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<title>DBO Forums - who&#039;s joking?</title>
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<title>who&#039;s joking? (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=133735</link>
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<pubDate>Tue, 27 Jun 2017 22:29:20 +0000</pubDate>
<category>Destiny</category><dc:creator>Vortech</dc:creator>
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<title>Cody in 5 years: &quot;Anything under 120fps is unacceptable!&quot; (reply)</title>
<content:encoded><![CDATA[<blockquote><p>As I read this on my new iPad I'm ready to proclam that the board MUST be read at 120fps</p>
</blockquote><p>You joke, but smooth scrolling is important!</p>
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<pubDate>Tue, 27 Jun 2017 18:32:16 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>Cody in 5 years: &quot;Anything under 120fps is unacceptable!&quot; (reply)</title>
<content:encoded><![CDATA[<p>As I read this on my new iPad I'm ready to proclam that the board MUST be read at 120fps</p>
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<pubDate>Tue, 27 Jun 2017 17:24:11 +0000</pubDate>
<category>Destiny</category><dc:creator>Vortech</dc:creator>
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<title>&quot;I have you now!&quot; (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=133683</link>
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<pubDate>Mon, 26 Jun 2017 20:05:17 +0000</pubDate>
<category>Destiny</category><dc:creator>marmot 1333</dc:creator>
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<title>Cody in 5 years: &quot;Anything under 120fps is unacceptable!&quot; (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><blockquote><blockquote><p>Is the VR bleeding edge tech rendering at 120fps each eye or is that marketing twist for 60fps each?</p>
</blockquote></blockquote></blockquote></blockquote></blockquote><blockquote><blockquote><blockquote><blockquote><p><br />
The accepted minimum seems to be 90fps. Both eyes updated at 90hz. From my own experience, the current 1080 x 1200 per eye is pretty horrendous. Carmack has said minimum 8k per eye to eliminate seeing pixels.</p>
<p>Math here.</p>
<p><a href="http://reddit.com/r/theydidthemath/comments/3jm8rj/request_how_much_resolution_should_a_vr_headset/">http://reddit.com/r/theydidthemath/comments/3jm8rj/request_how_much_resolution_should_a_vr_headset/</a></p>
</blockquote></blockquote></blockquote></blockquote><blockquote><blockquote><blockquote><p><br />
Present-day VR makes me excited for 2nd gen VR.  It'll be much better.  Right now it's still fun to have and play around with, but it could be better.</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
In terms of visual quality yes, but here are inherent problems that are impossible to overcome without fundamentally new tech. Not saying it's worthless, as I'd spring in a second for Gran Turismo VR, but it's only good in very specific circumstances.</p>
</blockquote></blockquote><blockquote><p><br />
I'm similarly sceptical about VR in general, all it would take is 1 really good space combat game for me to go all in :)</p>
</blockquote><p>Lucasarts would kill if they made TIE Fighter VR.</p>
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<pubDate>Mon, 26 Jun 2017 18:36:58 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>Even without VR, I highly recommend this game (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=133669</link>
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<pubDate>Mon, 26 Jun 2017 17:35:53 +0000</pubDate>
<category>Destiny</category><dc:creator>ZackDark</dc:creator>
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<title>Cody in 5 years: &quot;Anything under 120fps is unacceptable!&quot; (reply)</title>
<content:encoded><![CDATA[<p>Have you played <a href="http://dyingsungame.com/game/">House of the Dying Sun</a>?  I haven't played it in VR, but it has support for it and it's a really good space combat game.  It's basically the game version of all those cool BSG Viper scenes.  Really fun game.</p>
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<pubDate>Mon, 26 Jun 2017 16:48:31 +0000</pubDate>
<category>Destiny</category><dc:creator>cheapLEY</dc:creator>
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<title>Cody in 5 years: &quot;Anything under 120fps is unacceptable!&quot; (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><p>Present-day VR makes me excited for 2nd gen VR.  It'll be much better.  Right now it's still fun to have and play around with, but it could be better.</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
In terms of visual quality yes, but here are inherent problems that are impossible to overcome without fundamentally new tech. Not saying it's worthless, as I'd spring in a second for Gran Turismo VR, but it's only good in very specific circumstances.</p>
</blockquote></blockquote><blockquote><p><br />
Assuming you can acclimate to a race game.  Out of all VR I've played driving a car has made me the most motion sick.  Eve: Valkyrie doesn't do it to me (unless I get crazy w/ my maneuvers), but put me behind a wheel &amp; It's almost instant.</p>
</blockquote><p>Hate to say it, but I use mine mainly to scare visitors with sharks.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=133664</link>
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<pubDate>Mon, 26 Jun 2017 16:30:52 +0000</pubDate>
<category>Destiny</category><dc:creator>Kermit</dc:creator>
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<title>Cody in 5 years: &quot;Anything under 120fps is unacceptable!&quot; (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><blockquote><p>Is the VR bleeding edge tech rendering at 120fps each eye or is that marketing twist for 60fps each?</p>
</blockquote></blockquote></blockquote></blockquote><blockquote><blockquote><blockquote><p><br />
The accepted minimum seems to be 90fps. Both eyes updated at 90hz. From my own experience, the current 1080 x 1200 per eye is pretty horrendous. Carmack has said minimum 8k per eye to eliminate seeing pixels.</p>
<p>Math here.</p>
<p><a href="http://reddit.com/r/theydidthemath/comments/3jm8rj/request_how_much_resolution_should_a_vr_headset/">http://reddit.com/r/theydidthemath/comments/3jm8rj/request_how_much_resolution_should_a_vr_headset/</a></p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
Present-day VR makes me excited for 2nd gen VR.  It'll be much better.  Right now it's still fun to have and play around with, but it could be better.</p>
</blockquote></blockquote><blockquote><p><br />
In terms of visual quality yes, but here are inherent problems that are impossible to overcome without fundamentally new tech. Not saying it's worthless, as I'd spring in a second for Gran Turismo VR, but it's only good in very specific circumstances.</p>
</blockquote><p>I'm similarly sceptical about VR in general, all it would take is 1 really good space combat game for me to go all in :)</p>
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<link>https://destiny.bungie.org/forum/index.php?id=133663</link>
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<pubDate>Mon, 26 Jun 2017 16:30:07 +0000</pubDate>
<category>Destiny</category><dc:creator>CruelLEGACEY</dc:creator>
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<title>Cody in 5 years: &quot;Anything under 120fps is unacceptable!&quot; (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>Present-day VR makes me excited for 2nd gen VR.  It'll be much better.  Right now it's still fun to have and play around with, but it could be better.</p>
</blockquote></blockquote><blockquote><p><br />
In terms of visual quality yes, but here are inherent problems that are impossible to overcome without fundamentally new tech. Not saying it's worthless, as I'd spring in a second for Gran Turismo VR, but it's only good in very specific circumstances.</p>
</blockquote><p>Assuming you can acclimate to a race game.  Out of all VR I've played driving a car has made me the most motion sick.  Eve: Valkyrie doesn't do it to me (unless I get crazy w/ my maneuvers), but put me behind a wheel &amp; It's almost instant.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=133662</link>
<guid>https://destiny.bungie.org/forum/index.php?id=133662</guid>
<pubDate>Mon, 26 Jun 2017 16:27:47 +0000</pubDate>
<category>Destiny</category><dc:creator>dogcow</dc:creator>
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<title>Cody in 5 years: &quot;Anything under 120fps is unacceptable!&quot; (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><p>Is the VR bleeding edge tech rendering at 120fps each eye or is that marketing twist for 60fps each?</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
The accepted minimum seems to be 90fps. Both eyes updated at 90hz. From my own experience, the current 1080 x 1200 per eye is pretty horrendous. Carmack has said minimum 8k per eye to eliminate seeing pixels.</p>
<p>Math here.</p>
<p><a href="http://reddit.com/r/theydidthemath/comments/3jm8rj/request_how_much_resolution_should_a_vr_headset/">http://reddit.com/r/theydidthemath/comments/3jm8rj/request_how_much_resolution_should_a_vr_headset/</a></p>
</blockquote></blockquote><blockquote><p><br />
Present-day VR makes me excited for 2nd gen VR.  It'll be much better.  Right now it's still fun to have and play around with, but it could be better.</p>
</blockquote><p>In terms of visual quality yes, but here are inherent problems that are impossible to overcome without fundamentally new tech. Not saying it's worthless, as I'd spring in a second for Gran Turismo VR, but it's only good in very specific circumstances.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=133661</link>
<guid>https://destiny.bungie.org/forum/index.php?id=133661</guid>
<pubDate>Mon, 26 Jun 2017 15:33:07 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>Cody in 5 years: &quot;Anything under 120fps is unacceptable!&quot; (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>Is the VR bleeding edge tech rendering at 120fps each eye or is that marketing twist for 60fps each?</p>
</blockquote></blockquote><blockquote><p><br />
The accepted minimum seems to be 90fps. Both eyes updated at 90hz. From my own experience, the current 1080 x 1200 per eye is pretty horrendous. Carmack has said minimum 8k per eye to eliminate seeing pixels.</p>
<p>Math here.</p>
<p><a href="http://reddit.com/r/theydidthemath/comments/3jm8rj/request_how_much_resolution_should_a_vr_headset/">http://reddit.com/r/theydidthemath/comments/3jm8rj/request_how_much_resolution_should_a_vr_headset/</a></p>
</blockquote><p>Present-day VR makes me excited for 2nd gen VR.  It'll be much better.  Right now it's still fun to have and play around with, but it could be better.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=133659</link>
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<pubDate>Mon, 26 Jun 2017 14:34:51 +0000</pubDate>
<category>Destiny</category><dc:creator>dogcow</dc:creator>
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<title>Cody in 5 years: &quot;Anything under 120fps is unacceptable!&quot; (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Is the VR bleeding edge tech rendering at 120fps each eye or is that marketing twist for 60fps each?</p>
</blockquote><p>The accepted minimum seems to be 90fps. Both eyes updated at 90hz. From my own experience, the current 1080 x 1200 per eye is pretty horrendous. Carmack has said minimum 8k per eye to eliminate seeing pixels.</p>
<p>Math here.</p>
<p><a href="http://reddit.com/r/theydidthemath/comments/3jm8rj/request_how_much_resolution_should_a_vr_headset/">http://reddit.com/r/theydidthemath/comments/3jm8rj/request_how_much_resolution_should_a_vr_headset/</a></p>
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<link>https://destiny.bungie.org/forum/index.php?id=133615</link>
<guid>https://destiny.bungie.org/forum/index.php?id=133615</guid>
<pubDate>Sat, 24 Jun 2017 20:30:53 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>Cody in 5 years: &quot;Anything under 120fps is unacceptable!&quot; (reply)</title>
<content:encoded><![CDATA[<p>Is the VR bleeding edge tech rendering at 120fps each eye or is that marketing twist for 60fps each?</p>
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<link>https://destiny.bungie.org/forum/index.php?id=133613</link>
<guid>https://destiny.bungie.org/forum/index.php?id=133613</guid>
<pubDate>Sat, 24 Jun 2017 17:51:14 +0000</pubDate>
<category>Destiny</category><dc:creator>ZackDark</dc:creator>
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<title>Cody in 5 years: &quot;Anything under 120fps is unacceptable!&quot; (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>If your game requires precise control (Action, FPS, RTS, Platformer, etc) then it should be 60fps. As much as I praise Vanquish, 30fps was a mistake.</p>
</blockquote></blockquote><blockquote><p><br />
&quot;4k 60FPS? LITERALLY UNPLAYAYBLE!&quot;</p>
</blockquote><p>If you are talking VR then yes.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=133606</link>
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<pubDate>Sat, 24 Jun 2017 05:01:56 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>Cody in 5 years: &quot;Anything under 120fps is unacceptable!&quot; (reply)</title>
<content:encoded><![CDATA[<blockquote><p>If your game requires precise control (Action, FPS, RTS, Platformer, etc) then it should be 60fps. As much as I praise Vanquish, 30fps was a mistake.</p>
</blockquote><p>&quot;4k 60FPS? LITERALLY UNPLAYAYBLE!&quot;</p>
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<link>https://destiny.bungie.org/forum/index.php?id=133601</link>
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<pubDate>Sat, 24 Jun 2017 02:48:15 +0000</pubDate>
<category>Destiny</category><dc:creator>Korny</dc:creator>
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<title>I thought this was old news from E3... (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I don't know. For me, in the PS4 version of Dishonored was immediately apparent, and it immediately felt wrong at 30fps. So much so, it was actually unpleasant to play and contributed to me wanting to give up early.</p>
<p>If your game requires precise control (Action, FPS, RTS, Platformer, etc) then it should be 60fps. As much as I praise Vanquish, 30fps was a mistake.</p>
</blockquote><p>I wasn't saying that all games are fine at 30fps. Just that the feeling of acclimating between like-for-like things at two different framerates isn't a useful gauge here; it's not like people playing the remake of Crash Bandicoot are going to be intermittently playing Crash Bandicoot at 60fps.</p>
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<pubDate>Sat, 24 Jun 2017 02:46:29 +0000</pubDate>
<category>Destiny</category><dc:creator>uberfoop</dc:creator>
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<title>I thought this was old news from E3... (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>Neither did Uncharted or Last of Us, and it's impossible to go back to 30 after feeling how much better both play.</p>
</blockquote></blockquote><blockquote><p><br />
For 5-10 minutes the first time you switch back, yes. The extent to which transitioning back to low FPS after playing a game at high FPS temporarily hurts is not very relevant to a context where that won't happen anyway. Judging the worthwhileness of framerate targets needs to be made with how people will experience something in mind; TLoU at 30fps still feels fine when you're acclimated to TLoU at 30fps.</p>
</blockquote><p>I don't know. For me, in the PS4 version of Dishonored was immediately apparent, and it immediately felt wrong at 30fps. So much so, it was actually unpleasant to play and contributed to me wanting to give up early.</p>
<p>If your game requires precise control (Action, FPS, RTS, Platformer, etc) then it should be 60fps. As much as I praise Vanquish, 30fps was a mistake.</p>
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<pubDate>Sat, 24 Jun 2017 02:27:30 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>Yeah seriously, I&#039;m a big supporter of 60fps (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><p>Oh, knock it off. The game never ran at 60fps to begin with</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
Neither did Uncharted or Last of Us, and it's impossible to go back to 30 after feeling how much better both play.</p>
</blockquote></blockquote><blockquote><p><br />
No player has ever played this Crash Bandicoot game at 60fps. No player will ever play it at 60fps. If Vicarius Visions promised something and didn't deliver it, that's one thing. If not, then you <em>certainly</em> don't have any right to imply that they are doing a bad job. Especially when the very article you quoted said people were happy with the job they did!</p>
</blockquote><p>And this is kind of a ridiculous complaint.</p>
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<pubDate>Sat, 24 Jun 2017 01:54:14 +0000</pubDate>
<category>Destiny</category><dc:creator>kidtsunami</dc:creator>
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<title>I thought this was old news from E3... (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>Oh, knock it off. The game never ran at 60fps to begin with</p>
</blockquote></blockquote><blockquote><p><br />
Neither did Uncharted or Last of Us, and it's impossible to go back to 30 after feeling how much better both play.</p>
</blockquote><p>No player has ever played this Crash Bandicoot game at 60fps. No player will ever play it at 60fps. If Vicarius Visions promised something and didn't deliver it, that's one thing. If not, then you <em>certainly</em> don't have any right to imply that they are doing a bad job. Especially when the very article you quoted said people were happy with the job they did!</p>
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<pubDate>Sat, 24 Jun 2017 01:26:23 +0000</pubDate>
<category>Destiny</category><dc:creator>Ragashingo</dc:creator>
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