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<title>DBO Forums - Thanks!</title>
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<title>Thanks! (reply)</title>
<content:encoded><![CDATA[<p>I watched that stream, I forgot they did that.</p>
<p>I wonder if those numbers are accurate to what we'll see next week.  If so, that seems like a pretty okay cost for fully upgrading a weapon.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=154839</link>
<guid>https://destiny.bungie.org/forum/index.php?id=154839</guid>
<pubDate>Thu, 30 Aug 2018 17:37:52 +0000</pubDate>
<category>Destiny</category><dc:creator>cheapLEY</dc:creator>
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<title>You might be in luck (or shit out of it)! (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Where did those numbers come from?</p>
</blockquote><p>Forsaken combat stream (27 minute mark):</p>
<p><iframe style="border:none;" width="852" height="480" src="https://www.youtube.com/embed/fdylZ_1Vj-M?autoplay=0&start="></iframe></p>
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<link>https://destiny.bungie.org/forum/index.php?id=154838</link>
<guid>https://destiny.bungie.org/forum/index.php?id=154838</guid>
<pubDate>Thu, 30 Aug 2018 17:15:06 +0000</pubDate>
<category>Destiny</category><dc:creator>Xenos</dc:creator>
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<title>You might be in luck (or shit out of it)! (reply)</title>
<content:encoded><![CDATA[<blockquote><p>My understanding is that it will cost 10k Glimmer, 27 Legendary Shards, and 17 Masterwork cores to take a weapon to tier 10 (after Tuesday). I don't recommend spending any cores this week.</p>
</blockquote><p>Where did those numbers come from?</p>
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<link>https://destiny.bungie.org/forum/index.php?id=154837</link>
<guid>https://destiny.bungie.org/forum/index.php?id=154837</guid>
<pubDate>Thu, 30 Aug 2018 17:11:14 +0000</pubDate>
<category>Destiny</category><dc:creator>cheapLEY</dc:creator>
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<title>You might be in luck (or shit out of it)! (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>I'm sort of hoping this is bugged, and that I got overcharged, because that's a LOT of cores for a single weapon. :(</p>
</blockquote></blockquote><blockquote><p><br />
<a href="https://www.bungie.net/en/Forums/Post/248140093?page=0&amp;sort=0&amp;showBanned=0&amp;path=0">From Bungie support</a>:</p>
</blockquote><blockquote><blockquote><p>Masterworking Armor/Weapons: The number of Masterwork cores needed to Masterwork armor or weapons will drastically change in the 2.0.0.1 update on Sept. 4.- added 8/29/2018</p>
</blockquote></blockquote><p>My understanding is that it will cost 10k Glimmer, 27 Legendary Shards, and 17 Masterwork cores to take a weapon to tier 10 (after Tuesday). I don't recommend spending any cores this week.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=154829</link>
<guid>https://destiny.bungie.org/forum/index.php?id=154829</guid>
<pubDate>Thu, 30 Aug 2018 15:27:49 +0000</pubDate>
<category>Destiny</category><dc:creator>Chappy</dc:creator>
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<title>The Masterwork number is the percentage change (reply)</title>
<content:encoded><![CDATA[<p>So most old Masterworks were a 5% increase. All new Masterworks go to 10%.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=154827</link>
<guid>https://destiny.bungie.org/forum/index.php?id=154827</guid>
<pubDate>Thu, 30 Aug 2018 14:27:30 +0000</pubDate>
<category>Destiny</category><dc:creator>Xenos</dc:creator>
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<title>Level 5 = Y1 MW benefit (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=154822</link>
<guid>https://destiny.bungie.org/forum/index.php?id=154822</guid>
<pubDate>Thu, 30 Aug 2018 04:09:29 +0000</pubDate>
<category>Destiny</category><dc:creator>Harmanimus</dc:creator>
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<title>SGA: If you want to get some Forsaken stuff early (reply)</title>
<content:encoded><![CDATA[<p>D1 had bounty tracking. So even if they just shifted tracking to the Ghost HUD it would be nice.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=154821</link>
<guid>https://destiny.bungie.org/forum/index.php?id=154821</guid>
<pubDate>Thu, 30 Aug 2018 03:55:42 +0000</pubDate>
<category>Destiny</category><dc:creator>Harmanimus</dc:creator>
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<title>It is the intention (reply)</title>
<content:encoded><![CDATA[<p>They detailed it in the combat stream for Forsaken (at about 27 minutes):</p>
<p><iframe style="border:none;" width="852" height="480" src="https://www.youtube.com/embed/fdylZ_1Vj-M?autoplay=0&start=1611"></iframe></p>
<p>In addition to them giving more masterwork cores to compensate, you also get a bigger boost to stats, instead of being limited to a 5% boost to a stat it's up to a 10% boost.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=154818</link>
<guid>https://destiny.bungie.org/forum/index.php?id=154818</guid>
<pubDate>Thu, 30 Aug 2018 03:01:27 +0000</pubDate>
<category>Destiny</category><dc:creator>Xenos</dc:creator>
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<title>You might be in luck (or shit out of it)! (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I'm sort of hoping this is bugged, and that I got overcharged, because that's a LOT of cores for a single weapon. :(</p>
</blockquote><p><a href="https://www.bungie.net/en/Forums/Post/248140093?page=0&amp;sort=0&amp;showBanned=0&amp;path=0">From Bungie support</a>:</p>
<blockquote><p>Masterworking Armor/Weapons: The number of Masterwork cores needed to Masterwork armor or weapons will drastically change in the 2.0.0.1 update on Sept. 4.- added 8/29/2018</p>
</blockquote>]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=154816</link>
<guid>https://destiny.bungie.org/forum/index.php?id=154816</guid>
<pubDate>Thu, 30 Aug 2018 01:37:28 +0000</pubDate>
<category>Destiny</category><dc:creator>cheapLEY</dc:creator>
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<title>Interesting (expensive) new Masterwork mechanics (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I was wondering about this a few days ago in some other thread. Sounds like the 1 core per level theory is out the window. It must scale up as you progress?</p>
<p>Did each level improve s different stat? I wonder if they're randomized, or fixed for each weapon?</p>
</blockquote><p>No clue at all. (One data point. ;) )</p>
<p>I saw stuff like &quot;small improvement to handling and range&quot; with a tiny sliver added to those bars... then &quot;substantial improvement to Stability and Handling&quot; with the same tiny slivers added to those bars. In one case, it looked like they went backwards.</p>
<p>I DO know that the last step (9 to 10) saw a substantial climb in one stat (don't remember which).</p>
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<link>https://destiny.bungie.org/forum/index.php?id=154773</link>
<guid>https://destiny.bungie.org/forum/index.php?id=154773</guid>
<pubDate>Wed, 29 Aug 2018 16:52:00 +0000</pubDate>
<category>Destiny</category><dc:creator>Claude Errera</dc:creator>
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<title>Interesting (expensive) new Masterwork mechanics (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>I got a Trackless Waste (kinetic submachine gun) doing the Flashpoint last night.</p>
<p>There were 10 Masterwork levels - each had different text about what was being improved (though the bars didn't move like I thought they might, based on the text). They started cheap - the first level was 100 Glimmer... but by the time I got the thing to max (10 levels of Masterwork), I'd spent 25 Masterwork Cores, along with a bunch of shards (wasn't keeping track of shards).</p>
<p>I'm sort of hoping this is bugged, and that I got overcharged, because that's a LOT of cores for a single weapon. :(</p>
</blockquote></blockquote><blockquote><p><br />
Yeah, I'm almost positive that's the intention.  Masterwork cores are supposed to come from some additional sources once Forsaken hits, so you should be getting them more often than you're used to, but they are also going to cost a lot more materials to upgrade your stuff.</p>
</blockquote><p>Even though the &quot;grind&quot; will be hard to masterwork something completely, I do love the feel of saying &quot;this is my favorite weapon cause I master worked it completely&quot; as oppose to the other weapons I didn't want to put my full effort into.</p>
<p>Ultimately I think we will know what our favorite weapons are before we masterwork them. I can't image the weapons will change so much with the masterworks that we are constantly changing our minds about them. But you never know! Time will tell.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=154764</link>
<guid>https://destiny.bungie.org/forum/index.php?id=154764</guid>
<pubDate>Wed, 29 Aug 2018 16:06:47 +0000</pubDate>
<category>Destiny</category><dc:creator>MacAddictXIV</dc:creator>
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<title>Interesting (expensive) new Masterwork mechanics (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I got a Trackless Waste (kinetic submachine gun) doing the Flashpoint last night.</p>
<p>There were 10 Masterwork levels - each had different text about what was being improved (though the bars didn't move like I thought they might, based on the text). They started cheap - the first level was 100 Glimmer... but by the time I got the thing to max (10 levels of Masterwork), I'd spent 25 Masterwork Cores, along with a bunch of shards (wasn't keeping track of shards).</p>
<p>I'm sort of hoping this is bugged, and that I got overcharged, because that's a LOT of cores for a single weapon. :(</p>
</blockquote><p>Yeah, I'm almost positive that's the intention.  Masterwork cores are supposed to come from some additional sources once Forsaken hits, so you should be getting them more often than you're used to, but they are also going to cost a lot more materials to upgrade your stuff.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=154763</link>
<guid>https://destiny.bungie.org/forum/index.php?id=154763</guid>
<pubDate>Wed, 29 Aug 2018 15:56:36 +0000</pubDate>
<category>Destiny</category><dc:creator>Speedracer513</dc:creator>
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<title>Oh, wow.  Those do look cool! (reply)</title>
<content:encoded><![CDATA[- No text -]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=154762</link>
<guid>https://destiny.bungie.org/forum/index.php?id=154762</guid>
<pubDate>Wed, 29 Aug 2018 15:54:02 +0000</pubDate>
<category>Destiny</category><dc:creator>Speedracer513</dc:creator>
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<title>Interesting (expensive) new Masterwork mechanics (reply)</title>
<content:encoded><![CDATA[<p>Welcome to the grind. It’s what the community wanted back.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=154760</link>
<guid>https://destiny.bungie.org/forum/index.php?id=154760</guid>
<pubDate>Wed, 29 Aug 2018 15:47:00 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>Interesting (expensive) new Masterwork mechanics (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I got a Trackless Waste (kinetic submachine gun) doing the Flashpoint last night.</p>
<p>There were 10 Masterwork levels - each had different text about what was being improved (though the bars didn't move like I thought they might, based on the text). They started cheap - the first level was 100 Glimmer... but by the time I got the thing to max (10 levels of Masterwork), I'd spent 25 Masterwork Cores, along with a bunch of shards (wasn't keeping track of shards).</p>
<p>I'm sort of hoping this is bugged, and that I got overcharged, because that's a LOT of cores for a single weapon. :(</p>
</blockquote><p>I don't know if armor will have the same 10 tiers of upgrades, but my Warlock robes required 10 masterwork cores and 25 legendary shards just to go from tier 1 to tier 2.  I really hope the drop rate for Masterwork cores gets a bump to balance things out.  Otherwise, this is going to suck.</p>
<p>-Disciple</p>
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<link>https://destiny.bungie.org/forum/index.php?id=154759</link>
<guid>https://destiny.bungie.org/forum/index.php?id=154759</guid>
<pubDate>Wed, 29 Aug 2018 15:41:08 +0000</pubDate>
<category>Destiny</category><dc:creator>DiscipleN2k</dc:creator>
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<title>Interesting (expensive) new Masterwork mechanics (reply)</title>
<content:encoded><![CDATA[<p>Yeah, I'm not sure what to make of it yet. It's clearly (a lot) more expensive to go all the way, but it's also cheaper to get SOME of the way there, up to a point. What I don't know yet is which masterwork level is equivalent to the previous masterwork? If you have to get to level 10 to get equivalent stats to before, then this new system sucks. But what if level 7 (just as an example) is equivalent to a previous masterwork, and everything past that is just extra gravy?</p>
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<link>https://destiny.bungie.org/forum/index.php?id=154758</link>
<guid>https://destiny.bungie.org/forum/index.php?id=154758</guid>
<pubDate>Wed, 29 Aug 2018 15:35:31 +0000</pubDate>
<category>Destiny</category><dc:creator>stabbim</dc:creator>
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<title>Interesting (expensive) new Masterwork mechanics (reply)</title>
<content:encoded><![CDATA[<p>I don’t really have anything to base this on, but I’m assuming that is going to be the normal experience.  I got the impression that it wouldn’t be as cheap to fully Masterwork stuff going forward.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=154757</link>
<guid>https://destiny.bungie.org/forum/index.php?id=154757</guid>
<pubDate>Wed, 29 Aug 2018 15:28:35 +0000</pubDate>
<category>Destiny</category><dc:creator>cheapLEY</dc:creator>
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<title>Interesting (expensive) new Masterwork mechanics (reply)</title>
<content:encoded><![CDATA[<p>I was wondering about this a few days ago in some other thread. Sounds like the 1 core per level theory is out the window. It must scale up as you progress?</p>
<p>Did each level improve s different stat? I wonder if they're randomized, or fixed for each weapon?</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=154756</link>
<guid>https://destiny.bungie.org/forum/index.php?id=154756</guid>
<pubDate>Wed, 29 Aug 2018 15:27:42 +0000</pubDate>
<category>Destiny</category><dc:creator>stabbim</dc:creator>
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<title>Interesting (expensive) new Masterwork mechanics (reply)</title>
<content:encoded><![CDATA[<p>I got a Trackless Waste (kinetic submachine gun) doing the Flashpoint last night.</p>
<p>There were 10 Masterwork levels - each had different text about what was being improved (though the bars didn't move like I thought they might, based on the text). They started cheap - the first level was 100 Glimmer... but by the time I got the thing to max (10 levels of Masterwork), I'd spent 25 Masterwork Cores, along with a bunch of shards (wasn't keeping track of shards).</p>
<p>I'm sort of hoping this is bugged, and that I got overcharged, because that's a LOT of cores for a single weapon. :(</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=154755</link>
<guid>https://destiny.bungie.org/forum/index.php?id=154755</guid>
<pubDate>Wed, 29 Aug 2018 15:16:54 +0000</pubDate>
<category>Destiny</category><dc:creator>Claude Errera</dc:creator>
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<title>SGA: If you want to get some Forsaken stuff early (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>Awesome new feature:  You can get an accurate progress percentage on your hud by selecting &quot;Track&quot; (A button on Xbox) while hovering over the Flashpoint marker.</p>
</blockquote></blockquote><blockquote><p><br />
Woohoo!</p>
</blockquote><blockquote><blockquote><p>Awesome new bug?: Your Flashpoint progress keeps getting un-tracked by tons of dumb things like using the rally flag before a public event, completing a public event, starting a patrol, completing a patrol, and sometimes (but not always) fast-traveling.</p>
</blockquote></blockquote><blockquote><p><br />
So, like... most of the things you might be doing during a flashpoint?</p>
<p>*facedesk*</p>
</blockquote><p>Exactly :p</p>
<p>I think anything that adds something to your HUD removes your progress indicator.  I hope this is something they can fix soon-ish.  I would love be able to keep tabs on my progress for stuff like that without having to keep going back to the director.</p>
<p>-Disciple</p>
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<link>https://destiny.bungie.org/forum/index.php?id=154749</link>
<guid>https://destiny.bungie.org/forum/index.php?id=154749</guid>
<pubDate>Wed, 29 Aug 2018 14:46:18 +0000</pubDate>
<category>Destiny</category><dc:creator>DiscipleN2k</dc:creator>
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