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<title>DBO Forums - How the Design Team Behind &#039;Destiny&#039; Built Their Immersive..</title>
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<item>
<title>How the Design Team Behind &#039;Destiny&#039; Built Their Immersive.. (reply)</title>
<content:encoded><![CDATA[<p>I wouldn't call Destiny's world immersive. It's actually very dead and lifeless.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=41562</link>
<guid>https://destiny.bungie.org/forum/index.php?id=41562</guid>
<pubDate>Sat, 18 Oct 2014 04:26:47 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
</item>
<item>
<title>How the Design Team Behind &#039;Destiny&#039; Built Their Immersive..</title>
<content:encoded><![CDATA[<p><a href="http://www.shutterstock.com/blog/creating-the-gorgeous-worlds-in-bungies-destiny">How the Design Team Behind 'Destiny' Built Their Immersive Worlds</a></p>
<p>From <a href="https://twitter.com/cgbarrett/status/523293776526069760">@cgbarrett</a> himself.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=41557</link>
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<pubDate>Sat, 18 Oct 2014 03:00:38 +0000</pubDate>
<category>Destiny</category><dc:creator>kidtsunami</dc:creator>
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