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<title>DBO Forums - Testing</title>
<link>https://destiny.bungie.org/forum/</link>
<description>Bungie.Org talks Destiny</description>
<language>en</language>
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<title>Testing (reply)</title>
<content:encoded><![CDATA[<blockquote><p><em>Ophideans Aspects</em></p>
<ul>
<li>Fixed an issue where the Cobra Totemic perk did not function properly when using weapons with the Quickdraw perk</li></ul></blockquote><p>This appears to be a recurring issue for perks on armor when they interact with a weapon that produces a similar trait. I remember this happening in D1 with the Taikonaut helmet where the rocket tracking perk cancelled out on RLs that had this intrinsic trait. That would be the first thing I would test going forward. It's cool they fixed it though.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=147291</link>
<guid>https://destiny.bungie.org/forum/index.php?id=147291</guid>
<pubDate>Wed, 31 Jan 2018 01:43:02 +0000</pubDate>
<category>Destiny</category><dc:creator>Robot Chickens</dc:creator>
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<item>
<title>Text strings are easier to update. (reply)</title>
<content:encoded><![CDATA[<p>They should have changed the text something like &quot;just kidding, it's really a purple class sigil&quot; or something funny. :)</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=147275</link>
<guid>https://destiny.bungie.org/forum/index.php?id=147275</guid>
<pubDate>Tue, 30 Jan 2018 21:42:06 +0000</pubDate>
<category>Destiny</category><dc:creator>Blackt1g3r</dc:creator>
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<item>
<title>Text strings are easier to update. (reply)</title>
<content:encoded><![CDATA[- No text -]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=147273</link>
<guid>https://destiny.bungie.org/forum/index.php?id=147273</guid>
<pubDate>Tue, 30 Jan 2018 21:05:38 +0000</pubDate>
<category>Destiny</category><dc:creator>Harmanimus</dc:creator>
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<item>
<title>Update Notes (reply)</title>
<content:encoded><![CDATA[<blockquote><p><em>Blue Class Sigil Effect is now the Purple Class Sigil Effect</em></p>
<p>Why couldn't they make it blue?  :(</p>
</blockquote><p>Because Bungie doesn't like you.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=147272</link>
<guid>https://destiny.bungie.org/forum/index.php?id=147272</guid>
<pubDate>Tue, 30 Jan 2018 21:05:09 +0000</pubDate>
<category>Destiny</category><dc:creator>MacAddictXIV</dc:creator>
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<item>
<title>Update Notes (reply)</title>
<content:encoded><![CDATA[<p><em>Blue Class Sigil Effect is now the Purple Class Sigil Effect</em></p>
<p>Why couldn't they make it blue?  :(</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=147270</link>
<guid>https://destiny.bungie.org/forum/index.php?id=147270</guid>
<pubDate>Tue, 30 Jan 2018 21:00:46 +0000</pubDate>
<category>Destiny</category><dc:creator>bluerunner</dc:creator>
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<item>
<title>Update Notes</title>
<content:encoded><![CDATA[<p><a href="https://www.bungie.net/en/Explore/Detail/Update/46585">Link</a></p>
<p><strong>DESTINY 2 UPDATE - 1/30/2018</strong><br />
<strong>Destiny Update 1.1.2 - The one about Armor Masterworks</strong></p>
<p><strong>Armor Masterworks<br />
</strong></p>
<ul>
<li>Legendary Armor now has a chance to drop as a Masterwork<br />
</li><li>Any non-Masterwork armor may be upgraded to Masterwork for five Masterwork Cores and 20 Legendary Shards<br />
</li><li>Upgrading to Masterwork may rework the stat of the armor<br />
</li><li>Masterwork armor grants 3% damage resistance while players are in a Super state for each <br />
</li><li>Masterwork armor piece equipped<br />
</li><li>Masterwork armor can have a different stat package (Heavy, Light, or Restorative) from the base armor piece<br />
</li><li>Players may rework Masterwork armor to randomly assign one of the three base packages to the armor, allowing players to reroll the stat packages on their armor piece by piece<br />
</li><li>Reworking Masterwork armor requires one Masterwork Core and 10 Legendary Shards<br />
</li><li>Like weapons, armor Masterworks have a higher drop rate from Trials of the Nine and raid activities</li></ul><p><strong>Raid</strong></p>
<ul>
<li>Benedict 99-40 now has a rotating stock of armor and weapons available each week<br />
</li><li>To unlock these items for purchase, players must complete the corresponding activity that week <br />
</li><li>Raid encounters drop at least one armor or weapon item<br />
</li><li><em>Note: The Castellum and Reactor Escape encounters each drop one Legendary engram per week. Completing a Prestige version of a raid encounter prior to normal difficulty will drop both Prestige and normal rewards while also locking the weekly rewards for each activity</em><br />
</li><li>The last encounter of raid activities has a chance to drop a new Exotic Ghost, exclusive to the Leviathan<br />
</li><li>Raid armor has unique mods that only function within the Leviathan<br />
</li><li>Raid mods can be swapped at will for the cost of one raid token<br />
</li><li>Existing raid armor already held in inventory will automatically have the option to equip mods<br />
</li><li>All raid encounters now have a chance to grant an Exotic reward</li></ul><p><br />
<strong>Sandbox</strong></p>
<p><em>Prometheus Lens</em></p>
<ul>
<li>Flame Refraction perk now generates ammo instead of pulling from reserves<br />
</li><li>Increased base damage</li></ul><p><br />
<em>Lucky Pants</em></p>
<ul>
<li>Fixed an issue where the Illegally Modded Holster perk could provide infinite ammo</li></ul><p><em>Ophideans Aspects</em></p>
<ul>
<li>Fixed an issue where the Cobra Totemic perk did not function properly when using weapons with the Quickdraw perk</li></ul><p><em>I Am Alive</em></p>
<ul>
<li>Revised perks on the Eater of Worlds Grenade Launcher to include a second trait perk: Moving Target<br />
</li><li>Removed the Augmented Drum and High-Velocity Rounds perks<br />
</li><li>Fixed an issue where grenade projectiles could remain indefinitely after being hit by Telesto in the Crucible</li></ul><p><strong>Activities</strong></p>
<ul>
<li>Fixed an issue where warp gates did not always function when players were completing Heroic Mercury adventures<br />
</li><li>Revised the description for the Heroic adventure “De-Powered” modifier to correctly state that grenade damage is decreased when the modifier is active<br />
</li><li>Revised the description of Heroic Mercury adventures to properly state availability<br />
</li><li>Players may play up to three Heroic Mercury adventures on a given day<br />
</li><li>Each Heroic adventure may be played once per twice-weekly reset<br />
</li><li>Heroic adventures are no longer automatically selected at weekly reset<br />
</li><li>Mercury challenges are now available during adventures<br />
</li><li>Fixed an issue where new characters created after the release of Curse of Osiris were not receiving the Flashpoint milestone<br />
</li><li>Fixed an issue where scannables for Faction Rallies were not properly appearing during <br />
</li><li>Faction Rallies events<br />
</li><li>Trials of the Nine now properly shows requirements when the featured map requires Curse of <br />
</li><li>Osiris ownership<br />
</li><li>Revised the Lost Sector reward throttle from 10 minutes to 5 minutes<br />
</li><li>Fixed an issue where players could no longer progress during the final encounter in the Tree of Probabilities Strike<br />
</li><li>UI<br />
</li><li>Fixed an issue where Ikora would display a waypoint in error<br />
</li><li>Players in social spaces receive a notification when their Postmaster Lost and Found is full<br />
</li><li>Chest waypoints now properly appear when using Scout Reports on Mercury<br />
</li><li>Colorblind settings now apply to elements of the Gauntlet encounter of the “Leviathan” raid<br />
</li><li>Armor offered by Brother Vance now displays mod slots when previewed in the vendor inventory<br />
</li><li>Fixed an issue where players would see incorrect level-up UI when leveling up alternate characters from levels 21 through 25<br />
</li><li>Auto Rifles now correctly display perks when players are previewing weapons within the Vault<br />
</li><li>Adjusted the display order of gear sockets (mods, shaders, etc.) in the Item Details screen to be more consistent<br />
</li><li>Increased the dismantle timer for Masterwork Cores<br />
</li><li>Masterwork Weapons and Armor now display a gold border when being viewed in the Postmaster Lost and Found<br />
</li><li>Crucible players will be properly notified when Power Ammo is acquired from the Cave area of Radiant Cliffs </li></ul><p><br />
<strong>Rewards</strong></p>
<ul>
<li>Reduced the amount of XP required to earn an Illuminated Engram from 160k to 120k<br />
</li><li>The Crossroads emblem correctly displays within Collections for players who have earned the emblem<br />
</li><li>Character models no longer flinch when spawning in to social spaces with spawn effects equipped<br />
</li><li>Updated the names of spawn effects to properly reflect their in-game appearance<br />
</li><li>Gold Spotlight Effect is now the Yellow Spotlight Effect<br />
</li><li>Blue Class Sigil Effect is now the Purple Class Sigil Effect<br />
</li><li>The New Monarchy helmet ornament icon now displays the correct helmet<br />
</li><li>The New Monarchy cloak now displays the correct imagery for female Hunters<br />
</li><li>Fixed an issue where the Future War Cult gauntlets would display floating geometry<br />
</li><li>Gunsmith engrams correctly grant weapon foundry shaders once again<br />
</li><li>Fixed an issue where Three of Coins was not increasing chances for Exotic rewards when players were completing public events on Mercury<br />
</li><li>Heroic strike completions now have a greater chance of granting Exotic rewards<br />
</li><li>Fixed an issue where Curse of Osiris strikes were not properly granting Clan engrams when featured as a Nightfall activity<br />
</li><li>Arcite-99 will now offer Gunsmith Engrams to players who have reached level 20 but have not yet completed the Red War campaign</li></ul><p><br />
<strong>Misc</strong></p>
<ul>
<li>Gleaming Boon of the Vanguard price reduced from 350 to 250 Bright Dust<br />
</li><li>Gleaming Boon of the Crucible price reduced from 750 to 600 Bright Dust<br />
</li><li>Fixed an issue where Challenges were not appearing within Quickplay<br />
</li><li>Fixed an issue where Masterwork Cores and Mod Components were not being forwarded to the Postmaster Lost and Found<br />
</li><li>Fixed an issue where Destiny 2 could crash when players were changing emotes quickly<br />
</li><li>Fixed an issue where players could not interact with vendors after fast-traveling to a social space<br />
</li><li>Fixed an issue where the belt on Lucky Raspberry was not properly attached to the character model<br />
</li><li>Fixed an issue where some Sparrow contrails could obstruct player view<br />
</li><li>Fixed an issue where the Get Up and Sneaky emotes could not be in the player inventory at the same time<br />
</li><li>Cayde now properly acknowledges player accomplishments during Mercury Flashpoint weeks when granting the Flashpoint engram, rather than asking the player about the weather on Io<br />
</li><li>Fixed an issue where Zavala would display the wrong text when granting players rewards from the Heroic Strike milestone</li></ul>]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=147266</link>
<guid>https://destiny.bungie.org/forum/index.php?id=147266</guid>
<pubDate>Tue, 30 Jan 2018 18:40:28 +0000</pubDate>
<category>Destiny</category><dc:creator>Robot Chickens</dc:creator>
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