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<title>DBO Forums - Now earwormed by &quot;Moon Patrol&quot;&#039;s music. (Get off my lawn.)</title>
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<title>Now earwormed by &quot;Moon Patrol&quot;&#039;s music. (Get off my lawn.) (reply)</title>
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<pubDate>Thu, 25 Sep 2014 17:07:21 +0000</pubDate>
<category>Destiny</category><dc:creator>Anton P. Nym (aka Steve)</dc:creator>
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<title>&#039;Light&#039; screws things up (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Still, trading them is was a sucker move man. You'll wish you had them later when it comes time to upgrade armor and weapons.</p>
</blockquote><p>Depends upon the gear; I'm two armour pieces away from having all Legendary/Exotic gear equipped, and so far none of my stuff needs Spirit Bloom.  I dismantled the one weapon that needed Relic Iron, and only The Comedian (Legendary shotgun that does Void damage, at last!) needs Spinmetal.  It's mainly Helium Threads I need, hence all those patrols of the Moon in my record.</p>
<p> -- Steve traded in 50 of those once early in the game; not a big sacrifice seeing that he needs about 300 in total (so far).</p>
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<pubDate>Thu, 25 Sep 2014 14:37:13 +0000</pubDate>
<category>Destiny</category><dc:creator>Anton P. Nym (aka Steve)</dc:creator>
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<title>&#039;Light&#039; screws things up (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>Heck, I just turned in 150 spirit blooms for some reputation. I made no special effort to farm them, I've just been picking them up when I see them during lulls in fighting.</p>
</blockquote></blockquote><blockquote><p><br />
I'm a little baffled, then. I also &quot;just pick them up when I see them during lulls in fighting&quot;, and I only have like 30 of them  (I have 30 hours of total playtime). I pick them up when I see them. :/</p>
</blockquote><p>Watch Narcogen and Blackstar's let's play Destiny videos. At the pace they play, I can totally understand him having 100+ Spirit bloom. Still, trading them is was a sucker move man. You'll wish you had them later when it comes time to upgrade armor and weapons.</p>
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<pubDate>Thu, 25 Sep 2014 02:28:33 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>&#039;Light&#039; screws things up (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Subclass skills progress with experience points even after you hit the level 20 cap.  XP accumulate in them &quot;right and down&quot;; once you've filled the top skill in a column, XP accrue to the skill immediately below it and to the top skill in the column to its right.  It's important to note that XP only accrue to the subclass equipped when the XP are earned.</p>
<p>The same goes for weapon and armour upgrades; XP gained will go to the upgrades of gear you have equipped when you gain it in the same &quot;right and down&quot; pattern.</p>
<p>All of this is in addition to the level gains before hitting 20, or the reward of a Mote of Light after hitting 20.</p>
<p>-- Steve's going by personal observation, not deep-diving the code, so he'll hold off on guesses about how the XP are split and such.</p>
</blockquote><p>Good to know. I was worried I couldn't progress in skills without loot drops. Still hope they will add more to the tree later, though.</p>
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<pubDate>Thu, 25 Sep 2014 01:26:42 +0000</pubDate>
<category>Destiny</category><dc:creator>Jabberwok</dc:creator>
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<title>&#039;Light&#039; screws things up (reply)</title>
<content:encoded><![CDATA[<blockquote><p>To be honest, I don't really understand how the skills unlock, aside from the fact that I seem to get one per level. The interface is sort of nebulous in its presentation. I assumed that I would have to level beyond 20 to unlock skills that I don't already have by that point. Maybe it's just some of them and not others?</p>
</blockquote><p>Subclass skills progress with experience points even after you hit the level 20 cap.  XP accumulate in them &quot;right and down&quot;; once you've filled the top skill in a column, XP accrue to the skill immediately below it and to the top skill in the column to its right.  It's important to note that XP only accrue to the subclass equipped when the XP are earned.</p>
<p>The same goes for weapon and armour upgrades; XP gained will go to the upgrades of gear you have equipped when you gain it in the same &quot;right and down&quot; pattern.</p>
<p>All of this is in addition to the level gains before hitting 20, or the reward of a Mote of Light after hitting 20.</p>
<p> -- Steve's going by personal observation, not deep-diving the code, so he'll hold off on guesses about how the XP are split and such.</p>
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<pubDate>Thu, 25 Sep 2014 00:54:07 +0000</pubDate>
<category>Destiny</category><dc:creator>Anton P. Nym (aka Steve)</dc:creator>
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<title>&#039;Light&#039; screws things up (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Heck, I just turned in 150 spirit blooms for some reputation. I made no special effort to farm them, I've just been picking them up when I see them during lulls in fighting.</p>
</blockquote><p>I'm a little baffled, then. I also &quot;just pick them up when I see them during lulls in fighting&quot;, and I only have like 30 of them  (I have 30 hours of total playtime). I pick them up when I see them. :/</p>
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<pubDate>Thu, 25 Sep 2014 00:31:46 +0000</pubDate>
<category>Destiny</category><dc:creator>uberfoop</dc:creator>
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<title>&#039;Light&#039; screws things up (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I'm pretty sure I'm advancing skills by just doing stuff, as opposed to gathering more Light. Given that I'm still lvl20 and have gained about 5 or 6 skills since then, I'll say I'm positive.</p>
</blockquote><p>Yes. Over level 20, the old level progression still happens, it's just that &quot;level ups&quot; are accompanied by receiving a mote of light rather than a level increase.</p>
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<pubDate>Thu, 25 Sep 2014 00:27:04 +0000</pubDate>
<category>Destiny</category><dc:creator>uberfoop</dc:creator>
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<title>&#039;Light&#039; screws things up (reply)</title>
<content:encoded><![CDATA[<p>I'm pretty sure I'm advancing skills by just doing stuff, as opposed to gathering more Light. Given that I'm still lvl20 and have gained about 5 or 6 skills since then, I'll say I'm positive.</p>
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<pubDate>Thu, 25 Sep 2014 00:07:16 +0000</pubDate>
<category>Destiny</category><dc:creator>ZackDark</dc:creator>
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<title>&#039;Light&#039; screws things up (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>I would prefer they just increase the level cap, like Borderlands or Diablo did, and put in more ability upgrades. The skill trees could stand to be more lush, anyway. And leveling could still be made challenging if there are diminishing returns on XP at higher levels.</p>
</blockquote></blockquote><blockquote><p><br />
Well, at least the subclass keeps upgrading by XP, which follows your examples. But yeah, having level dependent on gear makes me feel slightly short-changed, especially when it locks me out of stuff.</p>
</blockquote><p>To be honest, I don't really understand how the skills unlock, aside from the fact that I seem to get one per level. The interface is sort of nebulous in its presentation. I assumed that I would have to level beyond 20 to unlock skills that I don't already have by that point. Maybe it's just some of them and not others?</p>
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<pubDate>Wed, 24 Sep 2014 23:57:37 +0000</pubDate>
<category>Destiny</category><dc:creator>Jabberwok</dc:creator>
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<title>&#039;Light&#039; screws things up (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I would prefer they just increase the level cap, like Borderlands or Diablo did, and put in more ability upgrades. The skill trees could stand to be more lush, anyway. And leveling could still be made challenging if there are diminishing returns on XP at higher levels.</p>
</blockquote><p>Well, at least the subclass keeps upgrading by XP, which follows your examples. But yeah, having level dependent on gear makes me feel slightly short-changed, especially when it locks me out of stuff.</p>
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<pubDate>Wed, 24 Sep 2014 22:38:38 +0000</pubDate>
<category>Destiny</category><dc:creator>ZackDark</dc:creator>
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<title>&#039;Light&#039; screws things up (reply)</title>
<content:encoded><![CDATA[<p>My main issue is that I don't like my level being based on what gear I'm using. There is something inherently unsatisfying about it. Personally, 'loot' has always been my least favorite part of games like this, and this system makes obtaining it the only goal past the story missions.</p>
<p>I would prefer they just increase the level cap, like Borderlands or Diablo did, and put in more ability upgrades. The skill trees could stand to be more lush, anyway. And leveling could still be made challenging if there are diminishing returns on XP at higher levels.</p>
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<pubDate>Wed, 24 Sep 2014 21:53:39 +0000</pubDate>
<category>Destiny</category><dc:creator>Jabberwok</dc:creator>
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<title>&#039;Light&#039; screws things up (reply)</title>
<content:encoded><![CDATA[<blockquote><p>You are only level 20. From here on out, take a look at the gear you start finding and see how much of the resources you need. There's no way you will have enough except for specifically going out to pick them up. Unless you have 5x 16 Relic Iron just laying around.</p>
</blockquote><p>Yes, I will. It will just take me longer. One day I'll look up and it'll be there.</p>
<p>Heck, I just turned in 150 spirit blooms for some reputation. I made no special effort to farm them, I've just been picking them up when I see them during lulls in fighting.</p>
<p>That's just the same perspective I'm talking about. I think the investment system is a way of providing a framework for continued play, but the goal is still to play the game, not to receive the reward. That's the path that leads to the Loot Cave.</p>
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<pubDate>Wed, 24 Sep 2014 07:56:07 +0000</pubDate>
<category>Destiny</category><dc:creator>narcogen</dc:creator>
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<title>&#039;Light&#039; screws things up (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>-- Steve also heard that Legendary and Exotic armour can have their Light levels upgraded using Ascendant Shards, but isn't certain that's the case.</p>
</blockquote></blockquote><blockquote><p><br />
100% true, according to my own experience. Have equipped un-upgraded armor, seen my light level go down, then see it go back up above where it was before once upgraded.</p>
</blockquote><p>Just experienced it myself; upgraded my breastplate with my hoard of Shards and that took me just over the edge into Level 26.  So I guess I'm Vault-bait this weekend... if the clansfolk are interested, that is.</p>
<p> -- Steve wants to level his gear up just a tad more before going in.  His taste of the Vault last weekend (couldn't live long enough to open the door!) granted him a great appreciation for the difficulties ahead.</p>
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<pubDate>Wed, 24 Sep 2014 02:18:13 +0000</pubDate>
<category>Destiny</category><dc:creator>Anton P. Nym (aka Steve)</dc:creator>
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<title>&#039;Light&#039; screws things up (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><p>TL/DR: Cody was right, the grind sucks.</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
You're right too: you can't just play and power up as you go along normally, because the resources (Spinmetal, Helium, Spirit Bloom, and Relic Iron) are only obtainable by specifically going and gathering them from sources or chests. You can;t obtain them from kills, or missions.</p>
</blockquote></blockquote><blockquote><p><br />
Were we not supposed to be gathering these in between kills and while going on missions? They're still there during those times.</p>
</blockquote><p>The loot chests and resource nodes only spawn in 'public' areas. Many of which contain only optional encounters you can get past fairly quickly. When on a mission, you'll spend the majority of your time in a private area (especially at higher difficulties) where such resources do not spawn. So even if you're looking, you won't find anything.</p>
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<pubDate>Wed, 24 Sep 2014 02:16:59 +0000</pubDate>
<category>Destiny</category><dc:creator>RC</dc:creator>
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<title>&#039;Light&#039; screws things up (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><p>Were we not supposed to be gathering these in between kills and while going on missions? They're still there during those times.</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
You <em>can</em>, but it's not exactly fluid, since you don't accumulate a large amount of materials if you're not spending a ton of time zigzagging across huge areas of map. And if you're playing coop, it's quite possible that your party members will be frustrated by your choice to go pick flowers for 15 minutes in the middle of some otherwise exciting mission.</p>
</blockquote></blockquote><blockquote><p><br />
15 minutes?</p>
<p>I don't mean trying to farm a respawning ring of loot chests, I just mean looking for them when I pass locations and taking them if they're there. Takes a few seconds. Ditto for blooms, iron and spinmetal.</p>
<p>I don't know what a &quot;large amount&quot; is I guess, but so far the only thing I've been short of is Hadronic Essence, which I'm getting by finally deciding to dismantle stuff I was hoarding but not using-- but maybe I'll run into shortages a bit later.</p>
</blockquote><p>You are only level 20. From here on out, take a look at the gear you start finding and see how much of the resources you need. There's no way you will have enough except for specifically going out to pick them up. Unless you have 5x 16 Relic Iron just laying around.</p>
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<pubDate>Wed, 24 Sep 2014 02:15:57 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>&#039;Light&#039; screws things up (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>Were we not supposed to be gathering these in between kills and while going on missions? They're still there during those times.</p>
</blockquote></blockquote><blockquote><p><br />
You <em>can</em>, but it's not exactly fluid, since you don't accumulate a large amount of materials if you're not spending a ton of time zigzagging across huge areas of map. And if you're playing coop, it's quite possible that your party members will be frustrated by your choice to go pick flowers for 15 minutes in the middle of some otherwise exciting mission.</p>
</blockquote><p>15 minutes?</p>
<p>I don't mean trying to farm a respawning ring of loot chests, I just mean looking for them when I pass locations and taking them if they're there. Takes a few seconds. Ditto for blooms, iron and spinmetal.</p>
<p>I don't know what a &quot;large amount&quot; is I guess, but so far the only thing I've been short of is Hadronic Essence, which I'm getting by finally deciding to dismantle stuff I was hoarding but not using-- but maybe I'll run into shortages a bit later.</p>
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<pubDate>Wed, 24 Sep 2014 02:14:00 +0000</pubDate>
<category>Destiny</category><dc:creator>narcogen</dc:creator>
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<title>&#039;Light&#039; screws things up (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Were we not supposed to be gathering these in between kills and while going on missions? They're still there during those times.</p>
</blockquote><p>You <em>can</em>, but it's not exactly fluid, since you don't accumulate a large amount of materials if you're not spending a ton of time zigzagging across huge areas of map. And if you're playing coop, it's quite possible that your party members will be frustrated by your choice to go pick flowers for 15 minutes in the middle of some otherwise exciting mission.</p>
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<pubDate>Wed, 24 Sep 2014 01:46:25 +0000</pubDate>
<category>Destiny</category><dc:creator>uberfoop</dc:creator>
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<title>&#039;Light&#039; screws things up (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>TL/DR: Cody was right, the grind sucks.</p>
</blockquote></blockquote><blockquote><p><br />
You're right too: you can't just play and power up as you go along normally, because the resources (Spinmetal, Helium, Spirit Bloom, and Relic Iron) are only obtainable by specifically going and gathering them from sources or chests. You can;t obtain them from kills, or missions.</p>
</blockquote><p>Were we not supposed to be gathering these in between kills and while going on missions? They're still there during those times.</p>
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<pubDate>Wed, 24 Sep 2014 01:39:23 +0000</pubDate>
<category>Destiny</category><dc:creator>narcogen</dc:creator>
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<title>&#039;Light&#039; screws things up (reply)</title>
<content:encoded><![CDATA[<blockquote><p>TL/DR: Cody was right, the grind sucks.</p>
</blockquote><p>You're right too: you can't just play and power up as you go along normally, because the resources (Spinmetal, Helium, Spirit Bloom, and Relic Iron) are only obtainable by specifically going and gathering them from sources or chests. You can;t obtain them from kills, or missions.</p>
<p>I think the biggest problem with the light system, which you kind of eluded to, is that it makes the gear semi-permanent. If you get some better piece of gear, it has zero upgrades. So not only do you then have to spend the time to get the materials and exp to fully upgrade it, but when you equip it in order to do so you go down in level!</p>
<p>One level can be the difference between a breezy time, and a difficult time in Destiny depending on the activity.</p>
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<pubDate>Tue, 23 Sep 2014 20:18:22 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>&#039;Light&#039; screws things up (reply)</title>
<content:encoded><![CDATA[<blockquote><p>-- Steve also heard that Legendary and Exotic armour can have their Light levels upgraded using Ascendant Shards, but isn't certain that's the case.</p>
</blockquote><p>100% true, according to my own experience. Have equipped un-upgraded armor, seen my light level go down, then see it go back up above where it was before once upgraded.</p>
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<pubDate>Tue, 23 Sep 2014 13:19:04 +0000</pubDate>
<category>Destiny</category><dc:creator>SonofMacPhisto</dc:creator>
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