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<title>DBO Forums - Why not?  What about this system would bother you?</title>
<link>https://destiny.bungie.org/forum/</link>
<description>Bungie.Org talks Destiny</description>
<language>en</language>
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<title>Why not?  What about this system would bother you? (reply)</title>
<content:encoded><![CDATA[<p>I hate when people replace what should be a fairly efficient menu system with some sort of enormous  three-dimensional space. It completely ruins the burnout franchise for me. I want to run a race. So now I have to drive for 15 minutes to get to a specific spot in a fake world so that I can run that race? I just don't like it in any game it has been used in.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=106090</link>
<guid>https://destiny.bungie.org/forum/index.php?id=106090</guid>
<pubDate>Sun, 21 Feb 2016 09:19:14 +0000</pubDate>
<category>Destiny</category><dc:creator>Vortech</dc:creator>
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<title>Similar to my desires. Seamless exploration/activities. (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>I want the seamless matchmaking of Patrol to be taken a step farther, so that you can follow people into Strikes, etc. (or have some option to join) instead of watching them disappear in the loading hallways.</p>
</blockquote></blockquote><blockquote><p><br />
What do you do when you get to a darkness zone? There can be what, 12 people in a given space? Strikes would be very easy indeed if you could have twelve people on the boss.</p>
</blockquote><p>I would want darkness zones to be limited to fireteam or raid sizes, so entering one would match you to the fireteam of the guy you just followed, unless his fireteam was already full, in which case you'd get a message to that effect (Cayde saying &quot;Sorry guardian, that soldier is in a fireteam on a special mission.  I've got one for you, too, if you want it, but you can't go with him right now.&quot;).</p>
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<link>https://destiny.bungie.org/forum/index.php?id=105955</link>
<guid>https://destiny.bungie.org/forum/index.php?id=105955</guid>
<pubDate>Fri, 19 Feb 2016 01:02:30 +0000</pubDate>
<category>Destiny</category><dc:creator>Kahzgul</dc:creator>
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<title>Similar to my desires. Seamless exploration/activities. (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>I want the seamless matchmaking of Patrol to be taken a step farther, so that you can follow people into Strikes, etc. (or have some option to join) instead of watching them disappear in the loading hallways.</p>
</blockquote></blockquote><blockquote><p><br />
What do you do when you get to a darkness zone? There can be what, 12 people in a given space? Strikes would be very easy indeed if you could have twelve people on the boss.</p>
</blockquote><p>I mean, ideally the game could scale enemy health and spawn frequency depending on player count, but I have no illusions that Bungie would actually attempt to tackle this specific case.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=105953</link>
<guid>https://destiny.bungie.org/forum/index.php?id=105953</guid>
<pubDate>Fri, 19 Feb 2016 00:31:05 +0000</pubDate>
<category>Destiny</category><dc:creator>CyberKN</dc:creator>
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<title>Similar to my desires. Seamless exploration/activities. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I want the seamless matchmaking of Patrol to be taken a step farther, so that you can follow people into Strikes, etc. (or have some option to join) instead of watching them disappear in the loading hallways.</p>
</blockquote><p>What do you do when you get to a darkness zone? There can be what, 12 people in a given space? Strikes would be very easy indeed if you could have twelve people on the boss.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=105952</link>
<guid>https://destiny.bungie.org/forum/index.php?id=105952</guid>
<pubDate>Fri, 19 Feb 2016 00:23:34 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>I kinda want Patrol to completely unrecognizable. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Why does it mean for my guardian to transfer if none of the gear does?  Subclasses?</p>
</blockquote><p>I would say nothing but your character's appearance? I think it'd be more fun if we get new subclasses with new abilities instead of keeping the old ones.</p>
<p>We can go with five subclasses: Earth, fire, wind, water, and heart…</p>
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<link>https://destiny.bungie.org/forum/index.php?id=105951</link>
<guid>https://destiny.bungie.org/forum/index.php?id=105951</guid>
<pubDate>Fri, 19 Feb 2016 00:21:28 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>Why not?  What about this system would bother you? (reply)</title>
<content:encoded><![CDATA[- No text -]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=105946</link>
<guid>https://destiny.bungie.org/forum/index.php?id=105946</guid>
<pubDate>Thu, 18 Feb 2016 23:55:29 +0000</pubDate>
<category>Destiny</category><dc:creator>Kahzgul</dc:creator>
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<title>Similar to my desires. Seamless exploration/activities. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I want the seamless matchmaking of Patrol to be taken a step farther, so that you can follow people into Strikes, etc. (or have some option to join) instead of watching them disappear in the loading hallways.</p>
</blockquote><p>I'd be so on board with this.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=105945</link>
<guid>https://destiny.bungie.org/forum/index.php?id=105945</guid>
<pubDate>Thu, 18 Feb 2016 23:55:10 +0000</pubDate>
<category>Destiny</category><dc:creator>Kahzgul</dc:creator>
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<title>Similar to my desires. Seamless exploration/activities. (reply)</title>
<content:encoded><![CDATA[<p>I want the seamless matchmaking of Patrol to be taken a step farther, so that you can follow people into Strikes, etc. (or have some option to join) instead of watching them disappear in the loading hallways.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=105928</link>
<guid>https://destiny.bungie.org/forum/index.php?id=105928</guid>
<pubDate>Thu, 18 Feb 2016 10:40:52 +0000</pubDate>
<category>Destiny</category><dc:creator>Leviathan</dc:creator>
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<title>Please, no. (reply)</title>
<content:encoded><![CDATA[- No text -]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=105925</link>
<guid>https://destiny.bungie.org/forum/index.php?id=105925</guid>
<pubDate>Thu, 18 Feb 2016 10:22:52 +0000</pubDate>
<category>Destiny</category><dc:creator>Vortech</dc:creator>
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<title>I kinda want Patrol to completely unrecognizable. (reply)</title>
<content:encoded><![CDATA[<p>Why does it mean for my guardian to transfer if none of the gear does?  Subclasses?</p>
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<link>https://destiny.bungie.org/forum/index.php?id=105924</link>
<guid>https://destiny.bungie.org/forum/index.php?id=105924</guid>
<pubDate>Thu, 18 Feb 2016 10:22:10 +0000</pubDate>
<category>Destiny</category><dc:creator>Vortech</dc:creator>
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<title>That&#039;s not a little tweak. (reply)</title>
<content:encoded><![CDATA[<p>The success of the public events timer makes me think it could be done. Especially if you could signal an intent to join before crossing bubbles. Sort of like how you can see firetEam members moving around other bubbles.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=105923</link>
<guid>https://destiny.bungie.org/forum/index.php?id=105923</guid>
<pubDate>Thu, 18 Feb 2016 10:18:37 +0000</pubDate>
<category>Destiny</category><dc:creator>Vortech</dc:creator>
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<title>Should have read uberfoop&#039;s post. (reply)</title>
<content:encoded><![CDATA[<p>He said similar things.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=105911</link>
<guid>https://destiny.bungie.org/forum/index.php?id=105911</guid>
<pubDate>Thu, 18 Feb 2016 07:52:12 +0000</pubDate>
<category>Destiny</category><dc:creator>BeardFade</dc:creator>
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<title>I don&#039;t think this is entirely true. (reply)</title>
<content:encoded><![CDATA[<p>You are correct that the network code provides different instances with each zone. I read that article as well (it was fascinating). However, an app like Destiny Events would not work at all unless events were in all instances at the same time. So, this theoretically could still tell you that an event is about to occur or is occurring in another zone, but could not specify <em>which</em> exact event is taking place.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=105910</link>
<guid>https://destiny.bungie.org/forum/index.php?id=105910</guid>
<pubDate>Thu, 18 Feb 2016 07:51:39 +0000</pubDate>
<category>Destiny</category><dc:creator>BeardFade</dc:creator>
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<title>I&#039;m not so sure... (reply)</title>
<content:encoded><![CDATA[<p>Although the moment-to-moment networking of the bubbles is separate, I don't see why the server-side host managing public stuff in your instance can't be forced public events based on a global &quot;such-and-such event will happen in X area at X time&quot; thing, where all bubbles of that area will experience the event at that time.</p>
<p>Actually, that public event trackers have been vaguely functional suggests they're already (loosely) doing this.</p>
<p>It might be tricky to ensure things worked out if you arrived to an area after the event started, and it couldn't drop your fireteam into a bubble with the event already live... but then, cruellegacy <em>did</em> suggest using a timer.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=105907</link>
<guid>https://destiny.bungie.org/forum/index.php?id=105907</guid>
<pubDate>Thu, 18 Feb 2016 07:14:27 +0000</pubDate>
<category>Destiny</category><dc:creator>uberfoop</dc:creator>
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<title>I want the whole game to be Patrol (reply)</title>
<content:encoded><![CDATA[<p>I'd love to get rid of mission selection in the navigator and have patrol beacons start missions, or have strikes just always be there and when you walk into that part of the map, you're in a strike now.  Something like:</p>
<p>From orbit<br />
--&gt;  Choose planet (or moon or whatever) as your patrol zone.  You get a map that shows you where you can land (basically any non-darkness zone, or maybe any exterior non-darkness zone) and you point and click to land there.<br />
--&gt; Then you appear and it's patrol mode.  Maybe Zevala chimes in with &quot;we've got some active missions available if you're interested, guardian.  Your ghost has details.&quot;  Pull up the ghost and he'll give you nav coordinates to the area of the missions and strikes (which creates a private fireteam-only instance of that area for you while the mission is active), but you're not married to those.  <br />
--&gt; If you decide to head that way, bam, missions and strikes start.  Decide to bail on them and you're back in patrol mode.  Finish the mission or strike and instead of being bumped to orbit... you're right back in patrol mode.  All seamless.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=105904</link>
<guid>https://destiny.bungie.org/forum/index.php?id=105904</guid>
<pubDate>Thu, 18 Feb 2016 07:00:36 +0000</pubDate>
<category>Destiny</category><dc:creator>Kahzgul</dc:creator>
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<title>Simple solution (reply)</title>
<content:encoded><![CDATA[<p>Bungie names every release after Desiny7 as... 2Destiny7, and then Destiny7:  Pike-e-o Drift, etc etc.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=105903</link>
<guid>https://destiny.bungie.org/forum/index.php?id=105903</guid>
<pubDate>Thu, 18 Feb 2016 06:54:32 +0000</pubDate>
<category>Destiny</category><dc:creator>Kahzgul</dc:creator>
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<title>I lol&#039;d (reply)</title>
<content:encoded><![CDATA[- No text -]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=105902</link>
<guid>https://destiny.bungie.org/forum/index.php?id=105902</guid>
<pubDate>Thu, 18 Feb 2016 06:53:18 +0000</pubDate>
<category>Destiny</category><dc:creator>Kahzgul</dc:creator>
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<title>I Want Custom Patrol. (reply)</title>
<content:encoded><![CDATA[<p>Add your own modifiers. </p>
<p>Going to Earth(or even better, the Moon) with all burns, Catapult, Brawler, Airborne, Small Arms and Specialist?</p>
<p>So broken. And I'd LOVE it.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=105898</link>
<guid>https://destiny.bungie.org/forum/index.php?id=105898</guid>
<pubDate>Thu, 18 Feb 2016 06:22:27 +0000</pubDate>
<category>Destiny</category><dc:creator>Morpheus</dc:creator>
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<title>I want patrol to be like Skyrim/Fallout with better graphics (reply)</title>
<content:encoded><![CDATA[- No text -]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=105896</link>
<guid>https://destiny.bungie.org/forum/index.php?id=105896</guid>
<pubDate>Thu, 18 Feb 2016 05:24:06 +0000</pubDate>
<category>Destiny</category><dc:creator>unoudid</dc:creator>
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<title>I kinda want Patrol to completely unrecognizable. (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>This is why I'm much much more interested in Destiny 2 (hereafter which may only be referred to as &quot;Des2ny&quot;) </p>
</blockquote></blockquote><blockquote><p><br />
Nah, should follow Fast and Furious naming, so it should be called 2Destiny. Followed by Destiny: Sparrow Drift.</p>
</blockquote><p>But Bungie would have to stop at 7, and F&amp;F is going till at LEAST nine…</p>
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<link>https://destiny.bungie.org/forum/index.php?id=105895</link>
<guid>https://destiny.bungie.org/forum/index.php?id=105895</guid>
<pubDate>Thu, 18 Feb 2016 05:16:57 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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