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<title>DBO Forums - This Atheon bug is reproducible</title>
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<title>This Atheon bug is reproducible (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><blockquote><p>As an Architect Left or Right just depends on how you are facing them. I much prefer the Future/Past or Red/Green set ups.</p>
</blockquote></blockquote></blockquote></blockquote><blockquote><blockquote><blockquote><p><br />
As a person with common sense, an area with only one entrance uses the entrance as a reference point for the room. </p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
lol</p>
</blockquote></blockquote><blockquote><p><br />
Hey, Bungie agrees with this logic in the Conflux room. No reason it can't work anywhere else.</p>
<p>It only takes one time to learn, it serves multiple purposes, and it stops chatter clogging up and drowning out the airwaves. All of the Hard Raid Randoms that I've run with (pretty much every week it's a new set of Randoms) have called them left and right. It seems to be the official designation with the folks who run it regularly.</p>
</blockquote><p>I wasn't disagreeing at all that it's a good idea to have conventions, and to settle on one that makes sense to everyone playing.</p>
<p>I was laughing at the beginning of your sentence. I'm a person with common sense, too - and to me, the focal point of the room makes more sense as the reference point than the entrance. I'm not even saying I'm RIGHT - I'm saying your assumption that there's a single right answer here is pretty laughable. :)</p>
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<link>https://destiny.bungie.org/forum/index.php?id=44443</link>
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<pubDate>Wed, 12 Nov 2014 19:03:59 +0000</pubDate>
<category>Destiny</category><dc:creator>Claude Errera</dc:creator>
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<title>This Atheon bug is reproducible (reply)</title>
<content:encoded><![CDATA[<p>What it ultimately comes down to is that your fireteam has clear designations that work for your team.</p>
<p>I completely understand the left/right designations, but when people yell out directions in general those directions are usually relative to their orientation which doesn't work for everyone.</p>
<p>Now if only Bungie would have named them Left Minotaurs/Goblins and Right Minotaurs/Goblins</p>
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<link>https://destiny.bungie.org/forum/index.php?id=44377</link>
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<pubDate>Wed, 12 Nov 2014 15:52:21 +0000</pubDate>
<category>Destiny</category><dc:creator>unoudid</dc:creator>
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<title>This Atheon bug is reproducible (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><p>As an Architect Left or Right just depends on how you are facing them. I much prefer the Future/Past or Red/Green set ups.</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
As a person with common sense, an area with only one entrance uses the entrance as a reference point for the room. </p>
</blockquote></blockquote><blockquote><p><br />
lol</p>
</blockquote><p>just to play devil's advocate here: There is the entrance that you enter from, and the 2 vex gates, so that's 3 entrances technically. Also, the 'monster closets' that you can't enter, but the vex can, could be considered entrances as well.</p>
<p>But i get what you are saying, and agree with the left/right philosophy.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=44364</link>
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<pubDate>Wed, 12 Nov 2014 15:03:08 +0000</pubDate>
<category>Destiny</category><dc:creator>Schedonnardus</dc:creator>
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<title>Thunderdevil is what you want. It&#039;s pretty. (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=44360</link>
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<pubDate>Wed, 12 Nov 2014 14:49:04 +0000</pubDate>
<category>Destiny</category><dc:creator>SonofMacPhisto</dc:creator>
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<title>This Atheon bug is reproducible (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><p>As an Architect Left or Right just depends on how you are facing them. I much prefer the Future/Past or Red/Green set ups.</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
As a person with common sense, an area with only one entrance uses the entrance as a reference point for the room. </p>
</blockquote></blockquote><blockquote><p><br />
lol</p>
</blockquote><p>Hey, Bungie agrees with this logic in the Conflux room. No reason it can't work anywhere else.</p>
<p>It only takes one time to learn, it serves multiple purposes, and it stops chatter clogging up and drowning out the airwaves. All of the Hard Raid Randoms that I've run with (pretty much every week it's a new set of Randoms) have called them left and right. It seems to be the official designation with the folks who run it regularly.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=44349</link>
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<pubDate>Wed, 12 Nov 2014 08:06:03 +0000</pubDate>
<category>Destiny</category><dc:creator>Korny</dc:creator>
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<title>This Atheon bug is reproducible (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>As an Architect Left or Right just depends on how you are facing them. I much prefer the Future/Past or Red/Green set ups.</p>
</blockquote></blockquote><blockquote><p><br />
As a person with common sense, an area with only one entrance uses the entrance as a reference point for the room. </p>
</blockquote><p>lol</p>
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<link>https://destiny.bungie.org/forum/index.php?id=44338</link>
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<pubDate>Wed, 12 Nov 2014 05:39:36 +0000</pubDate>
<category>Destiny</category><dc:creator>Claude Errera</dc:creator>
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<title>This Atheon bug is reproducible (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><blockquote><p>One problem with that explanation is that the Minotaur and Goblins in the &quot;green&quot; timestream are clearly a more ancient form of the Vex.</p>
<p>The way I understand it, this area was once (in the past) a lush green area that (in the future) has been abandoned/forgotten/fallen into a state of desertion once we have destroyed Atheon and his Vex are no longer giving life to the place.</p>
</blockquote></blockquote></blockquote></blockquote><blockquote><blockquote><blockquote><p><br />
That's the opposite of how I've understood it, and I've been yelling past and future for weeks now, and I'm not aware that anyone has misunderstood.</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
Left. Right. No confusion at all.</p>
</blockquote></blockquote><blockquote><p><br />
lol - I love your certainty. I had a hell of a time figuring out 'left' and 'right' when we first played - I was facing the back wall, so my 'left' was someone else's 'right'. You think it's obvious that it should be in the context of 'facing Atheon' - but there's really no good reason for that. I thought it was obvious that it should be in the context of 'most of the play area'.</p>
<p>::shrug::</p>
</blockquote><p>Now you know. Left and right facing as you enter. :-p</p>
<p>I also just learned that your radar will tell you which side the went to. That works whatever way you are facing :-)</p>
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<pubDate>Wed, 12 Nov 2014 05:03:29 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>This Atheon bug is reproducible (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><p>One problem with that explanation is that the Minotaur and Goblins in the &quot;green&quot; timestream are clearly a more ancient form of the Vex.</p>
<p>The way I understand it, this area was once (in the past) a lush green area that (in the future) has been abandoned/forgotten/fallen into a state of desertion once we have destroyed Atheon and his Vex are no longer giving life to the place.</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
That's the opposite of how I've understood it, and I've been yelling past and future for weeks now, and I'm not aware that anyone has misunderstood.</p>
</blockquote></blockquote><blockquote><p><br />
Left. Right. No confusion at all.</p>
</blockquote><p>lol - I love your certainty. I had a hell of a time figuring out 'left' and 'right' when we first played - I was facing the back wall, so my 'left' was someone else's 'right'. You think it's obvious that it should be in the context of 'facing Atheon' - but there's really no good reason for that. I thought it was obvious that it should be in the context of 'most of the play area'.</p>
<p>::shrug::</p>
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<pubDate>Wed, 12 Nov 2014 04:52:59 +0000</pubDate>
<category>Destiny</category><dc:creator>Claude Errera</dc:creator>
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<title>This Atheon bug is reproducible (reply)</title>
<content:encoded><![CDATA[<p>Read my post right above yours. I've admitted I'm wrong. I'm ignorant, and worse, I've spread my ignorance. No one in the game ever pointed out that I was wrong, however, and in the last game I was usually the person who identified past or future.</p>
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<pubDate>Wed, 12 Nov 2014 01:26:05 +0000</pubDate>
<category>Destiny</category><dc:creator>Kermit</dc:creator>
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<title>This Atheon bug is reproducible (reply)</title>
<content:encoded><![CDATA[<p>As alluded to elsewhere in this thread, the clearest clue that the game provides is that the enemies in the two portals are labeled &quot;precursor&quot; (in the lush, green past) and &quot;descendant&quot; (in the brown, desolate future)</p>
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<pubDate>Wed, 12 Nov 2014 01:06:28 +0000</pubDate>
<category>Destiny</category><dc:creator>Speedracer513</dc:creator>
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<title>This Atheon bug is reproducible (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p><br />
Also, to me (as an Ecologist) left would be the past, as it is devoid of life. Right is the future, as it has become overgrown through primary and secondary plant succession.</p>
</blockquote></blockquote><blockquote><p><br />
I completely agree with this, which is why past and future always worked for me.</p>
</blockquote><p>I've only done the raid once... Does the game ever actually assign past or future to the two times? Plant growth doesn't tell us much of anything. It could be the plants had time to grow... or time to all die!</p>
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<pubDate>Wed, 12 Nov 2014 00:10:59 +0000</pubDate>
<category>Destiny</category><dc:creator>Ragashingo</dc:creator>
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<title>This Atheon bug is reproducible (reply)</title>
<content:encoded><![CDATA[<p>Doesn't &quot;Precursor&quot; and &quot;Descendant&quot; make it clear?</p>
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<link>https://destiny.bungie.org/forum/index.php?id=44314</link>
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<pubDate>Wed, 12 Nov 2014 00:07:09 +0000</pubDate>
<category>Destiny</category><dc:creator>Monochron</dc:creator>
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<title>Not enough references (reply)</title>
<content:encoded><![CDATA[<p>You could, after all, be upside-down at the entrance, completely breaking your logic!</p>
<p>:p</p>
<p>Seriously, people, except for Flawless Raiders, saying Left/Right or Future/Past or Brown/Green will, at most, only kill you once.</p>
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<pubDate>Tue, 11 Nov 2014 23:07:23 +0000</pubDate>
<category>Destiny</category><dc:creator>ZackDark</dc:creator>
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<title>Agree to Disagree (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=44306</link>
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<pubDate>Tue, 11 Nov 2014 23:04:12 +0000</pubDate>
<category>Destiny</category><dc:creator>unoudid</dc:creator>
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<title>This Atheon bug is reproducible (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><p>One problem with that explanation is that the Minotaur and Goblins in the &quot;green&quot; timestream are clearly a more ancient form of the Vex.</p>
<p>The way I understand it, this area was once (in the past) a lush green area that (in the future) has been abandoned/forgotten/fallen into a state of desertion once we have destroyed Atheon and his Vex are no longer giving life to the place.</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
That's the opposite of how I've understood it, and I've been yelling past and future for weeks now, and I'm not aware that anyone has misunderstood.</p>
</blockquote></blockquote><blockquote><p><br />
So in your mind, the Precursors are from the Future, and the Descendants are from the past?</p>
<p>No wonder you didn't like interstellar or Aliens. Your world is backwards. Give us the <em>real</em> Kermit, Bizarro Kermit!</p>
</blockquote><p>Interstellar is too many actors explaining complex concepts while acting stupidly, and that's before the attack of the sap.</p>
<p>Aliens is good, just not as good as Alien.</p>
<blockquote><p><br />
Seriously, Left, Right. Herp. Derp.</p>
</blockquote><p>Welp, I've taught some newbies the wrong thing because my understanding with in line with Sched's.  I'll either have to retrain my brain or my raiding days are over.</p>
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<pubDate>Tue, 11 Nov 2014 22:54:43 +0000</pubDate>
<category>Destiny</category><dc:creator>Kermit</dc:creator>
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<title>This Atheon bug is reproducible (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>One problem with that explanation is that the Minotaur and Goblins in the &quot;green&quot; timestream are clearly a more ancient form of the Vex.</p>
<p>The way I understand it, this area was once (in the past) a lush green area that (in the future) has been abandoned/forgotten/fallen into a state of desertion once we have destroyed Atheon and his Vex are no longer giving life to the place.</p>
</blockquote></blockquote><blockquote><p><br />
That's the opposite of how I've understood it, and I've been yelling past and future for weeks now, and I'm not aware that anyone has misunderstood.</p>
</blockquote><p>So in your mind, the Precursors are from the Future, and the Descendants are from the past?</p>
<p>No wonder you didn't like interstellar or Aliens. Your world is backwards. Give us the <em>real</em> Kermit, Bizarro Kermit!</p>
<p>Seriously, Left, Right. Herp. Derp.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=44301</link>
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<pubDate>Tue, 11 Nov 2014 22:39:02 +0000</pubDate>
<category>Destiny</category><dc:creator>Korny</dc:creator>
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<title>This Atheon bug is reproducible (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Left and Right can be relative to your current position. If you are starting at the entrance then the left is the Red portal and right is the Green portal. If you go past the portals and start looking back towards the start then left now becomes the Green portal and right becomes the Red portal.</p>
</blockquote><p>No. Once you've established the initial points, using the entrance as the reference, no matter where you stand in the room, no matter what direction you face, NO MATTER WHAT, the point on the Left when you first entered is &quot;Left Side&quot;. It doesn't magically change what it is simply because you're looking at it from another angle. That's why I said the point is now <em>named</em> &quot;Left&quot;. That is its name. The name doesn't change.</p>
<p>It also helps simplify what actions you take when exiting the portal, too.</p>
<p>If you're on Left side, you will turn left to get to the center when you exit. If you're on Right side, you will turn right to get to the center. Super simple stuff.</p>
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<pubDate>Tue, 11 Nov 2014 22:35:26 +0000</pubDate>
<category>Destiny</category><dc:creator>Korny</dc:creator>
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<title>This Atheon bug is reproducible (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>One problem with that explanation is that the Minotaur and Goblins in the &quot;green&quot; timestream are clearly a more ancient form of the Vex.</p>
<p>The way I understand it, this area was once (in the past) a lush green area that (in the future) has been abandoned/forgotten/fallen into a state of desertion once we have destroyed Atheon and his Vex are no longer giving life to the place.</p>
</blockquote></blockquote><blockquote><p><br />
That's the opposite of how I've understood it, and I've been yelling past and future for weeks now, and I'm not aware that anyone has misunderstood.</p>
</blockquote><p>Left. Right. No confusion at all.</p>
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<pubDate>Tue, 11 Nov 2014 21:40:49 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>^^^Unfriendly Giant^** (reply)</title>
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<pubDate>Tue, 11 Nov 2014 21:40:14 +0000</pubDate>
<category>Destiny</category><dc:creator>unoudid</dc:creator>
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<title>^^^Gjallarhorn^^^ (reply)</title>
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<pubDate>Tue, 11 Nov 2014 21:38:12 +0000</pubDate>
<category>Destiny</category><dc:creator>Kalamari</dc:creator>
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