a weapon or forget what character has what. BNet can be slow as you often have to sign in again or it's just slow. So it doesn't always help you find that one weapon that must be in one of your alts.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=45397</link>
<guid>https://destiny.bungie.org/forum/index.php?id=45397</guid>
<pubDate>Thu, 20 Nov 2014 19:38:22 +0000</pubDate>
<category>Destiny</category><dc:creator>scarab</dc:creator>
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<title>Switching Characters (reply)</title>
<content:encoded><![CDATA[<p>Is it the ultimate cheese to switch class/character mid fight?</p>
<p>To me it's no big deal in orbit or in the Tower.</p>
<p>If you did in in combat is it any worse than changing sub-class?</p>
<p>Right now, changing character takes you out of a fire team. If your team is trying to get all Nightfalls for all characters then the current system is a mega-pain. Party chat helps you all keep together whilst everybody plays the vault mini-game.</p>
<p>I thought that more people would be against the idea of switching mid world-activity. Is anybody massively bothered by the idea?</p>
<p>Again, you <strong>can </strong>switch them so why shouldn't it be done easily?</p>
<p>How real is the class distinction to you? I see all my characters as the one person, even our spaceships are the same. I just put on different clothes that let me do different things.</p>
<p>How real and tangible are the class distinctions for you?</p>
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<link>https://destiny.bungie.org/forum/index.php?id=45394</link>
<guid>https://destiny.bungie.org/forum/index.php?id=45394</guid>
<pubDate>Thu, 20 Nov 2014 19:31:06 +0000</pubDate>
<category>Destiny</category><dc:creator>scarab</dc:creator>
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<title>Removing necessity - shared inventory (reply)</title>
<content:encoded><![CDATA[<blockquote><p>That vault accessible at all times, removes 10 pieces of gear limit. I don't think that is game breaking, but it does change things.</p>
<p>If the vault was accessible from your spaceship, then at least you wouldn't have to load up the tower and that wouldn't break the 10 pieces limit while in mission.</p>
</blockquote><p>Good compromise. That's a good point, although no activity, including the hard mode raid, requires you to have and switch between so many items.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=45392</link>
<guid>https://destiny.bungie.org/forum/index.php?id=45392</guid>
<pubDate>Thu, 20 Nov 2014 19:25:57 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>Removing necessity - shared inventory (reply)</title>
<content:encoded><![CDATA[<p>If we are talking inventory - tangible items - then they don't need to be per character. The <strong>player </strong>did the work to pick them up.</p>
<p>I could see this messing up story progression if a level 2 had access to legendary gear and all the upgrade materials.</p>
<p>But Gear and Weapons are already level restricted so does it matter if a level 2 can see spirit bloom in the shared inventory?</p>
<p>And it's all you so your level 2 self is unlikely to delete the relic iron that your level 28 needs, out of spite or whatever. </p>
<p>I can gift this stuff to my younger characters, my younger selves. So if I <strong>can </strong>do it then I might as well be able to do it easily.</p>
<p>This would make more room in the vault as it wouldn't need to hold the stuff you want to transfer. Because you would no longer need to transfer it. It would just be there, always available.</p>
<p>I'm not sure how that would work with weapons as you might use different sets of weapons to reflect your class choices. Does anyone do this? My Hunter has Last Word because the transition between Golden Gun and Last Word is more natural than between GG and any other weapon but that is the only case where I think in terms of class specific weapon sets.</p>
<p>Do you guys have specific weapons per character? I bet it happens.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=45391</link>
<guid>https://destiny.bungie.org/forum/index.php?id=45391</guid>
<pubDate>Thu, 20 Nov 2014 19:18:54 +0000</pubDate>
<category>Destiny</category><dc:creator>scarab</dc:creator>
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<title>Get Rid of Vault Categories (reply)</title>
<content:encoded><![CDATA[<p>The General section of the vault get full of materials, shaders, emblems, and even ships and sparrows and there is never enough space.</p>
<p>Weapons fill up with weapons to try out or trade between characters.</p>
<p>Armor tends to sit relatively empty because there is room to store it on character and only so much you want.</p>
<p>Get rid of the vault categories and make it one big grid. This alleviates the problem with some categories being over-utilized and others being under-utilized.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=45390</link>
<guid>https://destiny.bungie.org/forum/index.php?id=45390</guid>
<pubDate>Thu, 20 Nov 2014 19:09:40 +0000</pubDate>
<category>Destiny</category><dc:creator>digital_ronin</dc:creator>
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