DBO Forums - Plasma Pistol thoughts https://destiny.bungie.org/forum/ Bungie.Org talks Destiny en Plasma Pistol thoughts (reply)

Remember in Combat Evolved when you got hit with plasma fire it would slow down your movements? I'd like to see that return in exchange for the EMP.

Agreed!

I don't see the sandbox being unbalanced by having the PP and Shock Rifle both have stun.

The Disruptor and Shock Grenades do too, FWIW, not to mention the instant jack from the Grappleshot and the bounce back from the Repulsor.

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https://destiny.bungie.org/forum/index.php?id=177062 https://destiny.bungie.org/forum/index.php?id=177062 Tue, 30 Nov 2021 19:11:26 +0000 GamingZackDark
?*SP?*? (reply)

I finally used the special Sniper. It’s wild. Ten round magazine, low zoom, high rate of fire.

I really wish we could just set a mode with all the unique variants. I want to see them all and really get a feel for them.

My greatest problem with the sniper is that I try to zoom it. And you only need to zoom the sniper like 10% of the time.

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https://destiny.bungie.org/forum/index.php?id=177060 https://destiny.bungie.org/forum/index.php?id=177060 Tue, 30 Nov 2021 18:09:43 +0000 GamingMacAddictXIV
Plasma Pistol thoughts (reply)

While it has lost the EMP effect, I have found its tracking much more aggressive now. I love it. It was probably a balancing thing, but I think losing EMP came first.


I wonder if they played with giving it the slight stun effect against players it used to have. Seems like it could have been a neat reason to use it. The charged shot is the only thing it’s good for now—its normal fire is useless.

Remember in Combat Evolved when you got hit with plasma fire it would slow down your movements? I'd like to see that return in exchange for the EMP.

Or just bring back the EMP.

I don't see the sandbox being unbalanced by having the PP and Shock Rifle both have stun.

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https://destiny.bungie.org/forum/index.php?id=177059 https://destiny.bungie.org/forum/index.php?id=177059 Tue, 30 Nov 2021 17:08:41 +0000 GamingRevenant1988
?*SP?*? (reply)

I finally used the special Sniper. It’s wild. Ten round magazine, low zoom, high rate of fire.

I really wish we could just set a mode with all the unique variants. I want to see them all and really get a feel for them.


It's better than that. Did you notice the size of the reticle? NO scope head shots. Easy.

I actually didn’t notice that, but now that you’ve pointed it out, it makes sense.

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https://destiny.bungie.org/forum/index.php?id=177056 https://destiny.bungie.org/forum/index.php?id=177056 Tue, 30 Nov 2021 05:47:57 +0000 GamingcheapLEY
?*SP?*? (reply)

I finally used the special Sniper. It’s wild. Ten round magazine, low zoom, high rate of fire.

I really wish we could just set a mode with all the unique variants. I want to see them all and really get a feel for them.

It's better than that. Did you notice the size of the reticle? NO scope head shots. Easy.

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https://destiny.bungie.org/forum/index.php?id=177055 https://destiny.bungie.org/forum/index.php?id=177055 Tue, 30 Nov 2021 05:28:02 +0000 GamingINSANEdrive
?*SP?*? (reply) I finally used the special Sniper. It’s wild. Ten round magazine, low zoom, high rate of fire.

I really wish we could just set a mode with all the unique variants. I want to see them all and really get a feel for them.

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https://destiny.bungie.org/forum/index.php?id=177053 https://destiny.bungie.org/forum/index.php?id=177053 Tue, 30 Nov 2021 05:20:30 +0000 GamingcheapLEY
Plasma Pistol thoughts (reply)

While it has lost the EMP effect, I have found its tracking much more aggressive now. I love it. It was probably a balancing thing, but I think losing EMP came first.

I wonder if they played with giving it the slight stun effect against players it used to have. Seems like it could have been a neat reason to use it. The charged shot is the only thing it’s good for now—its normal fire is useless.

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https://destiny.bungie.org/forum/index.php?id=177052 https://destiny.bungie.org/forum/index.php?id=177052 Tue, 30 Nov 2021 05:16:31 +0000 GamingcheapLEY
Plasma Pistol thoughts (reply) While it has lost the EMP effect, I have found its tracking much more aggressive now. I love it. It was probably a balancing thing, but I think losing EMP came first.

Fiesta was a really good choice for this first event. I don't think I'd ever get used to these weapons were it not for the randomness of Fiesta.

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https://destiny.bungie.org/forum/index.php?id=177024 https://destiny.bungie.org/forum/index.php?id=177024 Mon, 29 Nov 2021 22:17:33 +0000 GamingZackDark
Update: Pre-Lauch Halo:Infinite Weapon Thoughts (reply)

Shock damage does this now, I know, but this is frankly one of the most jarring changes that needs rectifying somehow. It's been a thing since Halo 2, and for it to not be there is... it hurts, for lack of a better word.

Just for clarity, it has been a thing since Halo 3, not since Halo 2.

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https://destiny.bungie.org/forum/index.php?id=177016 https://destiny.bungie.org/forum/index.php?id=177016 Mon, 29 Nov 2021 21:02:01 +0000 GamingEffortlessFury
?*SP?*? (reply)

If these weapons do actually play out in PvP, we'll see 360 no scopes with this thing. It's... interesting.


Oh god, not the Jackals again

Hah!... you're honestly not far off.

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https://destiny.bungie.org/forum/index.php?id=177011 https://destiny.bungie.org/forum/index.php?id=177011 Mon, 29 Nov 2021 03:34:49 +0000 GamingINSANEdrive
?*SP?*? (reply)

If these weapons do actually play out in PvP, we'll see 360 no scopes with this thing. It's... interesting.

Oh god, not the Jackals again

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https://destiny.bungie.org/forum/index.php?id=177010 https://destiny.bungie.org/forum/index.php?id=177010 Mon, 29 Nov 2021 02:42:58 +0000 GamingZackDark
?*SP?*? (reply)

I knew the campaign had those variants, but didn’t know they could show up yet. It’s neat! I unit saw the Duelist Sword and the Rushdown Hammer, both of which are cool.

The Map does seem to effect what types of weapons spawn.

I might need to play on a BTB map to see what the Sniper variant is.

If these weapons do actually play out in PvP, we'll see 360 no scopes with this thing. It's... interesting.

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https://destiny.bungie.org/forum/index.php?id=177009 https://destiny.bungie.org/forum/index.php?id=177009 Mon, 29 Nov 2021 00:58:00 +0000 GamingINSANEdrive
Update: Pre-Lauch Halo:Infinite Weapon Thoughts (reply) I knew the campaign had those variants, but didn’t know they could show up yet. It’s neat! I unit saw the Duelist Sword and the Rushdown Hammer, both of which are cool. I might need to play on a BTB map to see what the Sniper variant is.

Edit: Messed around some more. The Backdraft Cindershot is ridiculous. Also the rapid fire pulse carbine shreds. I didn’t realize there were variants of normal weapons.

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https://destiny.bungie.org/forum/index.php?id=177008 https://destiny.bungie.org/forum/index.php?id=177008 Mon, 29 Nov 2021 00:41:51 +0000 GamingcheapLEY
Update: Pre-Lauch Halo:Infinite Weapon Thoughts (reply) I see you cheapLEY! FYI, you're on the internet, so you're wrong and I'm right. Sorry. Dems da rulz. NO back-cees. Furthermore, this isn't ever true for me, as I'm not actually here. You see I'm just a figment of your imagination. That's right, I'M NOT THE CRAZY ONE! YOU ARE!

In other words, the base Pulse Carbine still is, as it has been, hot garbage. Get Rekt, LOL. Thanks for coming to my TED Talk. ;D

---

So I've played "just a few" more games of Halo:Infinite, and so I've grown in certain appreciation of things. Furthermore, I've been playing around with controller settings, and that's helped a lot with some of the weapons. I'm still working on it, big thing right now is finding out what weapon has what zoom factor, as while some do show how much zoom is being shown, some don't. Makes personal tuning of weapon feel a bit touchy as a result.

Again, Destiny/Bungie has spoiled me here.

So here is what I said before, and an updated take.

Bulldog - This dog eats its own shit. If I see you with this, I can probably kick your ass with my own fists, before you can even down my shield. Then again, maybe that's the brilliance of it. Can't shotgun camp if the shotgun doesn't one or two tap.

This dog knows a trick that I've since learned; It's an auto-firing Rapid/Adaptive fire frame. (Side Note: You know you have played too much Destiny when you use Destiny terms for other games!) Thus, much like in Destiny, if you surprise someone with it, or use it for clean up, it does what it needs to do.

And yes, it can APPARENTLY two tap, but you have to be so close that if you don't have full shields, you might get a punch in the face that will make the shot gunning irrelevant. Not a fan, but get the trade off I guess. You can two tap with your fists as well so... ¯\_(ツ)_/¯.

Stalker and Shock Rifle - Every time I pick this thing up, it just feels shit to use. I can't even critique its property, because I don't really know. It just feels awful to me. Only reason to pick up a shock rifle is if you need to stop a vehicle at range.

My use of these two was helped SIGNIFICANTLY by playing around with controller settings. Still not there yet, and aesthetically I have some words with the "DMR" Stalker, but all in all my criticisms have been largely fixed by playing around with controller settings.

Cindershot - This Power weapon has this odd grayness to it, that I don't know how to word. Something is missing.

This thing is very alien, so good job! It's very hybrid grenade/rocket launcher, and my biggest criticism is that even though it's a heavy I don't really know where the area of effect in its damage is happening. I don't know what "type" of projectile it is supposed to be, but it needs some ground/impact detail to show that "something big happens here" instead of just... Jubilee VFX.

Plasma Pistol - Doesn't stop vehicles anymore.

Shock damage does this now, I know, but this is frankly one of the most jarring changes that needs rectifying somehow. It's been a thing since Halo 2, and for it to not be there is... it hurts, for lack of a better word.

How many folks here have seen someone try to zap you with a charged Plasma Bolt, only to watch their horror as you keep on coming their way? I got mixed emotions man.

---

One more thing. It MAY be considered a spoiler by some of y'all who are REEEEEEEally touchy about anything the might even slightly touch the single player experience. So there you are, that's the warning. But really... naaa.

Did you note I mentioned "base Pulse Carbine" above? That's because in Halo:Infinite there are variants of weapons. You may have seen this if you have watched any single player previews. Did you know YOU CAN TEST OUT THESE WEAPONS RIGHT NOW!!! (Don't expect this to be patched per how you're able to get your hands on these, but you never know.)

Some of them feel SOOOOOOOOOOOOOOOO good to use. Some of them are BROKEN AF. Some of them are just cool! Even the Pulse Carbine feels suddenly worth using.

Go to Custom Games > Mode Editor > Mode and select with-in the 343 Options Fiesta:Slayer (it's on the second page). Now Mode Editor again > Sandbox and turn on "Weapon Racks/Placements" and "Power Weapon Pads".

That's it! It's random but from those pads you can get your hands on the "upgraded" kit. And wow, it's something. Have fun!

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https://destiny.bungie.org/forum/index.php?id=177004 https://destiny.bungie.org/forum/index.php?id=177004 Sun, 28 Nov 2021 18:55:51 +0000 GamingINSANEdrive
Saw this coming. (reply)

I mean, they had a posting for a position for this specific purpose. ...

They still do.

... The entire system is designed around trying to drive continual engagement and to get you to spend money. The irony is that the system is so aggressive that it might actually lessen engagement and spending. I can't believe for a second that no one in 343i who knew about this saw this coming.

I'd say that is an accurate assumption.

Between this...

and the in-retrospect "vibe I get from this which should start at 11:25 and ends at 12:25...

I'm getting a vibe that some bean counter overrided wiser choices. Maybe I'm getting too much out of it, but, well here it is. Call it as one will.

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https://destiny.bungie.org/forum/index.php?id=176995 https://destiny.bungie.org/forum/index.php?id=176995 Thu, 25 Nov 2021 02:29:07 +0000 GamingINSANEdrive
Not quite (reply)

The cosmetics actually materially affect the “gameplay”. It’s the reason you aren’t just assigned a red or blue color, and why the outline exists to differentiate enemies from teammates. An outline which is quite obviously less clear than Red vs Blue is.

Actually, I've found the new outline helps out a lot, since it's a highlight, as opposed to the muted colors we had lately. I did change enemy outlines to yellow, though, so that might be even more pronounced.

As such, the cosmetics are barely visible until I get into the death cam.

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https://destiny.bungie.org/forum/index.php?id=176994 https://destiny.bungie.org/forum/index.php?id=176994 Wed, 24 Nov 2021 23:39:33 +0000 GamingZackDark
Not quite (reply) The cosmetics actually materially affect the “gameplay”. It’s the reason you aren’t just assigned a red or blue color, and why the outline exists to differentiate enemies from teammates. An outline which is quite obviously less clear than Red vs Blue is.

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https://destiny.bungie.org/forum/index.php?id=176993 https://destiny.bungie.org/forum/index.php?id=176993 Wed, 24 Nov 2021 20:34:57 +0000 GamingCody Miller
Not quite (reply) I mean, they had a posting for a position for this specific purpose. The entire system is designed around trying to drive continual engagement and to get you to spend money. The irony is that the system is so aggressive that it might actually lessen engagement and spending. I can't believe for a second that no one in 343i who knew about this saw this coming.

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https://destiny.bungie.org/forum/index.php?id=176992 https://destiny.bungie.org/forum/index.php?id=176992 Wed, 24 Nov 2021 20:14:44 +0000 GamingEffortlessFury
Yeah, this is a major problem. (reply) Hard to say if you have to pay as the skin isn't available yet, but outside of being a capstone reward or some other means of acquisition they've yet to use, yeah it'll be paid.

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https://destiny.bungie.org/forum/index.php?id=176991 https://destiny.bungie.org/forum/index.php?id=176991 Wed, 24 Nov 2021 20:08:45 +0000 GamingEffortlessFury
Shaders (reply)

So, apparently I have to pay to use the same colors on the armor this event unlocks as I do on the default armor?

Event color:
[image]

Free default armor color:
[image]

This whole armor core thing is unnecessarily confusing.

It really is quite stunning isn't it. In short, each "ARMOR CORE" is its own thing, where you need to unlock that cores "stuff". That way, 343 can always have something "fresh" for the player to chase. On the upside though, once you have the "stuff" (such as the armor color), you can use it as much as you want on that core, so that's a plus I suppose.

I, like you, do also clearly enjoy unlocking things I've already unlocked, but not really. Because it's a different armor core. SEE, you can see it's different because the name is different! HORRAY!

Silly.

kill me /s lol lol *cry*

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https://destiny.bungie.org/forum/index.php?id=176984 https://destiny.bungie.org/forum/index.php?id=176984 Wed, 24 Nov 2021 16:29:59 +0000 GamingINSANEdrive