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<title>DBO Forums - Bingo.</title>
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<title>Bingo. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I'm generally okay with reusing content.  I like the EDZ mission on Warmind, I don't care that it's just a reused Lost Sector.  I don't really care that the strikes are just the story missions reused.   Intelligent reuse of content makes sense.</p>
</blockquote><p>
Completely agree.  These things don't need new assets to be created(aside from the reward); though I'd at least hope for some dialogue to go with them.  Just areas off the beaten path and obscure hidden objectives would do.  Give them fun requirements (oh, a hive sword spawns from this one enemy over in the corner.  Have one fireteam member carry it with them through the next room and use it to destroy X object, etc etc)<br />
  </p>
<blockquote><p>I don't think reusing a story mission with literally no changes as the end of an exotic quest is fun, interesting, or worthwhile in any way whatsoever.  If that's the best they can come with up, they should have just skipped that step altogether and just given you the gun.  </p>
</blockquote><p>
Agreed. Or, if there are no changes slated, add something to spice it up. </p>
<blockquote><p>A game like Destiny is always going to have recycled content, and that's fine.  They need to think more about how the context of what they're reusing and why.</p>
</blockquote><p>Dead on. It's all about the implementation.  </p>
<p>~M</p>
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<link>https://destiny.bungie.org/forum/index.php?id=151638</link>
<guid>https://destiny.bungie.org/forum/index.php?id=151638</guid>
<pubDate>Thu, 31 May 2018 19:49:10 +0000</pubDate>
<category>Destiny</category><dc:creator>Malagate</dc:creator>
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<title>Tie accessibility to something else. (reply)</title>
<content:encoded><![CDATA[<p>I think you nailed it.</p>
<p>I loved the Black Spindle mission because of it's difficulty. It was a really fun challenge.  I ran that for a few hours with a group before we finally got it done, and it was amazing.</p>
<p>That said, it would have still been really cool, even if it wasn't as difficult as it was.  It could have just been a hidden, alternate route/ending for the strike, and it would have been great.   Stuff like that doesn't have to be super challenging (although I would like to see that again, too).  </p>
<p>I'm generally okay with reusing content.  I like the EDZ mission on Warmind, I don't care that it's just a reused Lost Sector.  I don't really care that the strikes are just the story missions reused.   Intelligent reuse of content makes sense.</p>
<p>I don't think reusing a story mission with literally no changes as the end of an exotic quest is fun, interesting, or worthwhile in any way whatsoever.  If that's the best they can come with up, they should have just skipped that step altogether and just given you the gun.  </p>
<p>A game like Destiny is always going to have recycled content, and that's fine.  They need to think more about the context of what they're reusing and why.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=151637</link>
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<pubDate>Thu, 31 May 2018 19:27:48 +0000</pubDate>
<category>Destiny</category><dc:creator>cheapLEY</dc:creator>
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<title>Tie accessibility to something else. (reply)</title>
<content:encoded><![CDATA[<p>I understand the desire to keep players from feeling like all the best parts of the game are hidden behind walls that are too high. Skill is already rewarded by some of the best gear in the game, between the Raids and Trials. So don't make the quest steps skill- or repetition-based; but make them memorable experiences no matter what.  </p>
<p>Bank on some aspect of the gameplay experience not tied directly to combat.  Lore-based steps (ie puzzle/context solving); or exploration/agility-based (mountain climbing; Hive/Vex jumping puzzles); or community-based activities (Patrol/social space tasks) all present opportunities to tie in that kind of achievement.  But again, these things shouldn't be <em>easy</em>; merely accessible.  </p>
<p>Wherever possible, the experience should have a unique flavor.  Didn't someone...(I want to say it was Butcher) say it when talking about Gears achievements; I thought he made a point about banal weapon-based achievements and how they diverted players from the spirit of the game; and that's why they went in a different direction with Halo. I feel like they've now done that with some of these steps.  </p>
<p>Obv, I'm not aware of what internal processes such a thing would invoke, and perhaps the argument would be that it's too little of a payoff, or would demand too many resources for something that doesn't serve core gameplay; but I would think that something that enriches the experience in that way is going to pay dividends down the line if done right.  </p>
<p>Accessibility doesn't have to mean dull or repetitive tasking. </p>
<p>~M</p>
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<link>https://destiny.bungie.org/forum/index.php?id=151626</link>
<guid>https://destiny.bungie.org/forum/index.php?id=151626</guid>
<pubDate>Thu, 31 May 2018 17:44:41 +0000</pubDate>
<category>Destiny</category><dc:creator>Malagate</dc:creator>
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<title>Could not agree more. (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=151625</link>
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<pubDate>Thu, 31 May 2018 17:19:26 +0000</pubDate>
<category>Destiny</category><dc:creator>Malagate</dc:creator>
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<title>Re: Lost Woods (reply)</title>
<content:encoded><![CDATA[<p>Pretty much all of the most interesting parts of the playable spaces that are most interesting aren’t well explored or living up to their potential. The Dark Forest, the New Pacific Arcology, The Pyramidion, the whole of the Infinite Forest. Personally feel that these were all great opportunities for curated procedural play spaces that would have helped to expand the over play footprint but instead they are neat ideas which are underutilized.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=151624</link>
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<pubDate>Thu, 31 May 2018 17:07:32 +0000</pubDate>
<category>Destiny</category><dc:creator>Harmanimus</dc:creator>
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<title>Accessibility (no +/- judgement from me) (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=151623</link>
<guid>https://destiny.bungie.org/forum/index.php?id=151623</guid>
<pubDate>Thu, 31 May 2018 17:03:12 +0000</pubDate>
<category>Destiny</category><dc:creator>Harmanimus</dc:creator>
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<title>But they arent (reply)</title>
<content:encoded><![CDATA[<p>Even the Sleeper Simulant quest steps are a shadow of the ones in Destiny. I don’t know why they would go backwards.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=151620</link>
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<pubDate>Thu, 31 May 2018 16:29:46 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>But they arent (reply)</title>
<content:encoded><![CDATA[<blockquote><p><br />
Yeah. They need to try here. Ana’s new gun should have you doing super cool things to obtain.</p>
</blockquote><p>Y'know, now I can't stop thinking about this.  One of my favorite aspects of getting the Black Spindle was the audio that accompanied it; especially when I hadn't heard it teased beforehand.  Things felt like they were going off-script and you're really sort of on your own at that point. Easily one of the least obvious things I felt the need to chase. </p>
<p>Rather than tying the path to an exotic around kill/precision or weapon-oriented quotas, some steps should really be lore or world-oriented.  For example, something in the world becomes visible/vulnerable/accessible only at a certain time of night in a given area. Or, say a Ketch jumping into orbit to release some dropships presents a narrow window in which a Fireteam has to put themselves in place, or perform a specific act. </p>
<p>I remember you hating the &quot;Ghost Ship&quot; concept I cited from Zelda:WW; but I still think rare(and roving) in-world events are a solid way to do it. </p>
<p>As an aside, the whole EDZ dark forest area really seems underutilized; might be a good setting for exotic quest steps.  </p>
<p>~M</p>
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<link>https://destiny.bungie.org/forum/index.php?id=151617</link>
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<pubDate>Thu, 31 May 2018 16:21:20 +0000</pubDate>
<category>Destiny</category><dc:creator>Malagate</dc:creator>
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<title>There may be another option...? (reply)</title>
<content:encoded><![CDATA[<p>I wish, but that appears to just be how they drop after you've made one masterwork of that model. I finished up the headshots thing for D.A.R.C.I. a couple days ago to complete its upgrade, and shortly after that I had another one drop, but it was fully kitted out as a masterwork already. My guess is that Bungie felt it would be a bit much to make people do those over again (D.A.R.C.I. and Crimson each took me a few days of using almost nothing but them).</p>
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<link>https://destiny.bungie.org/forum/index.php?id=151610</link>
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<pubDate>Thu, 31 May 2018 05:42:12 +0000</pubDate>
<category>Destiny</category><dc:creator>stabbim</dc:creator>
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<title>Here&#039;s a guide (reply)</title>
<content:encoded><![CDATA[<p><a href="https://gamerant.com/destiny-2-exotic-masterwork-catalyst-guide/">each type of drop</a></p>
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<link>https://destiny.bungie.org/forum/index.php?id=151608</link>
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<pubDate>Thu, 31 May 2018 03:58:10 +0000</pubDate>
<category>Destiny</category><dc:creator>kidtsunami</dc:creator>
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<title>There may be another option...? (reply)</title>
<content:encoded><![CDATA[<p>I just got a masterwork Crimson from a public events powerful engram. Maybe other weapons are available this way?</p>
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<link>https://destiny.bungie.org/forum/index.php?id=151606</link>
<guid>https://destiny.bungie.org/forum/index.php?id=151606</guid>
<pubDate>Thu, 31 May 2018 02:44:59 +0000</pubDate>
<category>Destiny</category><dc:creator>ManKitten</dc:creator>
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<title>Other stuff (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p><em>&quot;Fixed an issue where Calus’s shield had greater health than intended.&quot;</em></p>
<p>Huh. This must be the bugged shield thing that was mentioned here recently. Which is interesting because, at the time, we thought it was a resistance issue due to the shield/damage type changes in Warmind. But this line makes it sound like it just gained hit points. I guess it doesn't really matter in the end.</p>
</blockquote></blockquote><blockquote><p><br />
Played with KidTsunami and crew earlier today and it's a HUUUGE difference.  Last week that final stand felt like a major hurdle and nearly wiped us on a couple of runs.  Now, a guardian fart in the general direction of Calus' shield is enough to take it down :p</p>
<p>-Disciple</p>
</blockquote><p>Haha yeah, after so many blunders, final stand was a hilarious push over.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=151603</link>
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<pubDate>Thu, 31 May 2018 00:37:10 +0000</pubDate>
<category>Destiny</category><dc:creator>kidtsunami</dc:creator>
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<title>Hire me (reply)</title>
<content:encoded><![CDATA[<blockquote><p><span style="font-size:smaller;">Munky might say this is a fluke though… and he'd be right.</span></p>
</blockquote><p>Hey, as long as some enemies occasionally die.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=151595</link>
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<pubDate>Wed, 30 May 2018 22:04:02 +0000</pubDate>
<category>Destiny</category><dc:creator>stabbim</dc:creator>
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<title>But they arent (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote></blockquote></blockquote><blockquote><blockquote><blockquote><p>Black Spindle was hard to get. These aren’t.</p>
</blockquote></blockquote></blockquote><blockquote></blockquote><blockquote><blockquote><p><br />
I agree that Black Spindle is hard to get. But I also don't expect Bungie to create a black spindle mission for every exotic in the game. It seems like you do.</p>
</blockquote></blockquote><blockquote><p><br />
I'm with you on this; but side/secret missions seem very few and far between.  Were it so easy to implement them, I'd argue for a good 50% of exotic weapons to be hidden behind such things.  Investment in secrets/lore should be rewarded far more than it is in a game that's all about uncovering them. </p>
<p>~M</p>
</blockquote><p>But they have to put in the effort.</p>
<p>The last steps to get Polaris Lance were literally:</p>
<p>1. Get 20 kills and 5 multikills<br />
2. Do a story mission from Destiny 2 Vanilla as is With no alterations.</p>
<p>Yeah. They need to try here. Ana’s new gun should have you doing super cool things to obtain.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=151594</link>
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<pubDate>Wed, 30 May 2018 21:59:56 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>Hire me (reply)</title>
<content:encoded><![CDATA[<p>Here's my resume:</p>
<p><iframe style="border:none;" width="852" height="480" src="https://www.youtube.com/embed/IjjTxw5GZ7A?autoplay=0&start="></iframe></p>
<p><span style="font-size:smaller;">Munky might say this is a fluke though… and he'd be right.</span></p>
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<link>https://destiny.bungie.org/forum/index.php?id=151589</link>
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<pubDate>Wed, 30 May 2018 21:41:20 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>Destiny 2 Update 1.2.1 Patch Notes (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>Happened last night without Claude. Mistakes were made.</p>
</blockquote></blockquote><blockquote><p><br />
That's okay.  It's always hilarious.   It's especially hilarious when it happens mere minutes after discussing the time it happened three days ago.</p>
</blockquote><p>Titans just aren’t a very bright species.<br />
Good thing Lunafaction legs have rendered them entirely obsolete!</p>
<p>Warlocks!</p>
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<link>https://destiny.bungie.org/forum/index.php?id=151588</link>
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<pubDate>Wed, 30 May 2018 21:36:44 +0000</pubDate>
<category>Destiny</category><dc:creator>Korny</dc:creator>
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<title>I have a solution (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I'll do it for $.60 per kill, but unlike my competitors... I'll get some kills. ;)</p>
</blockquote><p>Now I want to know if you can get the catalyst from just assisting in kills...</p>
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<link>https://destiny.bungie.org/forum/index.php?id=151583</link>
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<pubDate>Wed, 30 May 2018 20:45:15 +0000</pubDate>
<category>Destiny</category><dc:creator>MacAddictXIV</dc:creator>
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<title>I have a solution (reply)</title>
<content:encoded><![CDATA[<p>I'll do it for $.60 per kill, but unlike my competitors... I'll get some kills. ;)</p>
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<link>https://destiny.bungie.org/forum/index.php?id=151582</link>
<guid>https://destiny.bungie.org/forum/index.php?id=151582</guid>
<pubDate>Wed, 30 May 2018 20:40:51 +0000</pubDate>
<category>Destiny</category><dc:creator>Ragashingo</dc:creator>
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<title>I have a solution (reply)</title>
<content:encoded><![CDATA[<p>I'd almost take you up on it, but putting someone else who doesn't like PvP through the misery I refuse to face doesn't seem very fair.</p>
<p>Also, a big tree limb fell on my roof last night so a lot of my ready cash is probably about to go bye-bye.</p>
<p>¯\_(ツ)_/¯</p>
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<link>https://destiny.bungie.org/forum/index.php?id=151581</link>
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<pubDate>Wed, 30 May 2018 20:13:09 +0000</pubDate>
<category>Destiny</category><dc:creator>stabbim</dc:creator>
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<title>I have a solution (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Maybe I can hire someone to play Crucible on my account. :P</p>
</blockquote><p>That will be 50 cents a kill, because I don't like PvP much either. Also it will take a month cause I suck at PvP.</p>
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<pubDate>Wed, 30 May 2018 19:40:26 +0000</pubDate>
<category>Destiny</category><dc:creator>MacAddictXIV</dc:creator>
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