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<title>DBO Forums - Clan recruitment</title>
<link>https://destiny.bungie.org/forum/</link>
<description>Bungie.Org talks Destiny</description>
<language>en</language>
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<title>Clan recruitment (reply)</title>
<content:encoded><![CDATA[<p>Bringing a whole party into Crucible would let you run some experiments too.</p>
<p>E.g. Measure the differences between the classes, test the benefits of stat boosts, hell even test a build or weapon for multiplayer suitability.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=28909</link>
<guid>https://destiny.bungie.org/forum/index.php?id=28909</guid>
<pubDate>Fri, 25 Jul 2014 22:46:52 +0000</pubDate>
<category>Destiny</category><dc:creator>someotherguy</dc:creator>
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<title>That&#039;s what you get for not being a social pariah ;) (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=28706</link>
<guid>https://destiny.bungie.org/forum/index.php?id=28706</guid>
<pubDate>Fri, 25 Jul 2014 04:23:11 +0000</pubDate>
<category>Destiny</category><dc:creator>ZackDark</dc:creator>
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<title>Clan recruitment (reply)</title>
<content:encoded><![CDATA[<p>Explore should really have the limit raised to 6.  I don't see how it would hurt the experience since you've got that many people in public areas anyway.   Just let all those people be friends hanging out and goofing off.   Story and Strikes could stay at 3.   </p>
<p>Then again, I guess starting a raid will let us have some 6 player coop, but I suspect we may not have full explore capabilities during a raid.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=28689</link>
<guid>https://destiny.bungie.org/forum/index.php?id=28689</guid>
<pubDate>Fri, 25 Jul 2014 01:59:51 +0000</pubDate>
<category>Destiny</category><dc:creator>bluerunner</dc:creator>
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<title>Clan recruitment (reply)</title>
<content:encoded><![CDATA[<p>We can't even choose whatever server we're dropped in. I'm playing at this very moment with eight buddies. We split up our group into squads, are in a party chat, and tried to all go into the Exploration mode at the exact same time. And no one but our actual squadmates appeared with us. That really sucks. So much for playing with your friends or clan, even if said friends/clan are &quot;randoms&quot; in your world.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=28687</link>
<guid>https://destiny.bungie.org/forum/index.php?id=28687</guid>
<pubDate>Fri, 25 Jul 2014 01:39:15 +0000</pubDate>
<category>Destiny</category><dc:creator>Avateur</dc:creator>
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<title>Clan recruitment (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I ask you, why, then, for this big social shared world shooter with clans and alliances, are your squads maxed out at three players?</p>
</blockquote><p>Any more than that, and areas wouldn't scale well. Take 8 people in and clean up. Destiny does not add enemies as player count increases like many games do, so more players makes it easier. I'm guessing this is because in terms of networking, syncing all those AI guys would be prohibitive.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=28681</link>
<guid>https://destiny.bungie.org/forum/index.php?id=28681</guid>
<pubDate>Fri, 25 Jul 2014 01:15:12 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>This (reply)</title>
<content:encoded><![CDATA[<p>Especially with Ghosts and Golden Chests, since they're one-time-only for each Guardian, AFAIK</p>
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<link>https://destiny.bungie.org/forum/index.php?id=28679</link>
<guid>https://destiny.bungie.org/forum/index.php?id=28679</guid>
<pubDate>Fri, 25 Jul 2014 01:09:28 +0000</pubDate>
<category>Destiny</category><dc:creator>ZackDark</dc:creator>
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<title>Clan recruitment (reply)</title>
<content:encoded><![CDATA[<p>Maybe! With my limited knowledge based on what I've seen so far, I'm agreeing with Schooly. We could be dead wrong, though.</p>
<p>I ask you, why, then, for this big social shared world shooter with clans and alliances, are your squads maxed out at three players? Why can you only go into Crucible with six? Multiplayer needs some massive expansion.</p>
<p>If the three thing is the only limit for story and the world itself, okay, whatever. But I'm hoping they have some vastly expanded multiplayer options for Big Team type situations. Or maybe I have a group of 16 friends or 16 clan members on, and we want to go into Control or Slayer or whatever and throw down. It'd be great to go in with that whole group of 16, like in Halo or other shooters, and have the game randomly assign teams for us to battle. I'm hoping the final game supports this stuff. These things are far too limited for something that's supposed to be big and social and wow.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=28675</link>
<guid>https://destiny.bungie.org/forum/index.php?id=28675</guid>
<pubDate>Fri, 25 Jul 2014 00:56:41 +0000</pubDate>
<category>Destiny</category><dc:creator>Avateur</dc:creator>
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<title>More context sensitivity would help (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I don't see any reason why you'd need individual actions for:</p>
<ul>
<li>Loot here!<br />
</li><li>Passage here!<br />
</li><li>Strong enemies!<br />
</li><li>Check this out!</li></ul><p>If you're staring at an important in-game item, using the standard 'point' should just switch to:</p>
</blockquote><p>The trouble is this requires you to aim in a specific direction, which is a lot slower than just tapping a d-pad twice.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=28639</link>
<guid>https://destiny.bungie.org/forum/index.php?id=28639</guid>
<pubDate>Thu, 24 Jul 2014 21:54:42 +0000</pubDate>
<category>Destiny</category><dc:creator>kapowaz</dc:creator>
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<title>More context sensitivity would help (reply)</title>
<content:encoded><![CDATA[<p>Possible problem with pointing at loot.  IIRC loot is handled separately on each console.  That's good because it doesn't create a race to see who gets the good stuff, but bad in that what you see may not be what anyone else will see.  Pointing to spinmetal someone else has already harvested, for example, wouldn't make sense to that person's console.</p>
<p>Pointing to hostiles, drops, and landmarks however would be excellent.</p>
<p> -- Steve would like some more context sensitivity in the emotes; it's embarrassing to receive a salute and then respond with either a wave or the funky chicken.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=28637</link>
<guid>https://destiny.bungie.org/forum/index.php?id=28637</guid>
<pubDate>Thu, 24 Jul 2014 21:50:03 +0000</pubDate>
<category>Destiny</category><dc:creator>Anton P. Nym (aka Steve)</dc:creator>
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<title>More context sensitivity would help (reply)</title>
<content:encoded><![CDATA[<p>I really want point to have a general waypoint in the direction of the point, kinda like Portal 2.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=28636</link>
<guid>https://destiny.bungie.org/forum/index.php?id=28636</guid>
<pubDate>Thu, 24 Jul 2014 21:42:14 +0000</pubDate>
<category>Destiny</category><dc:creator>MrPadraig08</dc:creator>
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<title>More context sensitivity would help (reply)</title>
<content:encoded><![CDATA[<p>I don't see any reason why you'd need individual actions for:</p>
<ul>
<li>Loot here!<br />
</li><li>Passage here!<br />
</li><li>Strong enemies!<br />
</li><li>Check this out!</li></ul><p>If you're staring at an important in-game item, using the standard 'point' should just switch to:</p>
<ul>
<li><span style="color:#36f;">Player1</span> points to a <span style="color:#3cf;">Dead Ghost</span>.<br />
</li><li><span style="color:#36f;">Player1</span> points to a <span style="color:#c60;">Golden Loot Crate</span>.<br />
</li><li><span style="color:#36f;">Player1</span> points to a <span style="color:#f66;">Spinmetal Plant</span><br />
</li><li><span style="color:#36f;">Player1</span> points to <span style="color:#f00;">Raksis, Devil Archon (<em>5</em>)</span><br />
</li><li>etc...</li></ul><p>It already does this when you're pointing at another player. e.g.</p>
<ul>
<li><span style="color:#36f;">Player1</span> points to <span style="color:#36f;">Player2</span></li></ul><p>I'd love for the point function to be a quick spot function during combat (loved that in Gears and Battlefield). It'd allow randoms in Strikes to coordinate which leg to fire on the Devil Walker, for example.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=28635</link>
<guid>https://destiny.bungie.org/forum/index.php?id=28635</guid>
<pubDate>Thu, 24 Jul 2014 21:40:30 +0000</pubDate>
<category>Destiny</category><dc:creator>RC</dc:creator>
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<title>Clan recruitment (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>Recruiting for clans is not taken seriously in Destiny because clans are not taken seriously.</p>
</blockquote></blockquote><blockquote><p><br />
How do you know that? Maybe clans play a huge role in completing certain activities like the RAID.</p>
</blockquote><p>We've got precious little information about how raids work yet, but if they have very hard encounters and significantly better loot than strikes it stands to reason that you'll need an organised group to do them, and that organised group will want the rewards that go along with it. Clans would definitely come into their own there.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=28619</link>
<guid>https://destiny.bungie.org/forum/index.php?id=28619</guid>
<pubDate>Thu, 24 Jul 2014 19:57:44 +0000</pubDate>
<category>Destiny</category><dc:creator>kapowaz</dc:creator>
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<title>Clan recruitment (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Recruiting for clans is not taken seriously in Destiny because clans are not taken seriously.</p>
</blockquote><p>How do you know that? Maybe clans play a huge role in completing certain activities like the RAID.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=28578</link>
<guid>https://destiny.bungie.org/forum/index.php?id=28578</guid>
<pubDate>Thu, 24 Jul 2014 17:29:41 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>PC vs. console (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>I wonder if people will start to use combinations of emotes to begin to indicate intentions (i.e. A Wave Point Point means &quot;I'd like to recruit you&quot;)</p>
</blockquote></blockquote><blockquote><p><br />
lol - I hope not. I get the emote I'm looking for wrong close to 100% of the time (I sit when I mean to wave, dance when I mean to point) - if people start stringing them together to mean stuff, I'm going to end up insulting someone's mom totally accidentally.</p>
</blockquote><p>I know right?!  Can you imagine the embarrasment/hilarity when you bunt and the person was totally giving the sign for hit and run?  You'd probably be benched pretty quickly!</p>
<p>- CC EL OH EL</p>
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<link>https://destiny.bungie.org/forum/index.php?id=28573</link>
<guid>https://destiny.bungie.org/forum/index.php?id=28573</guid>
<pubDate>Thu, 24 Jul 2014 16:57:18 +0000</pubDate>
<category>Destiny</category><dc:creator>CaneCutter</dc:creator>
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<title>In that case, here&#039;s a sub-clan (reply)</title>
<content:encoded><![CDATA[<p><a href="http://www.bungie.net/en/Clan/Detail/146776">http://www.bungie.net/en/Clan/Detail/146776</a></p>
<p>Video coming shortly</p>
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<link>https://destiny.bungie.org/forum/index.php?id=28572</link>
<guid>https://destiny.bungie.org/forum/index.php?id=28572</guid>
<pubDate>Thu, 24 Jul 2014 16:50:18 +0000</pubDate>
<category>Destiny</category><dc:creator>MrPadraig08</dc:creator>
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<title>PC vs. console (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><p>I wonder if people will start to use combinations of emotes to begin to indicate intentions (i.e. A Wave Point Point means &quot;I'd like to recruit you&quot;)</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
lol - I hope not. I get the emote I'm looking for wrong close to 100% of the time (I sit when I mean to wave, dance when I mean to point) - if people start stringing them together to mean stuff, I'm going to end up insulting someone's mom totally accidentally.</p>
</blockquote></blockquote><blockquote><p><br />
Haha yeah, I always want point to be &quot;up&quot;</p>
</blockquote><p>This is actually one of the things I'm to mention in my Beta review. Sit is down... that makes sense, but then why isn't point up?</p>
<p>Emotes are serious business yo.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=28570</link>
<guid>https://destiny.bungie.org/forum/index.php?id=28570</guid>
<pubDate>Thu, 24 Jul 2014 16:43:03 +0000</pubDate>
<category>Destiny</category><dc:creator>INSANEdrive</dc:creator>
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<title>Have they said a group can umbrella? (reply)</title>
<content:encoded><![CDATA[<p>Yeah, pre-existing member clans could roll-up into an alliance, with DBO as the <em>governing?</em> party and organise activities etc. that way.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=28568</link>
<guid>https://destiny.bungie.org/forum/index.php?id=28568</guid>
<pubDate>Thu, 24 Jul 2014 16:22:53 +0000</pubDate>
<category>Destiny</category><dc:creator>DaDerga</dc:creator>
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<title>Have they said a group can umbrella? (reply)</title>
<content:encoded><![CDATA[<p>Oh that's cool. So we could have DBO as an umbrella then what, separate clans for different types of activity preferences?</p>
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<link>https://destiny.bungie.org/forum/index.php?id=28566</link>
<guid>https://destiny.bungie.org/forum/index.php?id=28566</guid>
<pubDate>Thu, 24 Jul 2014 16:17:27 +0000</pubDate>
<category>Destiny</category><dc:creator>someotherguy</dc:creator>
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<title>Have they said a group can umbrella? (reply)</title>
<content:encoded><![CDATA[<p><img src="http://i.imgur.com/9mZZKUQ.png" alt="[image]" /></p>
<p>Not specifically, but it appears so.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=28565</link>
<guid>https://destiny.bungie.org/forum/index.php?id=28565</guid>
<pubDate>Thu, 24 Jul 2014 16:14:31 +0000</pubDate>
<category>Destiny</category><dc:creator>DaDerga</dc:creator>
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<title>Clan recruitment (reply)</title>
<content:encoded><![CDATA[<p>Recruiting for clans is not taken seriously in Destiny because clans are not taken seriously. The only real function clans have is to be a &quot;second friends list&quot; so you have a larger pool of (trusted) people to party up with. In-game you would recruit for your clan in the same way you recruit for your friends list: play with someone, enjoy it, kick them an invite.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=28560</link>
<guid>https://destiny.bungie.org/forum/index.php?id=28560</guid>
<pubDate>Thu, 24 Jul 2014 15:50:20 +0000</pubDate>
<category>Destiny</category><dc:creator>Schooly D</dc:creator>
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