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<title>DBO Forums - That&#039;s nice to hear.</title>
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<title>That&#039;s nice to hear. (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=115395</link>
<guid>https://destiny.bungie.org/forum/index.php?id=115395</guid>
<pubDate>Wed, 06 Jul 2016 07:06:33 +0000</pubDate>
<category>Destiny</category><dc:creator>Kermit</dc:creator>
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<title>What makes a good raid? (reply)</title>
<content:encoded><![CDATA[<p>FWIW, you are on a short list of people I genuinely enjoy raiding with. Overall, DBO is a fun group of people to play with whenever you guys have room for me.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=115388</link>
<guid>https://destiny.bungie.org/forum/index.php?id=115388</guid>
<pubDate>Wed, 06 Jul 2016 04:28:10 +0000</pubDate>
<category>Destiny</category><dc:creator>ProbablyLast</dc:creator>
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<title>What makes a good raid? (reply)</title>
<content:encoded><![CDATA[<p>I have a few answers to this question (which I intend to compile into a mini-essay... if I ever get around to it), but suffice it to say the single most important thing a raid can do is feel mechanically new and unique. </p>
<p>VoG does this. CE and Kings Fall not so much.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=115383</link>
<guid>https://destiny.bungie.org/forum/index.php?id=115383</guid>
<pubDate>Wed, 06 Jul 2016 03:40:29 +0000</pubDate>
<category>Destiny</category><dc:creator>CyberKN</dc:creator>
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<title>What makes a good raid? (reply)</title>
<content:encoded><![CDATA[<blockquote><p>That's where King's Fall fails in my opinion. Video games are supposed to be fun. When people start snapping at each other because they are so worried about a single misstep, it isn't fun. I won't even sign up for an Oryx challenge mode run because of how serious people take it.</p>
<p>That said, I think failing at Warpriest repeatedly is some weird thing that just happens randomly. The fight is so dull and repetitive that people get careless.</p>
<p><br />
Of course, I'd rather run the raid while listening to music.</p>
</blockquote><p>Running King's Fall makes me want to eat glass.</p>
<p>The Vault is just straight up fun.<br />
Crota is like a strike on steroids considering how fast it can be run.<br />
King's Fall is awful.</p>
<p>It's a brutal bitch of endless mechanics that all have nearly zero tolerance for any deviation or failure. One person died? Wipe. Not enough damage done on a round because everyone was just a few seconds slow? Wipe. Miss a jump trying to take out the sisters? Wipe. It doesn't help that the bits in between the precision clockwork madness that are the boss fights are largely platforming, and I hate and suck at platforming. And rewards? What rewards? Yay! Primary ammo synths and motes and Moldering Shard... things... Oh, and occasionally an actual high light piece of gear that I don't like the look of, or don't much care to use, and so immediately use for infusion fodder. At least when I run the Vault or Crota I feel like I'm getting something valuable, despite the fact it's all garbage at this point. I also dislike how pigeon holed I feel when it comes to the gear one should ideally be running. It isn't fun when one doesn't particularly enjoy sniping, yet the best way to take out every boss is to blow them away with Black Spindle repeatedly. Also, you know, god help you if you haven't managed to trudge through the shitshow that is GETTING Black Spindle (even if I had one, and I don't, it'd be another weapon I'd have to infuse the crap out of to be useful, which is a waste for a gun I have no desire to use 99% of the time).</p>
<p>Ugh.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=115381</link>
<guid>https://destiny.bungie.org/forum/index.php?id=115381</guid>
<pubDate>Wed, 06 Jul 2016 03:34:37 +0000</pubDate>
<category>Destiny</category><dc:creator>Phoenix_9286</dc:creator>
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<title>What makes a good raid? (reply)</title>
<content:encoded><![CDATA[<blockquote><p>That's where King's Fall fails in my opinion. Video games are supposed to be fun. When people start snapping at each other because they are so worried about a single misstep, it isn't fun. I won't even sign up for an Oryx challenge mode run because of how serious people take it.</p>
<p>That said, I think failing at Warpriest repeatedly is some weird thing that just happens randomly. The fight is so dull and repetitive that people get careless.</p>
<p><br />
Of course, I'd rather run the raid while listening to music.</p>
</blockquote><p>I guess I hear what you're saying in that one player dying is usually a wipe. I wouldn't put too much blame on KF, though. I regularly play with a group where no one really snaps at anyone, after hours of failing to kill the Warpriest, for example. That's not to say no one gets frustrated. It's just that any expressed frustration is self-directed.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=115374</link>
<guid>https://destiny.bungie.org/forum/index.php?id=115374</guid>
<pubDate>Wed, 06 Jul 2016 03:04:11 +0000</pubDate>
<category>Destiny</category><dc:creator>Kermit</dc:creator>
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<title>What makes a good raid? (reply)</title>
<content:encoded><![CDATA[<p>That's where King's Fall fails in my opinion. Video games are supposed to be fun. When people start snapping at each other because they are so worried about a single misstep, it isn't fun. I won't even sign up for an Oryx challenge mode run because of how serious people take it.</p>
<p>That said, I think failing at Warpriest repeatedly is some weird thing that just happens randomly. The fight is so dull and repetitive that people get careless.</p>
<p><br />
Of course, I'd rather run the raid while listening to music.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=115372</link>
<guid>https://destiny.bungie.org/forum/index.php?id=115372</guid>
<pubDate>Wed, 06 Jul 2016 02:46:42 +0000</pubDate>
<category>Destiny</category><dc:creator>ProbablyLast</dc:creator>
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<title>What makes a good raid? (reply)</title>
<content:encoded><![CDATA[<blockquote><p>1. Being able to be carried as long as you're fine at the general game.<br />
It's very very difficult to get through King's Fall without 100% of the team being good, and I tend to get bored after a half hour and start screwing around. </p>
</blockquote><p>...which makes it that much harder to succeed. I know I'm not as good as most of the regulars, but I don't want to play if my playing is frustrating people. I'll be direct with this question, though: When does the half hour of Funkmon being focused on the game begin? I can't tell a lot of the time. </p>
<p>I'm bad enough that I HAVE to focus to succeed during a raid, and unfortunately I'm easily distracted by chatter. I breezed through three rounds of the Warpriest the other week without you, and maybe that's a sign that we shouldn't raid together. You're an entertaining guy and I like you, but I don't want to play if I feel like I'm forcing everyone to concentrate such that it's interfering with a listening session of the Detroit Home Companion starring Funkmon.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=115355</link>
<guid>https://destiny.bungie.org/forum/index.php?id=115355</guid>
<pubDate>Tue, 05 Jul 2016 22:28:37 +0000</pubDate>
<category>Destiny</category><dc:creator>Kermit</dc:creator>
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<title>About Subclasses (reply)</title>
<content:encoded><![CDATA[<p>You're absolutely right about Deus Ex, but that's also one character who has to be able to become every playstyle the game wants to support.</p>
<p>In Destiny, you have 3 classes right off the bat, so you can assume Titan players want to be a bit tanky, Warlocks want to be a bit magic-y (ability-oriented, if you will), and Hunters like being fast and nimble.  That being said, I find the specs interesting in that for PvE they are largely unimportant so long as you're the proper subclass for a fight.  In PvP, the spec is hugely important, though subclass makes very little difference.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=115318</link>
<guid>https://destiny.bungie.org/forum/index.php?id=115318</guid>
<pubDate>Mon, 04 Jul 2016 22:10:08 +0000</pubDate>
<category>Destiny</category><dc:creator>Kahzgul</dc:creator>
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<title>well... (reply)</title>
<content:encoded><![CDATA[<p>This is how most raids work in MMOs like world of warcraft.  Some bosses get less love, it's true...  but unique boss drops and quests help players prioritize fights that are optional.  This also gives rise to more potential boss fights in general, with the exploration of mechanics.  A mediocre mechanics boss could be a mid-level optional drops boss and still be fun without requiring people to tire of it over and over.</p>
<p>Look at challenge mode -- it sort of works this way.  Boss X is the flavor of the week and nobody cares about much else.  I think there's merit to that, but the current implementation is too skewed.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=115299</link>
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<pubDate>Mon, 04 Jul 2016 08:17:16 +0000</pubDate>
<category>Destiny</category><dc:creator>slycrel</dc:creator>
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<title>I still believe... (reply)</title>
<content:encoded><![CDATA[<p>I've had that thought, my concern with it would be that 'the community' would decide which path was best and nobody would run the alternate path.  Maybe this could be mitigated by guarantees drops on various weeks.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=115265</link>
<guid>https://destiny.bungie.org/forum/index.php?id=115265</guid>
<pubDate>Sun, 03 Jul 2016 19:43:29 +0000</pubDate>
<category>Destiny</category><dc:creator>dogcow</dc:creator>
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<title>Being awesome. (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>I thought you knew?</p>
</blockquote></blockquote><blockquote><p><br />
Well duh, but that would have been too short a post.</p>
</blockquote><p>You won't get that complaint from me!</p>
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<link>https://destiny.bungie.org/forum/index.php?id=115263</link>
<guid>https://destiny.bungie.org/forum/index.php?id=115263</guid>
<pubDate>Sun, 03 Jul 2016 17:59:40 +0000</pubDate>
<category>Destiny</category><dc:creator>narcogen</dc:creator>
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<title>I still believe... (reply)</title>
<content:encoded><![CDATA[<p>...that king's fall would be greatly enhanced by more than one route, with multiple paths through.  So you could feel good about clearing through over multiple days, or if you wanted a specific boss then you could go pretty well straight to them, with a few key sections in the way.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=115261</link>
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<pubDate>Sun, 03 Jul 2016 09:04:48 +0000</pubDate>
<category>Destiny</category><dc:creator>slycrel</dc:creator>
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<title>hahaha!  Also, I hate you.  ;) (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=115256</link>
<guid>https://destiny.bungie.org/forum/index.php?id=115256</guid>
<pubDate>Sun, 03 Jul 2016 07:44:06 +0000</pubDate>
<category>Destiny</category><dc:creator>slycrel</dc:creator>
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<title>I want nothing more than I want a Maw run raid (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=115248</link>
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<pubDate>Sun, 03 Jul 2016 03:41:23 +0000</pubDate>
<category>Destiny</category><dc:creator>ZackDark</dc:creator>
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<title>Ditto (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=115247</link>
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<pubDate>Sun, 03 Jul 2016 03:40:53 +0000</pubDate>
<category>Destiny</category><dc:creator>CyberKN</dc:creator>
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<title>What makes a good raid? (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>It needs to be the right length with good pacing.  Kings fall was too long.  IMHO it would have been better as 2 separate raids.</p>
</blockquote></blockquote><blockquote><p><br />
All the bosses in 1 raid, and then nothing but jumping puzzles in the 2nd raid, just for Slycrel ;)</p>
</blockquote><p>Well, VoG was inspired by Megaman. Kings Fall by Double Dragon. So that means…</p>
<p>BATTLETOADS! Get ready for a sparrow speederbike section Either that or a snake climb!</p>
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<link>https://destiny.bungie.org/forum/index.php?id=115244</link>
<guid>https://destiny.bungie.org/forum/index.php?id=115244</guid>
<pubDate>Sun, 03 Jul 2016 02:38:38 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>Yes pls. (reply)</title>
<content:encoded><![CDATA[<p>I would run the all-jumping puzzle raid 10x a week.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=115241</link>
<guid>https://destiny.bungie.org/forum/index.php?id=115241</guid>
<pubDate>Sun, 03 Jul 2016 02:05:11 +0000</pubDate>
<category>Destiny</category><dc:creator>ProbablyLast</dc:creator>
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<title>What makes a good raid? (reply)</title>
<content:encoded><![CDATA[<blockquote><p>It needs to be the right length with good pacing.  Kings fall was too long.  IMHO it would have been better as 2 separate raids.</p>
</blockquote><p>All the bosses in 1 raid, and then nothing but jumping puzzles in the 2nd raid, just for Slycrel ;)</p>
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<link>https://destiny.bungie.org/forum/index.php?id=115233</link>
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<pubDate>Sun, 03 Jul 2016 01:04:42 +0000</pubDate>
<category>Destiny</category><dc:creator>CruelLEGACEY</dc:creator>
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<title>What makes a good raid? (reply)</title>
<content:encoded><![CDATA[<p>It needs to be the right length with good pacing.  Kings fall was too long.  IMHO it would have been better as 2 separate raids.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=115231</link>
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<pubDate>Sun, 03 Jul 2016 01:00:42 +0000</pubDate>
<category>Destiny</category><dc:creator>dogcow</dc:creator>
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<title>When Cody Miller doesn&#039;t mess it up (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>Just kidding.  I had to.  </p>
<p>I got a good laugh.</p>
</blockquote></blockquote><blockquote><p><br />
And you gave a good laugh to others :-)</p>
</blockquote><p>Hey, I thought I did pretty well on Oryx on Tuesday :-p</p>
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<link>https://destiny.bungie.org/forum/index.php?id=115207</link>
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<pubDate>Sat, 02 Jul 2016 06:54:42 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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