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<title>DBO Forums - So what you&#039;re saying is...large-scale Public Events/Raids?</title>
<link>https://destiny.bungie.org/forum/</link>
<description>Bungie.Org talks Destiny</description>
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<title>So what you&#039;re saying is...large-scale Public Events/Raids? (reply)</title>
<content:encoded><![CDATA[<p>Having sensed much cross pollination with Mass Effect and Bungie/Halo, here's hoping.  There's synergy in Halo, but it's more the role you and your teammates chose (like manning laser on Uplift Preserve while two others grab the 'hog), and less a sense of emergent discovery (like a Siren and Commando duo in Borderlands 2 or different squad combinations in Mass Effect).</p>
<p>I guess I'm asking for synergies to be less obvious, and require experimentation to discover.  Halos were more self evident.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=19700</link>
<guid>https://destiny.bungie.org/forum/index.php?id=19700</guid>
<pubDate>Mon, 03 Feb 2014 21:15:58 +0000</pubDate>
<category>Destiny</category><dc:creator>SonofMacPhisto</dc:creator>
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<title>I expect there to be gambling mini-games (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Or at least some luck-based game, like Poker.</p>
<p>I've heard Red Dead Redemption has some form or another of mini-games like these. Anyone that played it cares to comment on how it works for multiplayer?</p>
</blockquote><p>I really enjoyed that in Borderlands 2.</p>
<p>Here's hoping that there's lots of reasons to run around and explore the city, too.  Destiny parkour, perhaps?</p>
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<link>https://destiny.bungie.org/forum/index.php?id=19697</link>
<guid>https://destiny.bungie.org/forum/index.php?id=19697</guid>
<pubDate>Mon, 03 Feb 2014 16:42:11 +0000</pubDate>
<category>Destiny</category><dc:creator>SonofMacPhisto</dc:creator>
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<title>I expect there to be gambling mini-games (reply)</title>
<content:encoded><![CDATA[<p>Or at least some luck-based game, like Poker.</p>
<p>I've heard Red Dead Redemption has some form or another of mini-games like these. Anyone that played it cares to comment on how it works for multiplayer?</p>
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<link>https://destiny.bungie.org/forum/index.php?id=19687</link>
<guid>https://destiny.bungie.org/forum/index.php?id=19687</guid>
<pubDate>Mon, 03 Feb 2014 03:41:41 +0000</pubDate>
<category>Destiny</category><dc:creator>ZackDark</dc:creator>
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<title>DBOTV THREAD HIJACK: What activities could Destiny include? (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Nice thread, Xenos. It would be a shame if somebody... STOLE IT.</p>
</blockquote><p>I will have my revenge!</p>
<p>I would be surprised if there wasn't some variant on Race. It seems like with such an expansive world it would be a waste if there wasn't a mode to race your friends across the hills of Old Russia, or through the Streets of Swampy Chicago.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=19686</link>
<guid>https://destiny.bungie.org/forum/index.php?id=19686</guid>
<pubDate>Sun, 02 Feb 2014 23:05:55 +0000</pubDate>
<category>Destiny</category><dc:creator>Xenos</dc:creator>
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<title>DBOTV THREAD HIJACK: What activities could Destiny include? (reply)</title>
<content:encoded><![CDATA[<p>Nice thread, Xenos. It would be a shame if somebody... STOLE IT.</p>
<p>Let's expand the subject:</p>
<p>-------<br />
<strong>Destiny supposedly has &quot;an activity for every mood.&quot; What kind of activities do you think that includes?</strong></p>
<p><strong>What kind of Halo gametypes would you expect?</strong><br />
Campaign and Competitive multiplayer variants, obviously, but does that include Race? Infection? Forge? Theater? Something like Grifball?</p>
<p><strong>How could these game modes be presented as in-universe activities in Destiny?</strong><br />
Should they be portrayed that way at all?</p>
<p>This is a subject I'll discuss with my dboTV guests on Tuesday, but I'd love to pull some quotes from the forum as well. The responses to last week's Friendly Fire thread were very helpful in that regard and gave us some great points to consider.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=19685</link>
<guid>https://destiny.bungie.org/forum/index.php?id=19685</guid>
<pubDate>Sun, 02 Feb 2014 22:13:11 +0000</pubDate>
<category>Destiny</category><dc:creator>ncsuDuncan</dc:creator>
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<title>So what you&#039;re saying is...large-scale Public Events/Raids? (reply)</title>
<content:encoded><![CDATA[<blockquote><p>It should also support flow amongst the team. Like last night, Husker and I were running together.  Husker hit an enemy with Reave, I hit an enemy with melee, threw him back and then Husker popped him with Throw a half a heart beat later.</p>
<p>Glorious.</p>
</blockquote><p>One of my favorite aspects of ME3.  Bungie has previously said that the classes are designed to dovetail, I just hope that's carried out all the way down to specific power/ability combos between classes.  </p>
<p>It'll be great fun tweaking builds to maximize those synergies. </p>
<p>~m</p>
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<link>https://destiny.bungie.org/forum/index.php?id=19678</link>
<guid>https://destiny.bungie.org/forum/index.php?id=19678</guid>
<pubDate>Sun, 02 Feb 2014 16:28:28 +0000</pubDate>
<category>Destiny</category><dc:creator>Malagate</dc:creator>
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<title>So what you&#039;re saying is...large-scale Public Events/Raids? (reply)</title>
<content:encoded><![CDATA[<p>It should also support flow amongst the team. Like last night, Husker and I were running together.  Husker hit an enemy with Reave, I hit an enemy with melee, threw him back and then Husker popped him with Throw a half a heart beat later.</p>
<p>Glorious.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=19670</link>
<guid>https://destiny.bungie.org/forum/index.php?id=19670</guid>
<pubDate>Sat, 01 Feb 2014 18:53:34 +0000</pubDate>
<category>Destiny</category><dc:creator>SonofMacPhisto</dc:creator>
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<title>So what you&#039;re saying is...large-scale Public Events/Raids? (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I think so, as long as there is a real sense of purpose.  No cluttered chaos, plz.</p>
</blockquote><p>I agree.  I'd really like to see multiple fire teams (2-3) coordinate over longer missions, and not necessarily your typical smash-and-grab.  I'd love to see stealth-oriented missions, where infiltration without being detected is key.  Or cases where the only way through is to use one fire team to draw away the opposition momentarily so the odds can be evened. </p>
<p>Or escort/caravan missions, things of that nature.  Scenarios that require more finesse than firepower.  I want the challenge not only to be in leveraging the max DPS possible, but in how the job gets done.  It's all about taking a small, agile force and pitting it against overwhelming odds, right?  Well, flashy space magic and big guns are all well and good, but I want guerilla tactics and well-executed planning to factor in just as much as having the most dakka, especially when it gets toward late-game. </p>
<p>~m</p>
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<link>https://destiny.bungie.org/forum/index.php?id=19667</link>
<guid>https://destiny.bungie.org/forum/index.php?id=19667</guid>
<pubDate>Sat, 01 Feb 2014 18:00:15 +0000</pubDate>
<category>Destiny</category><dc:creator>Malagate</dc:creator>
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<title>So what you&#039;re saying is...large-scale Public Events/Raids? (reply)</title>
<content:encoded><![CDATA[<p>I think so, as long as there is a real sense of purpose.  No cluttered chaos, plz.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=19620</link>
<guid>https://destiny.bungie.org/forum/index.php?id=19620</guid>
<pubDate>Fri, 31 Jan 2014 04:51:32 +0000</pubDate>
<category>Destiny</category><dc:creator>SonofMacPhisto</dc:creator>
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<title>So what you&#039;re saying is...large-scale Public Events/Raids? (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=19618</link>
<guid>https://destiny.bungie.org/forum/index.php?id=19618</guid>
<pubDate>Thu, 30 Jan 2014 23:15:44 +0000</pubDate>
<category>Destiny</category><dc:creator>Malagate</dc:creator>
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<title>Destiny Competitive Game Modes? (reply)</title>
<content:encoded><![CDATA[<p>I'm not a big PvP guy, so I'm looking for a reason to play at all. To me that would be some way that the multiplayer relates to the fictional world. It being fun is a necessity, too, of course, but is there something for me whose skills are average at best? Can I be useful when playing with friends who are much better than me?</p>
<p>I'm already imagining a lot about my guardian and his personality. The word Booyah! will never leave his lips. He needs a reason to be in the arena.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=19617</link>
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<pubDate>Thu, 30 Jan 2014 22:03:14 +0000</pubDate>
<category>Destiny</category><dc:creator>Kermit</dc:creator>
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<title>Destiny Competitive Game Modes? (reply)</title>
<content:encoded><![CDATA[<p>Ace Combat: Assault Horizon's &quot;Capital Conquest&quot; was something I think the general gaming public really missed.</p>
<p>It's essentially conquest (capture the middle area, be able to attack the enemy base), but the sight of two teams of eight planes (with various mixes of bombers, fighers, and multi-roles) screaming at each other right from the get go then mixing it up to epic musics was something real special.</p>
<p>I, for one, loved skimming the ground at max speed bombing things, while the fighters raged above me.</p>
<p>Not sure how this would translate into Destiny - I guess just, huge spaces, fast gameplay, and a sense of shared purpose with your teammates, where everyone has a role to play.  Just the act of getting where you need to go should be fun - none of this lumbering, Spartan, plodding I felt so often in Halo.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=19616</link>
<guid>https://destiny.bungie.org/forum/index.php?id=19616</guid>
<pubDate>Thu, 30 Jan 2014 21:25:25 +0000</pubDate>
<category>Destiny</category><dc:creator>SonofMacPhisto</dc:creator>
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<title>Destiny Competitive Game Modes? (reply)</title>
<content:encoded><![CDATA[<p>LOL.  Stupid phone.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=19615</link>
<guid>https://destiny.bungie.org/forum/index.php?id=19615</guid>
<pubDate>Thu, 30 Jan 2014 18:02:14 +0000</pubDate>
<category>Destiny</category><dc:creator>bluerunner</dc:creator>
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<title>AO Rating Confirmed (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=19611</link>
<guid>https://destiny.bungie.org/forum/index.php?id=19611</guid>
<pubDate>Thu, 30 Jan 2014 16:28:47 +0000</pubDate>
<category>Destiny</category><dc:creator>MrPadraig08</dc:creator>
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<title>Destiny Competitive Game Modes? (reply)</title>
<content:encoded><![CDATA[<p>Customizable vehicles are definitely confirmed, most recently by Tyson green (I think) in the latest podcast and somewhere before that too.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=19610</link>
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<pubDate>Thu, 30 Jan 2014 16:25:57 +0000</pubDate>
<category>Destiny</category><dc:creator>GrimBrother IV</dc:creator>
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<title>Destiny Competitive Game Modes? (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Maybe have a pubic area you stop in</p>
</blockquote><p><br />
<img src="http://replygif.net/i/101.gif" alt="[image]" /></p>
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<link>https://destiny.bungie.org/forum/index.php?id=19609</link>
<guid>https://destiny.bungie.org/forum/index.php?id=19609</guid>
<pubDate>Thu, 30 Jan 2014 16:15:13 +0000</pubDate>
<category>Destiny</category><dc:creator>CaneCutter</dc:creator>
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<title>If destiny focusses on tradition, I&#039;ll be disappointed (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Yeah I was kind of hoping for a response like this, if nothing else just to see if anyone does feel that way. I do feel this way to a certain degree, but I can understand why they aren't going that direction from what we've seen. I do hope there are some twists and evolutions in multiplayer that we don't expect at all and that it doesn't just feel like a variation on competitive Halo.</p>
</blockquote><p>Yea, this is a drum that I've been beating for a while.  It appears that bungie is shooting for some kind of traditional MP with a metagame on top.  Admittedly, the idea of balancing a competitive MP with the level of content is a pretty huge undertaking.  Still, I think with the jump to a new series there's a space to explore something different.  I think hewing close to the Halo formula builds these expectations about emulating the things that made Halo special (Symmetric combat, crazy physics interactions, tight balance etc) instead of what will make Destiny interesting (Thoughtful builds, interesting team compositions, etc).</p>
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<link>https://destiny.bungie.org/forum/index.php?id=19608</link>
<guid>https://destiny.bungie.org/forum/index.php?id=19608</guid>
<pubDate>Thu, 30 Jan 2014 13:52:37 +0000</pubDate>
<category>Destiny</category><dc:creator>electricpirate</dc:creator>
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<title>If destiny focusses on tradition, I&#039;ll be disappointed (reply)</title>
<content:encoded><![CDATA[<p>Yeah I was kind of hoping for a response like this, if nothing else just to see if anyone does feel that way. I do feel this way to a certain degree, but I can understand why they aren't going that direction from what we've seen. I do hope there are some twists and evolutions in multiplayer that we don't expect at all and that it doesn't just feel like a variation on competitive Halo.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=19605</link>
<guid>https://destiny.bungie.org/forum/index.php?id=19605</guid>
<pubDate>Thu, 30 Jan 2014 05:20:22 +0000</pubDate>
<category>Destiny</category><dc:creator>Xenos</dc:creator>
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<title>If destiny focusses on tradition, I&#039;ll be disappointed (reply)</title>
<content:encoded><![CDATA[<p>I don't *want* traditional competitive multiplayer modes.  I don't *want* to go off into some walled garden where I rehash the battles I fought in Halo, but with more varied systemic complexity and weapons.  I want destiny to be about the challenge of organizing and playing with people in a context with more meaning.  </p>
<p>While I don't necessarily want a  single battle in destiny to cost over <a href="http://www.theverge.com/2014/1/29/5356498/eve-online-battle-sees-200000-dollars-worth-of-spaceships-destroyed">200,000 dollars</a> I do want something more than it just a bit of currency in some metagame.  </p>
<p>I want the entire context of PVP in Destiny to be unmoored from the expectations of Halo.  I want battles to be over things in the world that are more than a rank number.  I want PVP to have more meaning in Destiny's social systems.  </p>
<p>Unfortunately, the hints Bungie has dropped lead me to believe the PVP is going to follow the traditional path.  I'd love to be proved wrong, but the information we have so far points the other way.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=19601</link>
<guid>https://destiny.bungie.org/forum/index.php?id=19601</guid>
<pubDate>Thu, 30 Jan 2014 04:53:21 +0000</pubDate>
<category>Destiny</category><dc:creator>electricpirate</dc:creator>
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<title>Destiny Competitive Game Modes? (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I don't know if they've said anything, but I would love to customize my sparrow.</p>
</blockquote><p>I thought that was confirmed somewhere.  </p>
<p>I'd love to see the return of invasion, or something like it.  </p>
<p>But I most want to see what new gametypes they'll come up with.  I loved all the variety in gametypes we saw in Reach; I miss Headhunter and all the objective variants. </p>
<p>~m</p>
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<link>https://destiny.bungie.org/forum/index.php?id=19588</link>
<guid>https://destiny.bungie.org/forum/index.php?id=19588</guid>
<pubDate>Thu, 30 Jan 2014 01:41:44 +0000</pubDate>
<category>Destiny</category><dc:creator>Malagate</dc:creator>
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