


<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
<title>DBO Forums - How to beat this week&#039;s strike</title>
<link>https://destiny.bungie.org/forum/</link>
<description>Bungie.Org talks Destiny</description>
<language>en</language>
<item>
<title>How to beat this week&#039;s strike (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>We should be friends and strike together. :|</p>
</blockquote></blockquote><blockquote><p><br />
Ditto. Are you PS4?</p>
</blockquote><p>Actually, I'm on XB1. Gamertag is the same as my username here. I know that doesn't help you as a PS4 user, but anyone who is on XB1 can feel free to add me (just send a message with it saying you're from DBO).</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=35218</link>
<guid>https://destiny.bungie.org/forum/index.php?id=35218</guid>
<pubDate>Thu, 11 Sep 2014 22:03:57 +0000</pubDate>
<category>Destiny</category><dc:creator>DerekT07</dc:creator>
</item>
<item>
<title>How to beat this week&#039;s strike (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>Hmm, can anyone confirm if enemies scale to number of players? I just beat this on my own with my level 22 warlock. Took me about 50 minutes, and my two deaths came by swarms of shanks whilst fighting Sepiks Prime. Didn't have any arc damage weapons either.</p>
</blockquote></blockquote><blockquote><p><br />
Either we are talking about two different strikes, or I REALLY suck. To be clear, this is on the left side of the screen when you select objectives.</p>
</blockquote><p>Yeah, the weekly heroic strike, correct?<br />
This one?<br />
<a href="http://bit.ly/1rPtBH6">http://bit.ly/1rPtBH6</a></p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=35217</link>
<guid>https://destiny.bungie.org/forum/index.php?id=35217</guid>
<pubDate>Thu, 11 Sep 2014 21:58:46 +0000</pubDate>
<category>Destiny</category><dc:creator>DerekT07</dc:creator>
</item>
<item>
<title>How to beat this week&#039;s strike (reply)</title>
<content:encoded><![CDATA[<blockquote><p>We should be friends and strike together. :|</p>
</blockquote><p>Ditto. Are you PS4?</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=35207</link>
<guid>https://destiny.bungie.org/forum/index.php?id=35207</guid>
<pubDate>Thu, 11 Sep 2014 20:14:57 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
</item>
<item>
<title>How to beat this week&#039;s strike (reply)</title>
<content:encoded><![CDATA[<p>We should be friends and strike together. :|</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=35203</link>
<guid>https://destiny.bungie.org/forum/index.php?id=35203</guid>
<pubDate>Thu, 11 Sep 2014 19:57:36 +0000</pubDate>
<category>Destiny</category><dc:creator>Funkmon</dc:creator>
</item>
<item>
<title>How to beat this week&#039;s strike (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Vanish is pretty great for relatively safe team revival runs, as well!</p>
</blockquote><p>Truf. Hunter is so OP.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=35198</link>
<guid>https://destiny.bungie.org/forum/index.php?id=35198</guid>
<pubDate>Thu, 11 Sep 2014 19:47:16 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
</item>
<item>
<title>How to beat this week&#039;s strike (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Hmm, can anyone confirm if enemies scale to number of players? I just beat this on my own with my level 22 warlock. Took me about 50 minutes, and my two deaths came by swarms of shanks whilst fighting Sepiks Prime. Didn't have any arc damage weapons either.</p>
</blockquote><p>Either we are talking about two different strikes, or I REALLY suck. To be clear, this is on the left side of the screen when you select objectives.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=35197</link>
<guid>https://destiny.bungie.org/forum/index.php?id=35197</guid>
<pubDate>Thu, 11 Sep 2014 19:45:10 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
</item>
<item>
<title>How to beat this week&#039;s strike (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I failed pretty hard the first time I tried this. I was level 22, and my partners were each level 20. I wouldn't even try it at level 22. Be more like 23/24.</p>
<p>Things to note:</p>
<p>1. You do not revive automatically, a team mate MUST revive you.<br />
2. Arc damage is more powerful ( you can take maybe 4-5 hits from a fallen before dying).</p>
<p>Things you need:</p>
<p>1. Ammo Packs for heavy / secondary<br />
2. Arc damage HMGs, Snipers, and fusion rifles.</p>
<p>If you are a titan, switching to defender is helpful since you can place a ward of dawn with blessing light around an ally's ghost to stay safe while reviving them.</p>
<p>If you are a hunter, choose blade dancer only if you have hungering blade and vanish. Otherwise you will die when using your super. </p>
<p>The toughest room is the room with the lasers. If you stay back into the cave area and take out any fallen snipers first, then the captains, it's much easier. Ideally you'll have an arc sniper or a scout rifle. You should always let the Hive and Fallen duke it out to thin them out. The Devil Walker and Sepkis Prime are about the same, but you just need to pay much more attention to the regular enemy spawns. Definitely take out the little gun on top of the devil walker. Maybe have someone dedicated to that. Arc damage HMGs work great on those bosses.</p>
</blockquote><p>Hmm, can anyone confirm if enemies scale to number of players? I just beat this on my own with my level 22 warlock. Took me about 50 minutes, and my two deaths came by swarms of shanks whilst fighting Sepiks Prime. Didn't have any arc damage weapons either.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=35191</link>
<guid>https://destiny.bungie.org/forum/index.php?id=35191</guid>
<pubDate>Thu, 11 Sep 2014 19:40:35 +0000</pubDate>
<category>Destiny</category><dc:creator>DerekT07</dc:creator>
</item>
<item>
<title>Weekly Strike??? (reply)</title>
<content:encoded><![CDATA[<p>Thanks.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=35180</link>
<guid>https://destiny.bungie.org/forum/index.php?id=35180</guid>
<pubDate>Thu, 11 Sep 2014 18:11:09 +0000</pubDate>
<category>Destiny</category><dc:creator>DEEP_NNN</dc:creator>
</item>
<item>
<title>Weekly Strike??? (reply)</title>
<content:encoded><![CDATA[<p>Unlocks at level 20. Refer here: <a href="http://destiny.bungie.org/forum/index.php?id=34821">http://destiny.bungie.org/forum/index.php?id=34821</a></p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=35149</link>
<guid>https://destiny.bungie.org/forum/index.php?id=35149</guid>
<pubDate>Thu, 11 Sep 2014 16:46:53 +0000</pubDate>
<category>Destiny</category><dc:creator>JDQuackers</dc:creator>
</item>
<item>
<title>How to beat this week&#039;s strike (reply)</title>
<content:encoded><![CDATA[<p>Vanish is pretty great for relatively safe team revival runs, as well!</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=35147</link>
<guid>https://destiny.bungie.org/forum/index.php?id=35147</guid>
<pubDate>Thu, 11 Sep 2014 16:42:37 +0000</pubDate>
<category>Destiny</category><dc:creator>urk</dc:creator>
</item>
<item>
<title>Weekly Strike??? (reply)</title>
<content:encoded><![CDATA[<p>First I heard of it.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=35145</link>
<guid>https://destiny.bungie.org/forum/index.php?id=35145</guid>
<pubDate>Thu, 11 Sep 2014 16:32:43 +0000</pubDate>
<category>Destiny</category><dc:creator>DEEP_NNN</dc:creator>
</item>
<item>
<title>Are you a Hunter? (reply)</title>
<content:encoded><![CDATA[<p>Si</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=35136</link>
<guid>https://destiny.bungie.org/forum/index.php?id=35136</guid>
<pubDate>Thu, 11 Sep 2014 16:03:45 +0000</pubDate>
<category>Destiny</category><dc:creator>CommandrCleavage</dc:creator>
</item>
<item>
<title>Slow is smooth; smooth is fast (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Yes, timing is everything and you have to judge how far you can push it. Usually the answer is, &quot;not very far at all&quot; :-)</p>
</blockquote><blockquote><p>But I am a cautious player. I haven't tried more aggressive play. I have seen players getting in the bosses' faces and they seem to do OK(ish). It would be nice if an aggressive player could chime in with their experiences of the aggressive play style.</p>
</blockquote><p>I'm not generally a very aggressive player, but when I do get in the mood to get all up in their faces, the key has been to double jump backwards as soon as my health bar goes about halfway down and keep double jumping and/or sprinting away until I am safe and recharged.  I also usually only go aggro like that when I'm about to use my super or my heavy machine gun and just unload it on anything that moves.  :-)</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=35123</link>
<guid>https://destiny.bungie.org/forum/index.php?id=35123</guid>
<pubDate>Thu, 11 Sep 2014 15:03:01 +0000</pubDate>
<category>Destiny</category><dc:creator>Speedracer513</dc:creator>
</item>
<item>
<title>Slow is smooth; smooth is fast (reply)</title>
<content:encoded><![CDATA[<blockquote><p>It would be nice if an aggressive player could chime in with their experiences of the aggressive play style.</p>
</blockquote><p>Aggressive Titan here. I die a lot.</p>
<p>To be fair, my character is still very fresh. If I had all of the stats on my armor and weapons correctly tweaked to give me more melees and supers (like I want), then I'd be more successful. But as of now, I tend to be the guy on the Strike that's constantly needing revived :)</p>
<p>Once I unlock the defender class, I think I'll try that out to see how aggressiveness holds up. I'd like to shoot for the perk that gives you temporary shields and roll with a sweet shotgun so that I can stay in close, and use my own shield as both a quick power-up and a &quot;wall&quot; in front of the enemies so that my teammates have more cover from afar.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=35116</link>
<guid>https://destiny.bungie.org/forum/index.php?id=35116</guid>
<pubDate>Thu, 11 Sep 2014 13:57:22 +0000</pubDate>
<category>Destiny</category><dc:creator>JDQuackers</dc:creator>
</item>
<item>
<title>Slow is smooth; smooth is fast (reply)</title>
<content:encoded><![CDATA[<blockquote><p>So I guess that some people would have taken ages to work out the no-hiding-in-the-entrance lesson.</p>
</blockquote><p>I never did. I just thought it was part of how the Strike worked. (So I'm a little slow on the uptake sometimes.) Halcylon actually mentioned to me -- after the third time he got run over by Fallen Captains -- that tougher baddies spawn if you try to take cover in the entrance of the boss' lair. Haven't made that mistake since.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=35113</link>
<guid>https://destiny.bungie.org/forum/index.php?id=35113</guid>
<pubDate>Thu, 11 Sep 2014 13:39:23 +0000</pubDate>
<category>Destiny</category><dc:creator>TTL Demag0gue</dc:creator>
</item>
<item>
<title>Are you a Hunter? (reply)</title>
<content:encoded><![CDATA[<p>Some of the things I said about grenades are really for damage-over-time grenades. It is a waste to throw one if the boss immediately walks away. DOH! :-)</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=35107</link>
<guid>https://destiny.bungie.org/forum/index.php?id=35107</guid>
<pubDate>Thu, 11 Sep 2014 13:17:25 +0000</pubDate>
<category>Destiny</category><dc:creator>scarab</dc:creator>
</item>
<item>
<title>Slow is smooth; smooth is fast (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Don't get sloppy or greedy; in that extra half-second of poking out of cover when you've pulled agro, a direct boss hit could down you. That costs your team several seconds of damage dealing, plus giving up position and time to revive you.</p>
</blockquote><p>Yes, timing is everything and you have to judge how far you can push it. Usually the answer is, &quot;not very far at all&quot; :-)</p>
<p>But I am a cautious player. I haven't tried more aggressive play. I have seen players getting in the bosses' faces and they seem to do OK(ish). It would be nice if an aggressive player could chime in with their experiences of the aggressive play style.</p>
<p>Damage dealt by weapons does increase as you get closer but I don't know how much extra damage is dealt at 20 feet away. Never been there for some bosses, never hung around to find out. So I don't know if it is worth getting up close.</p>
<blockquote><p>These fights are meant to take discipline and tactics, and going lone wolf will be punished. </p>
</blockquote><p>I think so. But I also like reviving people. The Strikes do go better when everybody understands the basics. OTOH it can be fun carrying new players - more of a test of my abilities and everybody is a beginner some time.</p>
<blockquote><p>One other thing: in some encounters, hanging back and picking off enemies at a distance will be severely punished. I think this is exquisite game design; that tactic is a bit too simple and obvious, so I'm glad Bungie discouraged it. If you haven't seen this, you'll know it when you do. Be brave.</p>
</blockquote><p>Hanging around in the entrance is usually punished by waves of high level enemies or other (unspecified spoiler avoiding) dangers. I don't know if saying that is a major spoiler. The worst I've done is deprive a player of the chance to die once in order to learn never to do it again :-)</p>
<p>OTOH </p>
<p>In the alpha I joined a game in progress where the players had become stuck in the entrance hall. Sepkis Prime was bombarding the entrance opening and waves of extremely high enemies were attacking from both ends of the entrance corridor.</p>
<p>I tried to help out but it was impossible. This was at the very end of the alpha and I'm sure that Bungie was experimenting with upping the enemy strengths to see how we'd fare. As an example: I would use my Titan super, smash into a group of Fallen and even the Dregs didn't die. (not an exaggeration)</p>
<p>Anyway, I managed to complete the strike by jumping like a loon until I got out of the corridor, running to cover far from the corridor and the waves of enemies running to it - then I pounded SP until he died (it didn't take long).</p>
<p>So I guess that some people would have taken ages to work out the no-hiding-in-the-entrance lesson.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=35106</link>
<guid>https://destiny.bungie.org/forum/index.php?id=35106</guid>
<pubDate>Thu, 11 Sep 2014 13:09:56 +0000</pubDate>
<category>Destiny</category><dc:creator>scarab</dc:creator>
</item>
<item>
<title>Bosses - general observations and strategies (SP?) (reply)</title>
<content:encoded><![CDATA[<p>I love my grenades &lt;3</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=35105</link>
<guid>https://destiny.bungie.org/forum/index.php?id=35105</guid>
<pubDate>Thu, 11 Sep 2014 12:35:41 +0000</pubDate>
<category>Destiny</category><dc:creator>CommandrCleavage</dc:creator>
</item>
<item>
<title>Slow is smooth; smooth is fast (reply)</title>
<content:encoded><![CDATA[<p><span style="color:#999;"><em>Not exactly spoilers, but strategy is discussed in a way that is somewhat specific.</em></span></p>
<p>Don't get sloppy or greedy; in that extra half-second of poking out of cover when you've pulled agro, a direct boss hit could down you. That costs your team several seconds of damage dealing, plus giving up position and time to revive you. These fights are meant to take discipline and tactics, and going lone wolf will be punished. </p>
<p>One other thing: in some encounters, hanging back and picking off enemies at a distance will be severely punished. I think this is exquisite game design; that tactic is a bit too simple and obvious, so I'm glad Bungie discouraged it. If you haven't seen this, you'll know it when you do. Be brave.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=35100</link>
<guid>https://destiny.bungie.org/forum/index.php?id=35100</guid>
<pubDate>Thu, 11 Sep 2014 12:02:13 +0000</pubDate>
<category>Destiny</category><dc:creator>NotTheVacuum</dc:creator>
</item>
<item>
<title>BOOM, roasted. (reply)</title>
<content:encoded><![CDATA[- No text -]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=35098</link>
<guid>https://destiny.bungie.org/forum/index.php?id=35098</guid>
<pubDate>Thu, 11 Sep 2014 11:27:04 +0000</pubDate>
<category>Destiny</category><dc:creator>NotTheVacuum</dc:creator>
</item>
</channel>
</rss>
