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<title>DBO Forums - Well Obviously.</title>
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<title>Well Obviously. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I hesitate to weigh in here, because, to be honest, I don’t care enough to respond point by point.  </p>
<p>I’ll just say my experience with blade barrage in normal play is the complete opposite of yours.  It’s totally possible to dodge, you can absolutely kill hunters while they are popping that super, and it’s just generally not that annoying.  It’s definitely far below Nova Warp, Spectral Blades, Tether, and Fist of Panic in how bullshit it feels to be killed by.</p>
</blockquote><p>Of course you can dodge the Blade Barrage, obviously.</p>
<p><span style="color:#fff;">If you use Blink right as the blades separate.<br />
On the other side of the map.<br />
in Destiny <em>1</em>. </span></p>
<p>And listen, I know that half second passes quickly. It's easy to get the timing confused. You can kill them immediately after they toss their Supers. It's how most of them die; right after auto-tracking at least three other players scattered across the cosmos. You'd better pray to whatever non-existent deity up there that you kill 'em <strong><em>before</em></strong> the activate their Super. But you can. (not that it matters because they instantly respawn and just use it anyway, Mayhem or not)</p>
<p>But the only possible way for anyone to kill an <em>active</em> Blade Barrage during its spinning animation is either: </p>
<ul>
<li>A)A perfectly timed AoH Nova Bomb(you'll die anyway)<br />
</li><li>B)A Blade Barrage of your own(you'll die anyway)<br />
</li><li>C)Nova Warp if they're close enough to the ground(you'll die unless you're behind them)</li></ul><p><br />
No other way. Ever.</p>
<p>Not auto rifles, not rocket launchers, not Queenbreaker's(good luck getting a headshot), sure as hell not with <em>other supers</em>--not even everyone's precious Thunderlord and Savior. You <em>might</em> be able to get them with a ThunderTrack(sure.), but the timing would literally be <strong>meteoric</strong>. </p>
<p>You show me someone killing a Blade Barrager <strong>mid-</strong>Blade Barrage with any method other than the three listed or the ThunderTrack super(or kicking them from your fireteam) and I will livestream Mixer my deletion of the only 10 Legendary weapons I use, the only Raid weapon I ever received--and just because they're high level--my Telesto, Sunshot and Riskrunner. </p>
<p>By next Xursday.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=159453</link>
<guid>https://destiny.bungie.org/forum/index.php?id=159453</guid>
<pubDate>Tue, 25 Dec 2018 07:48:19 +0000</pubDate>
<category>Destiny</category><dc:creator>Morpheus</dc:creator>
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<title>Far below is a stretch at best. (reply)</title>
<content:encoded><![CDATA[<p>Outside of Mayhem the interactions feel that much worse. Because instead of having to wait 10 seconds out of spawn or whatever to pop super again because I got killed by what was, for all the feedback I receive, a wiff in Mayhem, that might have been during a regular match. Getting knocked out of my super while in the air and around a corner as they cast may be a networking concern, but it feels <strong><em>completely terrible</em></strong> in a way that I’ve never felt from a Tether or Fist of Havoc. And I mean all the way back to launch-and-earlier D1 on FoH casts.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=159412</link>
<guid>https://destiny.bungie.org/forum/index.php?id=159412</guid>
<pubDate>Mon, 24 Dec 2018 03:28:03 +0000</pubDate>
<category>Destiny</category><dc:creator>Harmanimus</dc:creator>
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<title>Far below is a stretch at best. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>There are a lot of situations I’ve been killed by Blade Barrage in this batch of Mayhem that are infinitely more annoying than anytime I have been killed by FoH or Tether in the whole of Destiny. It can be countered. But it definitely has some behaviors that are poorly telegraphed and it feels like the damage reduction during cast is extreme for how much they move during cast.</p>
</blockquote><p>I’m talking about in normal play, and discount what anything feels like in Mayhem, because that entire mode is about as fun as punching myself in the dick.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=159410</link>
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<pubDate>Sun, 23 Dec 2018 22:49:02 +0000</pubDate>
<category>Destiny</category><dc:creator>cheapLEY</dc:creator>
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<title>Far below is a stretch at best. (reply)</title>
<content:encoded><![CDATA[<p>There are a lot of situations I’ve been killed by Blade Barrage in this batch of Mayhem that are infinitely more annoying than anytime I have been killed by FoH or Tether in the whole of Destiny. It can be countered. But it definitely has some behaviors that are poorly telegraphed and it feels like the damage reduction during cast is extreme for how much they move during cast.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=159409</link>
<guid>https://destiny.bungie.org/forum/index.php?id=159409</guid>
<pubDate>Sun, 23 Dec 2018 22:43:31 +0000</pubDate>
<category>Destiny</category><dc:creator>Harmanimus</dc:creator>
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<title>Heh...okay. (reply)</title>
<content:encoded><![CDATA[<p>I hesitate to weigh in here, because, to be honest, I don’t care enough to respond point by point.  </p>
<p>I’ll just say my experience with blade barrage in normal play is the complete opposite of yours.  It’s totally possible to dodge, you can absolutely kill hunters while they are popping that super, and it’s just generally not that annoying.  It’s definitely far below Nova Warp, Spectral Blades, Tether, and Fist of Panic in how bullshit it feels to be killed by.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=159405</link>
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<pubDate>Sun, 23 Dec 2018 13:54:01 +0000</pubDate>
<category>Destiny</category><dc:creator>cheapLEY</dc:creator>
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<title>The smallest of nitpicks (reply)</title>
<content:encoded><![CDATA[<blockquote><p>True, I'm 100% with you on that--I hate Titans! I've been complaining to get Fist of Panic outright removed since Destiny 1. Bungie of course made it stronger, then added a Superman supertracking portable version of it(nice job, guys).</p>
</blockquote><p>It doesn't track. At all. You get to steer while flying, though.</p>
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<pubDate>Sun, 23 Dec 2018 12:53:23 +0000</pubDate>
<category>Destiny</category><dc:creator>ZackDark</dc:creator>
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<title>Heh...okay. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Lol. I'm not going to go too deep down the trail of &quot;it actually takes skill&quot; but I will say that it behaves exactly like many of the other supers. </p>
</blockquote><p>Um.....</p>
<blockquote><p><br />
Where did you get the impression that it should take a certain number of blades to get a kill? </p>
</blockquote><p>Because it takes a certain number of Dawnblades to get a kill. Because it takes a certain number of Bladedancer hits to kill. Because it takes a certain number of Hammers to kill! A certain number of shots to kill a tethered enemy--unless the Shadowshot hits dead on, but the reticle has to be red for that. A certain number of Arc blade hits, Shield hits, something!! A Super is supposed to make a job easier, not <em>do it for you</em>. If something can track that relentlessly, has a rate of fire faster than <em>most shotguns</em>, and live real-time error correction, they should not kill in one single blade. And they damn sure aren't <strong>supposed</strong> to kill in <strong><em><span class="underline">ZERO BLADES</span></em></strong>. Running around corners or jumping high in the air well ahead of time, and blades that hit the dirt <em>STILL</em> kill you?</p>
<blockquote><p>A titan's roaming fist of havoc can kill many enemies without using more than half the super. </p>
</blockquote><p>True, I'm 100% with you on that--I hate Titans! I've been complaining to get Fist of Panic outright removed since Destiny 1. Bungie of course made it stronger, then added a Superman supertracking portable version of it(nice job, guys). But if nothing else...it still  has to recharge after it's finished.</p>
<blockquote><p>The explosion of a nova bomb has after effect explosions that kill people that may not have been in the area. </p>
</blockquote><p>If they use Attunement of Hunger. And if the opponent has no shield. And if it lasts long enough for them to walk through it. Or if it lasts long enough for them to get killed by it. But under all that...it still has to charge.</p>
<blockquote><p>Hell, I've been hit by a titan shield that bounced off of someone else and hit me. </p>
</blockquote><p>Unfortunately, as bullshit as it is, that's by design. That's why they call it the Captain America super. It bounces off walls, ceilings and players like that damn Sonic Spinball. That narrow little staircase area in Pacifica? Eight wall bounces before finding me. <em>8</em>.</p>
<blockquote><p>If you think that titan aimed at me, you're kidding yourself.  </p>
</blockquote><p>Oh, he didn't. I know he didn't. You didn't give him a chance. You didn't give <em>any</em> of them a chance. The only people who had a half second to aim and/or fire were the two people who literally just spawned behind you. Segueing into...</p>
<blockquote><p>With the tether super you start the animation and can then move your perspective for the few seconds it takes to charge up and actually fire. You say I didn't know they were there. <strong>I did</strong>. Like a gunslinger who charges up before going around the corner, I started the animation when I saw their ping, and then turned around by the time I released it. </p>
</blockquote><p><a href="https://file.io/CT1ac5">Here.</a> </p>
<p>That street alleyway is <em>very</em> shady, and usually hinders visibility. That's why snipers camp(ed) there during Trials. Going through every single frame, I saw no muzzle flash, no visible body, no gamertag or health bar. The only thing I saw when you twirled your reticle/screen in a small circle as you fired up your animation(<em>after</em> you turned, by the way) was a number of damage points that was quickly covered up by a list of the people you killed. I thought to myself &quot;That doesn't make any sense--even if one person couldn't be seen, two people had to be, right?&quot; After combing through the frames a couple more times, I finally figured it out. </p>
<p>'The only people who were aiming at you were the two who literally just spawned behind you.'</p>
<p>No. <span class="underline">One.</span></p>
<p>The second person was <em>directly underneath you. <span class="underline"><strong>CONE.</strong></span></em></p>
<p>But hey, screw it. I'll go ahead and give you the benefit of the doubt. I don't know what was going through your mind, I only have the action and the reaction, so I don't know. So you knew where they were. Fine. </p>
<p>But if that second throw right there isn't enough to convince you of the Blade Barrage's field of view, then the third one--four seconds later--is the straight up holy testimonial. Search in that folder for frame 410(interestingly close enough to my birthday!) You may or may not have meant to, but you <em>soared</em> over him. And at frame four one zero, when those blades were first released, he was so far underneath that he was <em>behind</em> you. </p>
<p><strong>That.</strong></p>
<p><strong>Is.</strong></p>
<p><strong>Full.</strong></p>
<p><strong>Blown.</strong></p>
<p><strong>Three.</strong></p>
<p><strong>Six.</strong></p>
<p><strong>Ty.<br />
</strong></p>
<p>The only <a href="https://1drv.ms/v/s!Ah0RNA2Mc5x_iNJKo4uglrdAYJOFaA"><em>cone</em></a> needed is a big plastic one around a Gunslinger's neck.</p>
<p><br />
(It took two games tonight alone since I started typing to get this perfect example. <em>Two</em>.)</p>
<blockquote><p>Yeah, the tracking is strong, but the third person perspective makes it a bit tricky.  </p>
</blockquote><p>You're damn right, it's tricky:</p>
<ul>
<li>Blade Barrage going around a corner,<br />
</li><li>Blade Barrage going through walls,<br />
</li><li>Blade Barrage going around <em>two</em> corners,<br />
</li><li>Indiscriminate instant killing,<br />
</li><li>Universally stops all Supers(even the freaking Nova Warp) instantaneously,<br />
</li><li>Explosions outclassing Rocket Launchers,<br />
</li><li>Aiming in nearly all directions,<br />
</li><li>Varying incendiary fuses,<br />
</li><li>Damage phase at any time, whether animated or not,<br />
</li><li>Full invincibility during throws,<br />
</li><li><strong>Spawn camping</strong> with Blade Barrage,<br />
</li><li>Instant use whenever, wherever, at all times...</li></ul><p>Yeah.</p>
<p>A Gunslinger can perform all kinds of tricks with this Super. And that's <em>without</em> a <em><strong><span style="font-size:large;">six-shot golden gun</span></strong></em>.</p>
<blockquote><p>This particular piece of armor in this particular play mode is a bit wonky, but the actual behavior of the super in normal circumstances is fairly in line with the lethality/utility of other supers. The piece that's broken is its ability to chain indefinitely in this one unique mode.</p>
</blockquote><p>And as for this paragraph, that's only because Mayhem is up right now; Destiny 2's most popular playlist and the fastest way to get Essence of Dawning. How many days will it be before a thread shows up on r/DestinyTheGame with the perfect Exotic armor/weapon combo to replicate this exact crap in Competitive Valor? How many <strong><em>hours!?</em></strong></p>
<p>No.</p>
<p><em>No.</em></p>
<p>No, no, no, no...</p>
<p>POST EDIT:Oh, and for the record, not that that was <em>entirely</em> your fault, but after watching that clip 42 times, I couldn't help but notice something. <em>All seven of your kills from that one spree were off of the <span class="underline">same three people</span>.</em></p>
<p>Ladies and gentlemen, the creators of Halo.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=159402</link>
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<pubDate>Sun, 23 Dec 2018 09:04:58 +0000</pubDate>
<category>Destiny</category><dc:creator>Morpheus</dc:creator>
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<title>I took Korny&#039;s Advice: I need a shower (reply)</title>
<content:encoded><![CDATA[<p>Lol. I'm not going to go too deep down the trail of &quot;it actually takes skill&quot; but I will say that it behaves exactly like many of the other supers. </p>
<blockquote><p>you missed <em>at least</em> half of the blades you threw, and Bungie gave you the kills anyway.</p>
</blockquote><p>Where did you get the impression that it should take a certain number of blades to get a kill? A titan's roaming fist of havoc can kill many enemies without using more than half the super. The explosion of a nova bomb has after effect explosions that kill people that may not have been in the area. Tickle-fingers? Hell, I've been hit by a titan shield that bounced off of someone else and hit me. If you think that titan aimed at me, you're kidding yourself.  </p>
<blockquote><p>That second throw, <em>you didn't even know where they were</em>. A literal shot in a general 180 degree FOV. And you got a Double Kill from it.</p>
</blockquote><p>With the tether super you start the animation and can then move your perspective for the few seconds it takes to charge up and actually fire. You say I didn't know they were there. I did. Like a gunslinger who charges up before going around the corner, I started the animation when I saw their ping, and then turned around by the time I released it. </p>
<blockquote><p>Tracking that puts ex-Truth to shame, one-hit kills regardless of shields or Supers, and even when they miss, they un-miss.</p>
</blockquote><p>Yeah, the tracking is strong, but the third person perspective makes it a bit tricky. Those &quot;missed shots&quot; are all straight lines within the cone (not 180 degrees) of release from the character's perspective. </p>
<p>This particular piece of armor in this particular play mode is a bit wonky, but the actual behavior of the super in normal circumstances is fairly in line with the lethality/utility of other supers. The piece that's broken is its ability to chain indefinitely in this one unique mode.</p>
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<pubDate>Fri, 21 Dec 2018 21:08:51 +0000</pubDate>
<category>Destiny</category><dc:creator>Robot Chickens</dc:creator>
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<title>It&#039;s Not Just Mayhem, Though... (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>Fantom was helping me with some multiplayer required B.S. for an Exotic quest, and we came across a guy with some Forsaken super. It was basically a cross between Nightstalker and the invisible version of Bladedancer. After nearly our entire team(by the way, team as in SIX PEOPLE) was spawn killed endlessly by this one Super(me personally at least three or four times), I asked him why the Super was lasting so long. Fantom explained to me that <em>on top of</em> the Super lasting a long time by itself, there's a Forsaken-exclusive Exotic that extends the duration of the wearer's Super to match the length of their ISP's next <em>billing cycle</em>. It was 3 minutes and 17 seconds before he was far enough away for us to fill him up with bullets(he was camping, too), meaning if we hadn't been able to stop him, he would've had his Super active for the entire game. </p>
</blockquote></blockquote><blockquote><p><br />
The patch on December 4 fixed a bug in that armor piece that allowed extension of your super without needing kills - looks like <a href="https://www.bungie.net/en/PGCR/3058872652">the game you're talking about</a> happened before that.</p>
<p>Sounds like it sucked to face that - but i've never seen anyone use that vest that well (before or after the bug fix). It's pretty unusual.</p>
</blockquote><p>Before the patch, I ran into a few players in comp who kept their supers going for ~3 minutes several times. I only started messing with it myself in the past couple weeks, but even now (post patch) I’ll thpically get 5-7 kills with a single super in Quickplay. It’s pretty insane :)</p>
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<pubDate>Fri, 21 Dec 2018 20:10:44 +0000</pubDate>
<category>Destiny</category><dc:creator>CruelLEGACEY</dc:creator>
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<title>It&#039;s Not Just Mayhem, Though... (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Fantom was helping me with some multiplayer required B.S. for an Exotic quest, and we came across a guy with some Forsaken super. It was basically a cross between Nightstalker and the invisible version of Bladedancer. After nearly our entire team(by the way, team as in SIX PEOPLE) was spawn killed endlessly by this one Super(me personally at least three or four times), I asked him why the Super was lasting so long. Fantom explained to me that <em>on top of</em> the Super lasting a long time by itself, there's a Forsaken-exclusive Exotic that extends the duration of the wearer's Super to match the length of their ISP's next <em>billing cycle</em>. It was 3 minutes and 17 seconds before he was far enough away for us to fill him up with bullets(he was camping, too), meaning if we hadn't been able to stop him, he would've had his Super active for the entire game. </p>
</blockquote><p>The patch on December 4 fixed a bug in that armor piece that allowed extension of your super without needing kills - looks like <a href="https://www.bungie.net/en/PGCR/3058872652">the game you're talking about</a> happened before that.</p>
<p>Sounds like it sucked to face that - but i've never seen anyone use that vest that well (before or after the bug fix). It's pretty unusual.</p>
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<pubDate>Fri, 21 Dec 2018 18:09:45 +0000</pubDate>
<category>Destiny</category><dc:creator>Claude Errera</dc:creator>
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<title>Almost? (reply)</title>
<content:encoded><![CDATA[<p>There are entire teams now, consisting literally of only one or the other. There's an occasional auto-tracking Superman-style heatseeking Fist of—I can't even say Panic anymore, because BB has <em>certainly</em> replaced <strong><em>that</em></strong>—let's just say Fire and Forget. But Blade Barrage and Nova Warp are the ultimate bullshitters, which is interesting since they compliment each other so well. So far in D2, I haven't come across a single opposing team that didn't have two or more Blade Barragers. There was one game with two BB's and <em>three</em> Nova Warpers. I quit that one immediately. Even for Mayhem, this is horribly unbalanced. I <em>would</em> report every single one of those jackasses, but <span class="underline"><strong>Bungie's</strong></span> the one cheating, not them. So Who Reports The Developer? </p>
<p>I can predict Bungie's exact words after this mess.<br />
This will either be the Thursday after Mayhem ends or the day after the Dawning.</p>
<p><br />
&quot;Boy, oh boy, oh boy, have we learned so much from all the delicate feedback over the past half-month about Blade Barrage and Nova Warp. We want you to know we're TOTALLY listening to your positive thoughts and constructive questions about this &quot;By-Design&quot; feature. Unfortunately, since it's Mayhem, we can't do any adjustments to these excessively overpowered Supers in Mayhem without making them look <em>normally</em> overpowered in Glory playlists. We do want you to know that we'll be wagging our fingers at those who continue to abuse this. We won't punish you, since we have no activity or statistics tracking whatsoever, but we'll be sighing and shaking our heads at you over the Internet.  </p>
<p>We absolutely do not condone this behavior and firmly condemn all the players who use it so often.</p>
<p>NOW, CHECK OUT THIS BLADE BARRAGE MOVIE OF THE WEEK, AND OUR NOVA WARP RUNNER UP MOVIE OF THE WEEK!</p>
<p>Both of these creators will receive our exclusive emblem, hooray!! Do you want our praise and internet fame? Send your Blade Barrage only montages and your Nova Warp fan-art to our Creations page! Wait times may be high as we will likely be worshipping previous Blade Barrage only montages your Nova Warp fan-arts.</p>
<p><strong>&lt;3 Cozmo!&quot;</strong></p>
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<pubDate>Fri, 21 Dec 2018 05:43:46 +0000</pubDate>
<category>Destiny</category><dc:creator>Morpheus</dc:creator>
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<title>It&#039;s Not Just Mayhem, Though... (reply)</title>
<content:encoded><![CDATA[<p>Fantom was helping me with some multiplayer required B.S. for an Exotic quest, and we came across a guy with some Forsaken super. It was basically a cross between Nightstalker and the invisible version of Bladedancer. After nearly our entire team(by the way, team as in SIX PEOPLE) was spawn killed endlessly by this one Super(me personally at least three or four times), I asked him why the Super was lasting so long. Fantom explained to me that <em>on top of</em> the Super lasting a long time by itself, there's a Forsaken-exclusive Exotic that extends the duration of the wearer's Super to match the length of their ISP's next <em>billing cycle</em>. It was 3 minutes and 17 seconds before he was far enough away for us to fill him up with bullets(he was camping, too), meaning if we hadn't been able to stop him, he would've had his Super active for the entire game. </p>
<p>That was in a standard Clash game.</p>
<p>Yes, Mayhem is a trashfire, but we already have enough 1-class only Pay to Win™ trashfire in <em>normal Crucible</em> as it is. I want to be able to feel powerful in <em>all</em> my elements, not watch a Nova Warp guy wipe out the entire map just by opening his arms, or a Hunter double jumping and using two separate supers before he even hits the ground.</p>
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<pubDate>Fri, 21 Dec 2018 05:18:52 +0000</pubDate>
<category>Destiny</category><dc:creator>Morpheus</dc:creator>
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<title>I took Korny&#039;s Advice: I need a shower (reply)</title>
<content:encoded><![CDATA[<p>Never seen it from the player's perspective...you missed <em>at least</em> half of the blades you threw, and Bungie gave you the kills anyway. That second throw, <em>you didn't even know where they were</em>. A literal shot in a general 180 degree FOV. And you got a Double Kill from it.</p>
<p>Tracking that puts ex-Truth to shame, one-hit kills regardless of shields or Supers, and even when they miss, they un-miss.</p>
<p>Playtesting <strong><em><span class="underline">what</span></em></strong>??</p>
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<pubDate>Fri, 21 Dec 2018 04:52:58 +0000</pubDate>
<category>Destiny</category><dc:creator>Morpheus</dc:creator>
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<title>It&#039;s almost like they are the two broken supers right now... (reply)</title>
<content:encoded><![CDATA[<p>But Borealis isn’t a Power Weapon??? And it is a weapon with a function on matching damage types.</p>
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<pubDate>Wed, 12 Dec 2018 20:50:34 +0000</pubDate>
<category>Destiny</category><dc:creator>Harmanimus</dc:creator>
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<title>It&#039;s almost like they are the two broken supers right now... (reply)</title>
<content:encoded><![CDATA[<p>There was minor bonus damage from all energy weapons on supering Guardians. It did not require element matching. It was removed at the end of summer when the weapon slot changes occurred.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=159064</link>
<guid>https://destiny.bungie.org/forum/index.php?id=159064</guid>
<pubDate>Wed, 12 Dec 2018 20:49:40 +0000</pubDate>
<category>Destiny</category><dc:creator>Harmanimus</dc:creator>
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<title>Mayhem == Blade Barrage + Nova Warp (reply)</title>
<content:encoded><![CDATA[<p>A lot of it is use cases. There are a lot of supers you can’t use in Mayhem the same way you would use them in other PvP situations. There are definitely some that aren’t suggestible, but there are definitely ways to use most of them.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=159063</link>
<guid>https://destiny.bungie.org/forum/index.php?id=159063</guid>
<pubDate>Wed, 12 Dec 2018 20:47:05 +0000</pubDate>
<category>Destiny</category><dc:creator>Harmanimus</dc:creator>
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<title>You can kill a nova warping guardian (reply)</title>
<content:encoded><![CDATA[<p>Before I switched from Slow-va Bomb to Nova Warp I managed to kill a couple nova warpers.  One with a charged scatter grenade and some follow up shots and another with 3 shots point blank with a badlander while he was charging a bomb. Made me &quot;Super&quot; proud... :D</p>
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<link>https://destiny.bungie.org/forum/index.php?id=159056</link>
<guid>https://destiny.bungie.org/forum/index.php?id=159056</guid>
<pubDate>Wed, 12 Dec 2018 18:47:03 +0000</pubDate>
<category>Destiny</category><dc:creator>Argent_17</dc:creator>
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<title>It&#039;s almost like they are the two broken supers right now... (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I could be wrong, but I think they removed the bonus damage you get against supers based on their element. I might be making that up, but I think I saw it in one of the update notes.</p>
</blockquote><p>I kinda don't think that ever made it into the game, period. It might have been in the Beta.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=159055</link>
<guid>https://destiny.bungie.org/forum/index.php?id=159055</guid>
<pubDate>Wed, 12 Dec 2018 18:42:40 +0000</pubDate>
<category>Destiny</category><dc:creator>squidnh3</dc:creator>
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<title>Mayhem == Blade Barrage + Nova Warp (reply)</title>
<content:encoded><![CDATA[<p>Don't say that! I want more Fun Police on my Team! As a nova warper I blundered into so many tethers loosing my super that I just cast! Other classes can totally make a dent! The only thing is that it seems like only 1 or 2 supers are viable per class in the mayhem playlist.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=159054</link>
<guid>https://destiny.bungie.org/forum/index.php?id=159054</guid>
<pubDate>Wed, 12 Dec 2018 18:38:03 +0000</pubDate>
<category>Destiny</category><dc:creator>Argent_17</dc:creator>
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<title>You can kill a nova warping guardian (reply)</title>
<content:encoded><![CDATA[<p>I've done it as a Shield Titan. Block with the shield while they detonate, then quickly throw a shield and block again. If you don't screw it up it's possible to block all the damage until they die, but I think it takes like 3-4 shield hits so it's very difficult.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=159053</link>
<guid>https://destiny.bungie.org/forum/index.php?id=159053</guid>
<pubDate>Wed, 12 Dec 2018 18:36:22 +0000</pubDate>
<category>Destiny</category><dc:creator>Blackt1g3r</dc:creator>
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