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<title>DBO Forums - my turn to agree</title>
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<description>Bungie.Org talks Destiny</description>
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<title>my turn to agree (reply)</title>
<content:encoded><![CDATA[<p>In the context of size, the part of the weekly update that piqued my interest most (especially when the question of size comes up, though this isn't me attempting to overbuild expectations) was the following, emphasis mine:</p>
<blockquote><p>Developers from Bungie will be on the hot seats along with some <strong>representatives from our new partners at Vicarious Visions</strong> to talk about this new adventure that we created together.</p>
</blockquote><p>
It makes me curious whether their involvement is just the continued support for the PC side of things or if they have expanded to helping with content production.</p>
<p>In that same vein, do we know what High Moon is doing on D2?</p>
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<link>https://destiny.bungie.org/forum/index.php?id=149890</link>
<guid>https://destiny.bungie.org/forum/index.php?id=149890</guid>
<pubDate>Sat, 14 Apr 2018 04:28:00 +0000</pubDate>
<category>Destiny</category><dc:creator>Harmanimus</dc:creator>
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<title>my turn to agree (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>TTK really worked to sell Oryx and the Hive as a credible threat, something that should have been done for Ghaul and the Cabal in D2 but wasn't.  The Dreadnought was stuffed with secrets and strange areas that felt different and distinct.  D2's Mercury feels like it's only the size of one area from the Dreadnought.</p>
</blockquote></blockquote><blockquote><p><br />
TTK is a great expansion, and I'm definitely hoping Warmind is a bigger expansion than CoO was, but I'm definitely not expecting TTK levels of content. If this is a HoW sized expansion I'll be plenty happy.</p>
</blockquote><p>I think that’s a safe and reasonable bet.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=149888</link>
<guid>https://destiny.bungie.org/forum/index.php?id=149888</guid>
<pubDate>Sat, 14 Apr 2018 00:51:00 +0000</pubDate>
<category>Destiny</category><dc:creator>CruelLEGACEY</dc:creator>
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<title>my turn to agree (reply)</title>
<content:encoded><![CDATA[<blockquote><p>TTK really worked to sell Oryx and the Hive as a credible threat, something that should have been done for Ghaul and the Cabal in D2 but wasn't.  The Dreadnought was stuffed with secrets and strange areas that felt different and distinct.  D2's Mercury feels like it's only the size of one area from the Dreadnought.</p>
</blockquote><p>TTK is a great expansion, and I'm definitely hoping Warmind is a bigger expansion than CoO was, but I'm definitely not expecting TTK levels of content. If this is a HoW sized expansion I'll be plenty happy.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=149886</link>
<guid>https://destiny.bungie.org/forum/index.php?id=149886</guid>
<pubDate>Fri, 13 Apr 2018 22:03:14 +0000</pubDate>
<category>Destiny</category><dc:creator>Xenos</dc:creator>
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<title>I made a post here one time . . . (reply)</title>
<content:encoded><![CDATA[<p>. . . Talking in part, at least, about how under utilized the content spaces were for CoO. I know there are people who complain about retreading areas (to which I say “killjoy”) but the actual space set up for Mercury is well over <em>7 times</em> the playable patrol space, but it is locked behind Adventures, Missions, and Strikes. The Infinite Forest and all the simulations are a missed opportunity to really build a broad and interesting new patrol space. I would love to see Bungie fix it.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=149883</link>
<guid>https://destiny.bungie.org/forum/index.php?id=149883</guid>
<pubDate>Fri, 13 Apr 2018 21:15:29 +0000</pubDate>
<category>Destiny</category><dc:creator>Harmanimus</dc:creator>
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<title>Expansion 2:  Warmind launches May 8 (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I haven't experienced that yet. So what you're saying is that Bungie has worked themselves into a bind, or potentially needs some larger maps. That Mayhem playlist with all these &quot;go fast&quot; additions has been a blast, and it'd get even more insane with more players. :P</p>
</blockquote><p>I actually had loads of fun in the mayhem playlist too. It’s just crazy silly fun. 6v6 mayhem would be hilarious :)</p>
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<link>https://destiny.bungie.org/forum/index.php?id=149879</link>
<guid>https://destiny.bungie.org/forum/index.php?id=149879</guid>
<pubDate>Fri, 13 Apr 2018 19:22:16 +0000</pubDate>
<category>Destiny</category><dc:creator>CruelLEGACEY</dc:creator>
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<title>Expansion 2:  Warmind launches May 8 (reply)</title>
<content:encoded><![CDATA[<p>I haven't experienced that yet. So what you're saying is that Bungie has worked themselves into a bind, or potentially needs some larger maps. That Mayhem playlist with all these &quot;go fast&quot; additions has been a blast, and it'd get even more insane with more players. :P</p>
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<link>https://destiny.bungie.org/forum/index.php?id=149877</link>
<guid>https://destiny.bungie.org/forum/index.php?id=149877</guid>
<pubDate>Fri, 13 Apr 2018 19:05:09 +0000</pubDate>
<category>Destiny</category><dc:creator>Avateur</dc:creator>
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<title>Expansion 2:  Warmind launches May 8 (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Bungie's seemingly figured out the variety issues with actual gameplay with a lot of their recent updates (though I still think they're missing the mark on how often supers occur, and we need more 6v6 in general beyond just Iron Banner), but this playlist and gametype thing could seriously use some work beyond just the maps.</p>
</blockquote><p>I strongly disagree with this, at least within our current selection of maps. Since the “go fast” update, I’ve already noticed a sharp increase in the “get killed by roaming super, respawn and instantly get killed again by the same guardian with the same roaming super” phenomena. Like, it happens to me at least every other match. Cramming 4 more players into these tiny maps means more supers, more orbs, and even more supers. They’re already a problem, and I’m not a fan of anything that makes them happen more frequently :-/</p>
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<link>https://destiny.bungie.org/forum/index.php?id=149876</link>
<guid>https://destiny.bungie.org/forum/index.php?id=149876</guid>
<pubDate>Fri, 13 Apr 2018 19:03:02 +0000</pubDate>
<category>Destiny</category><dc:creator>CruelLEGACEY</dc:creator>
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<title>Lately it&#039;s cool to hate (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Bungie has always had people who felt it was cool to hate on their games.  Halo was like this, as well as Destiny 1.  </p>
<p>The popularity of COD and PBUG/FORTNIGHT really tells me that people want to bread and circuses over all else.  Even the D1 crucible complaints were a bit overblown or misdirected, as streamers wanted to nerf things that hurt them but not things that hurt other players (SNIPERS). </p>
<p>I think that Bungeie's main mistake in D2 was taking things away from players that existed in D1, notably the boss rush of the Forge and Oryx's council, sparrow racing, 6 man pvp, all gear, and not iterating enough elsewhere to compensate.  </p>
<p>The changes to public events and lost sectors was good, but minor.  Bungie needs someone to go around and say, &quot;thats a good idea, how do we take it farther?&quot;.  They have so many systems in place that just seem to be a good push away from being really great.</p>
</blockquote><p>There is a bit of a pile-on going on through Reddit and other forums, but I can't give anyone a tough time for feeling skeptical about the new DLC. I love a lot about Destiny 2, but there are definitely some head-scratching problems with it (of the &quot;but... they got this part <em>so right</em> in TTK, how did they get it so <em>wrong</em> in D2?&quot; variety). For me personally, Curse of Osiris was a huge blow. This is just my opinion, but I think CoO is a truly terrible expansion. It's still Destiny, so there's stuff about it that is still fun to play. But as a package of &quot;new content&quot;, I think it is poor in almost every way. So I can't help feeling skeptical about Warmind. I'm a bit anxious about it, really. I've already paid for it, so I'm obviously going to play it. But if it is as the same quality level as CoO for me, then my already shaky faith in Bungie as a developer will take another hard hit. I don't know exactly what that means to me, aside from the fact that I certainly won't be pre-ordering anything else from them any time soon. I really do hope it turns out well, because I think D2 still has a lot of potential. </p>
<p>At any rate, I love the art that they've shown. Great aesthetic. Fingers crossed :)</p>
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<link>https://destiny.bungie.org/forum/index.php?id=149870</link>
<guid>https://destiny.bungie.org/forum/index.php?id=149870</guid>
<pubDate>Fri, 13 Apr 2018 18:22:51 +0000</pubDate>
<category>Destiny</category><dc:creator>CruelLEGACEY</dc:creator>
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<title>my turn to agree (reply)</title>
<content:encoded><![CDATA[<p>TTK really worked to sell Oryx and the Hive as a credible threat, something that should have been done for Ghaul and the Cabal in D2 but wasn't.  The Dreadnought was stuffed with secrets and strange areas that felt different and distinct.  D2's Mercury feels like it's only the size of one area from the Dreadnought.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=149868</link>
<guid>https://destiny.bungie.org/forum/index.php?id=149868</guid>
<pubDate>Fri, 13 Apr 2018 17:51:25 +0000</pubDate>
<category>Destiny</category><dc:creator>Durandal</dc:creator>
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<title>Lately it&#039;s cool to hate (reply)</title>
<content:encoded><![CDATA[<p>While I agree with everything you said, I think Bungie is in desperate need of a Taken King right about now, you know? Taken King was so fantastic. Gigantic expansion with so much content and provided practically endless things for me to do and a reason to start caring about what little story D1 had. I think it'd be great to get more story in D2 that's going to start acting like it's going somewhere and going to be something.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=149865</link>
<guid>https://destiny.bungie.org/forum/index.php?id=149865</guid>
<pubDate>Fri, 13 Apr 2018 16:19:53 +0000</pubDate>
<category>Destiny</category><dc:creator>Avateur</dc:creator>
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<title>Expansion 2:  Warmind launches May 8 (reply)</title>
<content:encoded><![CDATA[<p>Yet they can't even keep gametypes around full time in a unified playlist? Still no SRL? Wanna know what else kills playlists and players? Burnout or playing the exact same thing over and over again without much variety. Bungie provided a lot of diversity to Halo, even if it was the appearance of duplication. Team Slayer. Social Slayer. Big Team Slayer. Snipers. Skirmish (which was a grabbag of CTF, Assault, Oddball). This has been one of my biggest problems with Destiny going back to D1. Definitely need more variety.</p>
<p>Bungie's seemingly figured out the variety issues with actual gameplay with a lot of their recent updates (though I still think they're missing the mark on how often supers occur, and we need more 6v6 in general beyond just Iron Banner), but this playlist and gametype thing could seriously use some work beyond just the maps.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=149864</link>
<guid>https://destiny.bungie.org/forum/index.php?id=149864</guid>
<pubDate>Fri, 13 Apr 2018 16:10:39 +0000</pubDate>
<category>Destiny</category><dc:creator>Avateur</dc:creator>
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<title>Lately it&#039;s cool to hate (reply)</title>
<content:encoded><![CDATA[<p>Bungie has always had people who felt it was cool to hate on their games.  Halo was like this, as well as Destiny 1.  </p>
<p>The popularity of COD and PBUG/FORTNIGHT really tells me that people want to bread and circuses over all else.  Even the D1 crucible complaints were a bit overblown or misdirected, as streamers wanted to nerf things that hurt them but not things that hurt other players (SNIPERS). </p>
<p>I think that Bungeie's main mistake in D2 was taking things away from players that existed in D1, notably the boss rush of the Forge and Oryx's council, sparrow racing, 6 man pvp, all gear, and not iterating enough elsewhere to compensate.  </p>
<p>The changes to public events and lost sectors was good, but minor.  Bungie needs someone to go around and say, &quot;thats a good idea, how do we take it farther?&quot;.  They have so many systems in place that just seem to be a good push away from being really great.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=149863</link>
<guid>https://destiny.bungie.org/forum/index.php?id=149863</guid>
<pubDate>Fri, 13 Apr 2018 15:30:51 +0000</pubDate>
<category>Destiny</category><dc:creator>Durandal</dc:creator>
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<title>Love the aesthetic! (reply)</title>
<content:encoded><![CDATA[<p>Yeah that and the disco room were great visuals.  Overall the descent into the warmind areas of the raid were very well done and atmospheric.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=149862</link>
<guid>https://destiny.bungie.org/forum/index.php?id=149862</guid>
<pubDate>Fri, 13 Apr 2018 15:22:39 +0000</pubDate>
<category>Destiny</category><dc:creator>Durandal</dc:creator>
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<title>Expansion 2:  Warmind launches May 8 (reply)</title>
<content:encoded><![CDATA[<p>Halo had issues where playlist population counts went up and down depending on the community’s current fancy. Some playlists dying out, and cycling playlists was also not unheard of. (Rumble Armory in Halo 2 was the best playlist Bungie ever made and no one can convince me elsewise) Slayer was about the only always reliable playlist. For most of Halo’s matchmaking days under Bungie there wasn’t nearly the level of competition for time there is in the market now. And I’m not just talking about gaming competition. Binge watching shows is a pass time that wasn’t competition. I know folk who used to play competitive shooters all the time who rarely do now and instead soak up other media and stick to the cooperative side. </p>
<p>So, happy to see the populations will be unified going forward. I think it is more just a rational decision given the current state of the industry and likely not q reaction to any one stimulus.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=149860</link>
<guid>https://destiny.bungie.org/forum/index.php?id=149860</guid>
<pubDate>Fri, 13 Apr 2018 08:01:56 +0000</pubDate>
<category>Destiny</category><dc:creator>Harmanimus</dc:creator>
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<title>Don&#039;t care what it is. I&#039;m going to buy it. It&#039;ll be fun. (reply)</title>
<content:encoded><![CDATA[<p>It's annoying to look at other Destiny forums and just see people taking a dump on the announcement or saying they're not excited.</p>
<p>I just want to let everyone know I'm going to buy it and I fully expect to have fun, even if they make the game worse, because the game is fun.</p>
<p>I'm not really excited about the changes announced. In general, I have not liked changes made to the game, with few exceptions, since 1.0. Random weapons, reworking exotics, a new primary/secondary/heavy system or whatever, I don't even care. I'm sure it'll be fine. I just want more game to play.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=149859</link>
<guid>https://destiny.bungie.org/forum/index.php?id=149859</guid>
<pubDate>Fri, 13 Apr 2018 07:59:55 +0000</pubDate>
<category>Destiny</category><dc:creator>Funkmon</dc:creator>
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<title>My favourite room in any raid (reply)</title>
<content:encoded><![CDATA[<p>You guys remember in VOG, the room right before the Africa thing on the wall when you're jumping down to the hidden chest? That's a good room.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=149858</link>
<guid>https://destiny.bungie.org/forum/index.php?id=149858</guid>
<pubDate>Fri, 13 Apr 2018 07:51:46 +0000</pubDate>
<category>Destiny</category><dc:creator>Funkmon</dc:creator>
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<title>Expansion 2:  Warmind launches May 8 (reply)</title>
<content:encoded><![CDATA[<p>I'm not arguing that they couldn't or shouldn't give us separate playlists.   But doing so <em>does</em> cause fragmentation, that's not a debate.   Destiny probably still has the population to support it, but Halo did have its share of problems with playlist population, especially when you add in the fragmentation from paid map packs.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=149855</link>
<guid>https://destiny.bungie.org/forum/index.php?id=149855</guid>
<pubDate>Fri, 13 Apr 2018 02:42:00 +0000</pubDate>
<category>Destiny</category><dc:creator>cheapLEY</dc:creator>
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<title>Expansion 2:  Warmind launches May 8 (reply)</title>
<content:encoded><![CDATA[<p>Anyone remember Bungie's Halo games? They had plenty of playlists, and they had plenty of population to play them. Not buying this argument, unless the damage done to Destiny from Bungie's own stupid mistakes and slimy changes in the months prior combined with games like Fortnite to gut their population. Shoulda had Crucible/Control/SRL/Rumble/Mayhem/Doubles available at all times from launch. Could be too little, too late at this point.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=149853</link>
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<pubDate>Fri, 13 Apr 2018 02:31:31 +0000</pubDate>
<category>Destiny</category><dc:creator>Avateur</dc:creator>
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<title>Exciting, But... (reply)</title>
<content:encoded><![CDATA[<blockquote><p>They probably did it that way because they don't want to split the player-base for matchmaking. I wonder if matchmaking has a smaller population than previously?</p>
</blockquote><p>Likely, but it’s also the direction more and more games are moving towards. The whole “dlc map pack” thing has caused fragmentation issues since day 1. Bungie used to be able to mitegate that by making the DLC maps free over time, but these days the general move is to make additional maps free for everyone and make extra money through cosmetics and other Microtransactions.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=149840</link>
<guid>https://destiny.bungie.org/forum/index.php?id=149840</guid>
<pubDate>Thu, 12 Apr 2018 21:11:31 +0000</pubDate>
<category>Destiny</category><dc:creator>CruelLEGACEY</dc:creator>
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<title>Exciting, But... (reply)</title>
<content:encoded><![CDATA[<p>They probably did it that way because they don't want to split the player-base for matchmaking. I wonder if matchmaking has a smaller population than previously?</p>
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<link>https://destiny.bungie.org/forum/index.php?id=149837</link>
<guid>https://destiny.bungie.org/forum/index.php?id=149837</guid>
<pubDate>Thu, 12 Apr 2018 20:47:22 +0000</pubDate>
<category>Destiny</category><dc:creator>Blackt1g3r</dc:creator>
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