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<title>DBO Forums - Destiny Beta: Issues, suggestions, &amp; thoughts.</title>
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<description>Bungie.Org talks Destiny</description>
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<title>Destiny Beta: Issues, suggestions, &amp; thoughts. (reply)</title>
<content:encoded><![CDATA[<p>What balance is that? They basically give you the option to have unlimited sniper ammo. And I've just spent hours watching Snipe get 15+ kill streaks because of it. Crucible is highly flawed. I'll get into more later. :P</p>
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<link>https://destiny.bungie.org/forum/index.php?id=28234</link>
<guid>https://destiny.bungie.org/forum/index.php?id=28234</guid>
<pubDate>Wed, 23 Jul 2014 06:07:41 +0000</pubDate>
<category>Destiny</category><dc:creator>Avateur</dc:creator>
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<title>Planning and forethought (reply)</title>
<content:encoded><![CDATA[<blockquote><p>A LOT of the complaints I see (e.g. MP announcer voice) are simply because Destiny isn't quite what people where expecting (e.g. Halo) rather than because it's bad in itself. </p>
</blockquote><p>Personally I think the announcer might be both-- I can see how they might decide to go for a more low-key announcer and announcement style, but I think that's absolutely the wrong decision (but that's still a personal judgment call, not a universal, objective one).</p>
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<link>https://destiny.bungie.org/forum/index.php?id=28202</link>
<guid>https://destiny.bungie.org/forum/index.php?id=28202</guid>
<pubDate>Wed, 23 Jul 2014 02:34:10 +0000</pubDate>
<category>Destiny</category><dc:creator>General Vagueness</dc:creator>
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<title>Destiny Beta: Issues, suggestions, &amp; thoughts. (reply)</title>
<content:encoded><![CDATA[<p>Someone told me once, &quot;if you're going to play psychic and assume the worst, don't.&quot; Good lesson and one I forget. It'd be an improvement if we all did a better job of remembering it.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=28172</link>
<guid>https://destiny.bungie.org/forum/index.php?id=28172</guid>
<pubDate>Tue, 22 Jul 2014 23:11:36 +0000</pubDate>
<category>Destiny</category><dc:creator>Kermit</dc:creator>
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<title>Planning and forethought (reply)</title>
<content:encoded><![CDATA[<blockquote><p>If you're carrying a sniper rifle as your special roaming around outside, then get a mission that takes you indoors it's natural you'd want to swap for a shotgun. At this point you can  choose to either swap whilst outdoors and scavenge for ammo (not ideal) or you can wait for drops indoors (risky). Or, third choice: you just stick with the sniper and hope you don't end up <em>really</em> needing the shotgun inside.</p>
</blockquote><p>Option 4: buy ammo packs and use them if you really need to swap weapons.<br />
Option 5: play differently. e.g. know your exits and keep your distance.<br />
Option 6: Customise and keep your gear options open.</p>
<p>If you want to 100% optimise your efficiency for every encounter on the fly, from day 1, then Destiny simply isn't that game, sorry. Halo wasn't either - 2 weapon limit? </p>
<p>Though with a combination of:</p>
<ul>
<li>Ammo packs,<br />
</li><li>Swapping between weapons of same type with no penalty,<br />
</li><li>Weapon customisation &amp;<br />
</li><li>Class cusomisation/subclass switching.</li></ul><p>You'll still have a ton of options. <em>If</em> you prepare for it.</p>
<p>In The Devil's Lair Strike I sometimes had my special as a Fusion Rifle and brought ones with alternate damage types in reserve. Solar Fusion Rifle ripped through the Hive Wizards and Arc ripped through the Fallen Captains. Left my Void one back at the tower.</p>
<p>Weapon customisation wise, I have an uncommon Jigoku Scout Rifle with 2 different scopes: one mid-range (acog-like) and one short range (red dot-like). I switch between them depending on the range of encounter I'm dealing with. Usually by mission or map. </p>
<p>I also have an uncommon Sniper Rifle that has one long-range scope and one mid-range scope. Haven't really used that ability yet but it's there. I'm pretty sure the higher level stuff will have even more ways to customise it.</p>
<p>With the Hunter Class, I often use the 'explode and burn' grenade (forget what it's called) for most of the Strike, then switch to the 'split and seek' for Sepiks. Since that one will explode on impact, split, and then all the pieces will deal damage. Whereas the first type bounces on first impact and then usually wouldn't do any damage to Sepiks at all.</p>
<p>The 'seal subclass' option looks like you'll be able to gain a bit more overall power in exchange for losing some on-the-fly customisation but, that's a trade-off decision you'll have to make.</p>
<p>It also looks like you'll be able to switch out the sub-classes on the fly. Even if you do lose your grenade/melee/super charges, that won't be a big deal since they're time*kill based. The Hunter's Blade Dancer sub-class looks focused on close-range melee (certainly it's super is). So instead of the Golden Gun you could save your Blade-Dancer Super for those 'oh shit' up-close moments when you're inside.</p>
<p>So, I'm not exactly saying you're wrong; I'm saying I don't think you quite understand the type of game Destiny is. That's OK: I definitely didn't before I got stuck into the Alpha and I'm only starting to see more of the interesting wrinkles and depth after playing the Beta. </p>
<p>A LOT of the complaints I see (e.g. MP announcer voice) are simply because Destiny isn't quite what people where expecting (e.g. Halo) rather than because it's bad in itself. </p>
<p>Destiny still has flaws, but I don't think this is one of them :)</p>
<blockquote><p>My preference would be for you to lose maybe 2/3 of your special ammo when swapping, that way you're not changing to a completely useless weapon (until you pick up some ammo) and you're not entirely disincentivised from swapping weapon type. I think <strong>I may even have seen a weapon that had something like this as a special feature</strong>…</p>
</blockquote><p>I have both a Fusion Rifle and a Heavy Machine Gun with a perk that says 'Expect to find more ammo for this weapon.' I'm not exactly sure whether it increases the drop rate or lets you pick up more ammo from each drop. The Fusion Rifle is definitely harder to run out of ammo with than other ones. Sound familiar?</p>
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<link>https://destiny.bungie.org/forum/index.php?id=28171</link>
<guid>https://destiny.bungie.org/forum/index.php?id=28171</guid>
<pubDate>Tue, 22 Jul 2014 22:51:22 +0000</pubDate>
<category>Destiny</category><dc:creator>RC</dc:creator>
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<title>Destiny Beta: Issues, suggestions, &amp; thoughts. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Certainly is.</p>
</blockquote><p>Maybe you could speak up and let me know when you agree with something I've posted sometime! That'd be cool.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=28149</link>
<guid>https://destiny.bungie.org/forum/index.php?id=28149</guid>
<pubDate>Tue, 22 Jul 2014 21:42:17 +0000</pubDate>
<category>Destiny</category><dc:creator>kapowaz</dc:creator>
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<title>Destiny Beta: Issues, suggestions, &amp; thoughts. (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><p>It's not sarcasm, it's exasperation. It appears that I can't even post my opinion without Claude subtly implying that <em>my personal preference</em> might somehow be invalid.</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
I'm not seeing how Wu's wording implies that your opinion is somehow invalid, subtly or otherwise.</p>
<p>All I'm seeing is someone having a different experience than you and expressing that.</p>
</blockquote></blockquote><blockquote><p><br />
Maybe it's implied, maybe I'm inferring it. Claude has a track record of being contradictory to me so maybe I just can't read his responses to me without seeing them in that light. Shame if that's the case.</p>
</blockquote><p>Certainly is.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=28148</link>
<guid>https://destiny.bungie.org/forum/index.php?id=28148</guid>
<pubDate>Tue, 22 Jul 2014 21:39:37 +0000</pubDate>
<category>Destiny</category><dc:creator>Claude Errera</dc:creator>
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<title>Destiny Beta: Issues, suggestions, &amp; thoughts. (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>It's not sarcasm, it's exasperation. It appears that I can't even post my opinion without Claude subtly implying that <em>my personal preference</em> might somehow be invalid.</p>
</blockquote></blockquote><blockquote><p><br />
I'm not seeing how Wu's wording implies that your opinion is somehow invalid, subtly or otherwise.</p>
<p>All I'm seeing is someone having a different experience than you and expressing that.</p>
</blockquote><p>Maybe it's implied, maybe I'm inferring it. Claude has a track record of being contradictory to me so maybe I just can't read his responses to me without seeing them in that light. Shame if that's the case.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=28147</link>
<guid>https://destiny.bungie.org/forum/index.php?id=28147</guid>
<pubDate>Tue, 22 Jul 2014 21:38:20 +0000</pubDate>
<category>Destiny</category><dc:creator>kapowaz</dc:creator>
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<title>Destiny Beta: Issues, suggestions, &amp; thoughts. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>It's not sarcasm, it's exasperation. It appears that I can't even post my opinion without Claude subtly implying that <em>my personal preference</em> might somehow be invalid.</p>
</blockquote><p>I'm not seeing how Wu's wording implies that your opinion is somehow invalid, subtly or otherwise.</p>
<p>All I'm seeing is someone having a different experience than you and expressing that.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=28146</link>
<guid>https://destiny.bungie.org/forum/index.php?id=28146</guid>
<pubDate>Tue, 22 Jul 2014 21:35:02 +0000</pubDate>
<category>Destiny</category><dc:creator>uberfoop</dc:creator>
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<title>Destiny Beta: Issues, suggestions, &amp; thoughts. (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><p>I actually enjoy fighting without a special for however long it takes me to scavenge ammo. It's an added challenge. I don't find it annoying, I find it invigorating.</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
Good for you! I find it annoying.</p>
</blockquote></blockquote><blockquote><p><br />
Good for you! I find your post annoying. He stated his opinion, why rebut it (that's a word, right?) by stating your opinion again along with what I can only figure is sarcasm? Who are you, Cody Miller from 2008?</p>
</blockquote><p>It's not sarcasm, it's exasperation. It appears that I can't even post my opinion without Claude subtly implying that <em>my personal preference</em> might somehow be invalid.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=28145</link>
<guid>https://destiny.bungie.org/forum/index.php?id=28145</guid>
<pubDate>Tue, 22 Jul 2014 21:32:28 +0000</pubDate>
<category>Destiny</category><dc:creator>kapowaz</dc:creator>
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<title>Destiny Beta: Issues, suggestions, &amp; thoughts. (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>I actually enjoy fighting without a special for however long it takes me to scavenge ammo. It's an added challenge. I don't find it annoying, I find it invigorating.</p>
</blockquote></blockquote><blockquote><p><br />
Good for you! I find it annoying.</p>
</blockquote><p>Good for you! I find your post annoying. He stated his opinion, why rebut it (that's a word, right?) by stating your opinion again along with what I can only figure is sarcasm? Who are you, Cody Miller from 2008?</p>
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<link>https://destiny.bungie.org/forum/index.php?id=28144</link>
<guid>https://destiny.bungie.org/forum/index.php?id=28144</guid>
<pubDate>Tue, 22 Jul 2014 21:23:45 +0000</pubDate>
<category>Destiny</category><dc:creator>General Vagueness</dc:creator>
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<title>Destiny Beta: Issues, suggestions, &amp; thoughts. (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>If you're carrying a sniper rifle as your special roaming around outside, then get a mission that takes you indoors it's natural you'd want to swap for a shotgun.</p>
</blockquote></blockquote><blockquote><p><br />
&quot;What am I supposed to do with this <em>inside</em> a Covenant ship?<br />
-Romeo, explaining that he's never played Halo 1 before</p>
</blockquote><p>I've found the sniper really useful in a few places indoors, but there's also those moments when you get charged by 5 Hive Thralls and you find yourself really wishing you had something that did massive to-the-face damage…</p>
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<link>https://destiny.bungie.org/forum/index.php?id=28143</link>
<guid>https://destiny.bungie.org/forum/index.php?id=28143</guid>
<pubDate>Tue, 22 Jul 2014 21:15:23 +0000</pubDate>
<category>Destiny</category><dc:creator>kapowaz</dc:creator>
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<title>Destiny Beta: Issues, suggestions, &amp; thoughts. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I actually enjoy fighting without a special for however long it takes me to scavenge ammo. It's an added challenge. I don't find it annoying, I find it invigorating.</p>
</blockquote><p>Good for you! I find it annoying.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=28142</link>
<guid>https://destiny.bungie.org/forum/index.php?id=28142</guid>
<pubDate>Tue, 22 Jul 2014 21:14:06 +0000</pubDate>
<category>Destiny</category><dc:creator>kapowaz</dc:creator>
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<title>Destiny Beta: Issues, suggestions, &amp; thoughts. (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>It's only when you switch to a different type of gun that your ammo depletes.</p>
<p>I actually like this system. In Crucible, being able to freely swap between sniper and shotgun would simply be ridiculous. This way, you have to plan a bit and stick with it, and if you want to change you need to get the ammo drops.</p>
<p>Likewise in the story / strike modes, the system works out well I think. It creates an interesting limitation, and makes you plan a bit for the encounters you are going to face.</p>
</blockquote></blockquote><blockquote><p><br />
I don't think there's any good reason why they can't have different behaviours for Crucible as opposed to PvE combat. </p>
<p>Either way, I disagree that it's an ‘interesting’ limitation; it just encourages you to carry on with a less suitable weapon (and therefore, use it less) when changing between different environments. If you're carrying a sniper rifle as your special roaming around outside, then get a mission that takes you indoors it's natural you'd want to swap for a shotgun. At this point you can  choose to either swap whilst outdoors and scavenge for ammo (not ideal) or you can wait for drops indoors (risky). Or, third choice: you just stick with the sniper and hope you don't end up <em>really</em> needing the shotgun inside. They're all kind of annoying rather than interesting choices.</p>
<p>My preference would be for you to lose maybe 2/3 of your special ammo when swapping, that way you're not changing to a completely useless weapon (until you pick up some ammo) and you're not entirely disincentivised from swapping weapon type. I think I may even have seen a weapon that had something like this as a special feature…</p>
</blockquote><p>Though I agree that it feels like a bit of a letdown to a degree...you have the option to switch from a Sniper to a Shotgun and vice versa at any time. A marked advantage compared to the Halo days. So...gotta balance that out somehow. Would you rather NOT have that option at all?</p>
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<link>https://destiny.bungie.org/forum/index.php?id=28138</link>
<guid>https://destiny.bungie.org/forum/index.php?id=28138</guid>
<pubDate>Tue, 22 Jul 2014 21:00:31 +0000</pubDate>
<category>Destiny</category><dc:creator>EffortlessFury</dc:creator>
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<title>Destiny Beta: Issues, suggestions, &amp; thoughts. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>If you're carrying a sniper rifle as your special roaming around outside, then get a mission that takes you indoors it's natural you'd want to swap for a shotgun.</p>
</blockquote><p>&quot;What am I supposed to do with this <em>inside</em> a Covenant ship?<br />
-Romeo, explaining that he's never played Halo 1 before</p>
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<link>https://destiny.bungie.org/forum/index.php?id=28135</link>
<guid>https://destiny.bungie.org/forum/index.php?id=28135</guid>
<pubDate>Tue, 22 Jul 2014 20:54:17 +0000</pubDate>
<category>Destiny</category><dc:creator>uberfoop</dc:creator>
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<title>Destiny Beta: Issues, suggestions, &amp; thoughts. (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>It's only when you switch to a different type of gun that your ammo depletes.</p>
<p>I actually like this system. In Crucible, being able to freely swap between sniper and shotgun would simply be ridiculous. This way, you have to plan a bit and stick with it, and if you want to change you need to get the ammo drops.</p>
<p>Likewise in the story / strike modes, the system works out well I think. It creates an interesting limitation, and makes you plan a bit for the encounters you are going to face.</p>
</blockquote></blockquote><blockquote><p><br />
I don't think there's any good reason why they can't have different behaviours for Crucible as opposed to PvE combat. </p>
<p>Either way, I disagree that it's an ‘interesting’ limitation; it just encourages you to carry on with a less suitable weapon (and therefore, use it less) when changing between different environments. If you're carrying a sniper rifle as your special roaming around outside, then get a mission that takes you indoors it's natural you'd want to swap for a shotgun. At this point you can  choose to either swap whilst outdoors and scavenge for ammo (not ideal) or you can wait for drops indoors (risky). Or, third choice: you just stick with the sniper and hope you don't end up <em>really</em> needing the shotgun inside. They're all kind of annoying rather than interesting choices.</p>
<p>My preference would be for you to lose maybe 2/3 of your special ammo when swapping, that way you're not changing to a completely useless weapon (until you pick up some ammo) and you're not entirely disincentivised from swapping weapon type. I think I may even have seen a weapon that had something like this as a special feature…</p>
</blockquote><p>I actually enjoy fighting without a special for however long it takes me to scavenge ammo. It's an added challenge. I don't find it annoying, I find it invigorating.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=28133</link>
<guid>https://destiny.bungie.org/forum/index.php?id=28133</guid>
<pubDate>Tue, 22 Jul 2014 20:52:15 +0000</pubDate>
<category>Destiny</category><dc:creator>Claude Errera</dc:creator>
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<title>Destiny Beta: Issues, suggestions, &amp; thoughts. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>It's only when you switch to a different type of gun that your ammo depletes.</p>
<p>I actually like this system. In Crucible, being able to freely swap between sniper and shotgun would simply be ridiculous. This way, you have to plan a bit and stick with it, and if you want to change you need to get the ammo drops.</p>
<p>Likewise in the story / strike modes, the system works out well I think. It creates an interesting limitation, and makes you plan a bit for the encounters you are going to face.</p>
</blockquote><p>I don't think there's any good reason why they can't have different behaviours for Crucible as opposed to PvE combat. </p>
<p>Either way, I disagree that it's an ‘interesting’ limitation; it just encourages you to carry on with a less suitable weapon (and therefore, use it less) when changing between different environments. If you're carrying a sniper rifle as your special roaming around outside, then get a mission that takes you indoors it's natural you'd want to swap for a shotgun. At this point you can  choose to either swap whilst outdoors and scavenge for ammo (not ideal) or you can wait for drops indoors (risky). Or, third choice: you just stick with the sniper and hope you don't end up <em>really</em> needing the shotgun inside. They're all kind of annoying rather than interesting choices.</p>
<p>My preference would be for you to lose maybe 2/3 of your special ammo when swapping, that way you're not changing to a completely useless weapon (until you pick up some ammo) and you're not entirely disincentivised from swapping weapon type. I think I may even have seen a weapon that had something like this as a special feature…</p>
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<link>https://destiny.bungie.org/forum/index.php?id=28130</link>
<guid>https://destiny.bungie.org/forum/index.php?id=28130</guid>
<pubDate>Tue, 22 Jul 2014 20:47:42 +0000</pubDate>
<category>Destiny</category><dc:creator>kapowaz</dc:creator>
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<title>Destiny Beta: Issues, suggestions, &amp; thoughts. (reply)</title>
<content:encoded><![CDATA[<blockquote><p><br />
Also, I've felt that Secondary ammo is usually pretty plentiful. You always have Primary at your disposal, and there are a number of times when I've left piles of ammo laying on the ground behind me after a big fight just because I can't carry all of it.</p>
</blockquote><p>
This has tended to be my experience as well.  I find that often times I could use some Special ammo, but I'm rarely out of it. <br />
 </p>
<blockquote><p>Heavy ammo, however, IS a limited resource (as it should be). I feel that it generates more often when I do excessive damage against an enemy, but that may just be coincidental.</p>
</blockquote><p>I suspect this is the way it works for Engram drops as well.  Sometimes I'll wipe out whole squads of enemies and won't see anything but a little primary ammo, but there have been a several times where I'll headshot a lone enemy at range and I'll get an Engram or some heavy ammo.   Amazing feats beget amazing rewards, etc. </p>
<p>~m</p>
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<link>https://destiny.bungie.org/forum/index.php?id=28125</link>
<guid>https://destiny.bungie.org/forum/index.php?id=28125</guid>
<pubDate>Tue, 22 Jul 2014 19:54:26 +0000</pubDate>
<category>Destiny</category><dc:creator>Malagate</dc:creator>
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<title>Destiny Beta: Issues, suggestions, &amp; thoughts. (reply)</title>
<content:encoded><![CDATA[<blockquote><p><br />
First of all, your guns DO share ammo by type. You can swap a fusion rifle for another fusion rifle without losing ammo for example. It's only when you switch to a different type of gun that your ammo depletes.</p>
</blockquote><p>Ah, I thought I noticed this, but I never bothered to check it out.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=28122</link>
<guid>https://destiny.bungie.org/forum/index.php?id=28122</guid>
<pubDate>Tue, 22 Jul 2014 19:21:40 +0000</pubDate>
<category>Destiny</category><dc:creator>someotherguy</dc:creator>
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<title>Destiny Beta: Issues, suggestions, &amp; thoughts. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>First of all, your guns DO share ammo by type. You can swap a fusion rifle for another fusion rifle without losing ammo for example. It's only when you switch to a different type of gun that your ammo depletes.</p>
<p>I actually like this system. In Crucible, being able to freely swap between sniper and shotgun would simply be ridiculous. This way, you have to plan a bit and stick with it, and if you want to change you need to get the ammo drops.</p>
<p>Likewise in the story / strike modes, the system works out well I think. It creates an interesting limitation, and makes you plan a bit for the encounters you are going to face. Being able to access all weapons at once would create a game Destiny isn;t really designed to be. Games with full arsenals are balanced around that, and they are fast, brutal, and have tons of different types of enemies all the time (Doom, Serious Sam, etc). </p>
<p>You also always have ammo packs.</p>
</blockquote><p>Yeah, I wasn't sure about the mechanic at first, but it seems to work out really well in practice.</p>
<p>Also, I've felt that Secondary ammo is usually pretty plentiful. You always have Primary at your disposal, and there are a number of times when I've left piles of ammo laying on the ground behind me after a big fight just because I can't carry all of it.</p>
<p>Heavy ammo, however, IS a limited resource (as it should be). I feel that it generates more often when I do excessive damage against an enemy, but that may just be coincidental.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=28120</link>
<guid>https://destiny.bungie.org/forum/index.php?id=28120</guid>
<pubDate>Tue, 22 Jul 2014 19:09:39 +0000</pubDate>
<category>Destiny</category><dc:creator>Beorn</dc:creator>
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<title>Destiny Beta: Issues, suggestions, &amp; thoughts. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>- Special/heavy weapon ammo needs to carry over when you switch weapons, or at the very least each one needs its own independent supply just like regular weapons. Let's say I found a shotgun in the first area of the game in that first treasure chest and I'm fully stocked up on ammo. I then find a sniper rifle later on and then switch to that since it's more suitable for open outdoors environments. Of course, it has no ammo so I fill it up with green ammo boxes. At the very least, each class of weapon (shotgun, fusion rifle, sniper rifle, machine gun, or rocket launcher) needs their own separate pools of ammo), kind of like how Perfect Dark had SMG, rifle, pistol, revolver, and shotgun ammo, and each weapon in those classes that you have on hand shares your stock of ammo of the appropriate type.</p>
</blockquote><p>First of all, your guns DO share ammo by type. You can swap a fusion rifle for another fusion rifle without losing ammo for example. It's only when you switch to a different type of gun that your ammo depletes.</p>
<p>I actually like this system. In Crucible, being able to freely swap between sniper and shotgun would simply be ridiculous. This way, you have to plan a bit and stick with it, and if you want to change you need to get the ammo drops.</p>
<p>Likewise in the story / strike modes, the system works out well I think. It creates an interesting limitation, and makes you plan a bit for the encounters you are going to face. Being able to access all weapons at once would create a game Destiny isn;t really designed to be. Games with full arsenals are balanced around that, and they are fast, brutal, and have tons of different types of enemies all the time (Doom, Serious Sam, etc). </p>
<p>You also always have ammo packs.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=28116</link>
<guid>https://destiny.bungie.org/forum/index.php?id=28116</guid>
<pubDate>Tue, 22 Jul 2014 18:19:46 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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